Changes SnS Moveset and Attack Data to make it more versatile and gives each attack a situational use.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
If you use my modified Action_wpXX.fsms in any mods without extreme modification to the movesets (changing actual links and not just swapping inputs asscociated with them) you will need to ask me prior. Once posted you must include a link to https://www.nexusmods.com/monsterhunterworld/mods/5291 and whatever released version of the weapon moveset you are borrowing is a part of if it is released.
For example: If you use either Versatile SnS WIP or Released version, include both links to https://www.nexusmods.com/monsterhunterworld/mods/5291 and https://www.nexusmods.com/monsterhunterworld/mods/5010
File credits
This author has not credited anyone else in this file
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Changelogs
Version v2.2.1
Fixed Bug With Improved Turning Shield Bash Input
Version 2.2
Improved Shield Bash Turn Around Input.
Version 2.1
Increased Partbreak on Advancing Slash, Roundslash, & SnS Combo
Gave SnS Combo the ability to be cancelled after the first hit into various moves
Shield bashing can now be done in any direction from any move (like spiral slash, but a shield bash)
Added a lot more links to various attacks (Watch video for full moveset demonstration)
Rebalanced a lot of attacks based on the new moveset
Version 1.12
Fixed aerial attacks not getting damage bonus from Airborne Skill (Each air attack now deals at least 1 mount for this to function)
Rebalanced aerial attacks
Version 1.11
Added Falling Bash link to all falling actions/jumps
Changed Backstep on O after roll to Charged Slash
Adjusted damage on Falling Bash, Roundslash, Thrust, and Charged Slash
Adjusted Stun/Exhaust values on Falling Bash, Scaling Slash, and Sword & Shield Combo
Increased Partbreak on all sword attacks to x1 (From x0.8)
Increased Partbreak on Timed Perfect Rush's sword attacks to x1.5 (From x1.2)
Version 1.10
Minor balance changes on some attacks
Made all parts of slide do Jumping Rising Slash on Tri & Scaling Slash on O
Version 1.9
Adjusted MVs
Returned Stamina Drain for Backstep to default value (25 Stamina)
Changed Neutral Evade input from every attack to Backstep
Made Untimed PR III go into Scaling Slash on hit
Swapped Jumping Rising Slash and Advancing Jumping Slash links.
Version 1.8
Made Stationary Slide go directly into ending of guard Slide to allow for quicker access to Jumping Advancing slash & Charged Slash.
Adjusted some damage/elemental/Status/stun/exhaust/PB values on changed attacks.
Fixed issue where Leaping slash from Slinger burst had different links than Leaping Slash from Neutral/Backstep.
Changed Holding Guard + Triangle from Jumping Advancing Slash into Rising Slash.
Version 1.7
Changed SnS Combo Link from Forward + Tri + O During block to Forward + Tri + O from idle.
Replaced original SnS Combo link while guarding with clutch claw.
Adjusted values on attacks with changed links, mounting attacks, and a couple others.
Version 1.6
Rebalanced to around 80% previous damage overall.
Increased PB values on timed PR
Decreased PB on PR Finisher slightly
Version 1.5
Replaced Back Roll With Backstep
Increased Backstep Stamina Cost to 50
Replaced Backstep after Leaping Slash with Charged Slash
(You can still do Backstep after Leaping Slash by Dodging Backwards)
Version 1.4
Decreased MVs and elemental/Status damage on both hits of Charged Slash, Scaling Slash, and Falling Bash, but increased Stun and exhaust values for each minus scaling slash.
Version 1.3
Advancing Slash now instantly cancels into Rising jumping Slash when used towards a ledge.
Version 1.2
Fixed some collision values for a few attacks. (mainly PB and Element/Status with PR and a couple Air Attacks)
Version 1.1
Added Helm Splitter and Rebalanced Elemental/Status damage modifiers between Sword and Shield Attacks.
Donations
No donations accepted
This is the completed version of what was the "Slightly More Interesting SnS" mod.
For important changes, please refer to the images & Video.