Reworks Insect Glaive to enhance unique mechanics and improve versatility on ground and air.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Author notes
If you use my modified Action_wpXX.fsms in any mods without extreme modification to the movesets (changing actual links and not just swapping inputs asscociated with them) you will need to ask me prior. Once posted you must include a link to https://www.nexusmods.com/monsterhunterworld/mods/5291 and whatever released version of the weapon moveset you are borrowing is a part of if it is released.
For example: If you use either Fleeting IG WIP or Released version, include both links to https://www.nexusmods.com/monsterhunterworld/mods/5291 and https://www.nexusmods.com/monsterhunterworld/mods/5260
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This author has not credited anyone else in this file
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Changelogs
Version 1.3
Adjusted Hitpause Values on many attacks.
Adjusted damage values on a few attacks.
Fixed input issues with aiming and melee marking on a couple attacks (Should feel much tighter all around now).
Increased Kinsect's Speed by x2 for all levels.
Increased Kinsect's Extract Heal by x1.5 for all levels.
Version 1.2.1
Fixed Kinsect Mark Projectile Input On Multiple Attacks
Decreased Tornado Slash (2nd Hit)'s Hitpause from 0.5 sec to 0.15 sec
Version 1.2
Adjusted White Extract Effects On Vaults & Air Dodges (Significant increase in vertical height)
Sped Up Non-White Extract Vault
Decreased Bounce Height On Aerial Attacks Significantly
Strong Advancing Jumping Slash Is Now Done From The Ground With Red Extract
Added More Partbreak to the First Horizontal/Vertical Attack
Changed Horizontal/Vertical Loop Attacks
Moved Previous Horizontal Finisher To Forward + O (is now a slower distance closing option with more damage than the vertical one)
Added Slinger Shot, Clutch Claw, & Kinsect Mark Projectile Links After Most Actions
Version 1.1.1
Decreased Glaive MVs slightly to balance.
Fixed some minor link inconsistancies
Made timing for R+Tri, R+O, & R+X inputs after some moves less strict to execute.
Version 1.1
Made Thrust & Jumping Advancing Slash executable from any attack.
Changed Dodge Slash input to neutral Evade.
Major Changes Kinsect Dust frequency increase allows for more impactful usage of the kinsect in short bursts. Kinsect Extracts are now low duration to encourage use as situational rather than being something you rebuff every minute or 2. Moveset has different loops/combos for different purposes allowing for more control and versatility. Attacks flow into eachother allowing for adaptation of loops/combos to match the situation or change focus between Damage/PB/Stun mid attack. Aerial combat can be started quickly with use of a Bouncing Attack or Vault from ground. Aerial combat can sustained with bouncing attacks and better evasion in the air. Aerial combat can be converted into ground combat quickly by use of a dive that cancels into a quick landing. Omni-directional rolls and a backstep slash allow for smoother evasion on the ground.
Please refer to pictures and video for important information.
Special thanks to Rose/Tixlssence for making the additional links on many of the attacks possible. Please go throw money at them if you're generous.