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XionDarkblood

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XionDarkblood

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About this mod

Changes the songs for all Hunting Horns and makes the Hunting Horn feel more like you are playing a concert of death for the monster!

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Update 1.1: A suggestion by user RonnieBarrett to make a change to the song list seemed like a good idea. He suggested replacing "All Wind Pressure Negate" and "Atk and Def Up (s)" with "Atk Up (L)" and "Def Up (L)" and I like the change. Initially I thought the "All Wind Pressure Negate" song would be really good as I remember always wanting it in base world but then I remembered that it was mainly for Kushala and he is not fought as often in iceborne (I think) and it does help against Lunastra but it is still a bit too niche. So the change has been made!

Update 1.1B: I thought about replacing the "Def Up (L)" song with "Divine Protection" initially but I decided to make it optional instead as I think the chance based nature would be better as a secondary choice so I uploaded a version with "Atk Up (L)" and "Divine Protection" as an alternate choice.

TLDR; Changes the song list and combos to be the same for all Hunting Horns while still maintaining the feel of using combos to make songs.

Note colors are: Primary Note = Red = Left Click/Triangle/Y, Secondary Note = White = Right Click/Circle/B, Tertiary Note = Blue = Right + Left Click/Triangle + Circle/Y+B

TLKR (Too Long Kinda Read); This is my attempt to make the Hunting Horn feel better to play with. By changing the song notes and order of notes I believe I have made the weapon feel better to use. This was done by making the song notes correspond to the best moves to start with and end with. Plus it has the versatility to either be a quick song or longer more damaging song.

I love the Hunting Horn and I feel the pain of it being the least played weapon (most of the time) and I believe that part of the reason for the unpopularity is the lack of weapon fantasy being properly implemented. What I mean by this is every game you play promises a certain experience when you play it. In a traditional RPG this would be a class fantasy. For example you know what to expect when you play a Paladin or a Warlock or a Ranger. In Monster Hunter we don't have "classes" in that sense but the weapon types are basically our version of a class. When you look at the most popular weapon, the Longsword, you know what you want to experience when you play it. Then when you play the weapon you get exactly what you expect. The Longsword delivers on the fantasy it promises. The Hunting Horn doesn't really do the same. You get the "illusion" of the fantasy but you never really feel like you are getting what was promised on the tin. The parts are there but It doesn't fit together well. I have tried to fix this somewhat by going a different direction than Rise's Hunting Horn. By changing the notes needed for a song and which attacks produce which notes I feel that each song becomes a better combo attack.

Each attack of the Hunting Horn already can combo into any other Hunting Horn attack already. Still there are better combos than others. The forward recital from one of the forward slam is the best damage from a recital. So every song in my mod ends with either a primary attack note or a combo attack note. The flourish swing is very powerful for setting up songs quickly so most of the songs in my mod begin with a secondary attack note. The three note songs can either be played as a full combo attack or extremely quickly by doing a flourish double note followed by a hilt stab note. The four note songs start with the ending note of the three note songs so you can move into those from the previous combo then use the flourish note for the second note you can do the same thing as with the three note songs. I find that this setup feels really good to play and you feel like you are weaving attacks into songs and songs into attacks. This is not a massive change in mechanics but it produces a big effect in feeling like you are a battle bard or a skald or a bardbarian!