About this mod
Certain gunlance actions are too punishing or needlessly clunky to perform, especially with Iceborne's much faster monsters. This mod makes gunlance flow much better to compete.
- Requirements
- Permissions and credits
Moveset changes:
- All instances of rising slash (△+O) have been replaced with overhead slam. This makes using a normal-shell gunlance for full burst viable against faster monsters that would never sit still long enough for it normally.
- Attacking (△) directly out of a step dodge will perform a lunging upthrust instead of a lateral thrust. This significantly aids repositioning against more mobile monsters so you don't spend so much time spamming hop or sheathing/unsheathing. If you don't want to do lunging upthrust, you can still use guard thrust (R+△) out of step dodge instead.
- Attempting to shell (O) directly out of a step dodge is now enabled, rather than always doing a full reload. Charged shelling can also be done this way. No more accidental reloads!
- Reloading (R+O) directly after a step dodge will perform a quick reload. If you need to reload wyrmstake, you can do the input again in quick succession right after this quick reload or wait at least a fraction of a second after step dodging.
- Wyrmstake thrust can now be performed straight after normal/charged shelling with △+O (rather than rising slash). The thrust will be in the same direction as your prior shelling.
- Wyrmstake can now be applied directly out of a lateral thrust or guard thrust with the same input as wyvernfire (R+△+O). Use this to place wyrmstake blast at the start of an encounter!
I tried several things to make the recovery time on full burst and wyrmstake less bizarrely slow (often guaranteeing a trade of hits even despite their now easier initation), but I couldn't find a way to speed them up or allow canceling into guard. It turns out that Schinkikami found a solution to this by modifying animation files to add guard points to the gunlance's slower moves: wide sweep, full burst, and wyrmstake. He has kindly allowed me to repackage the part of his Reworked Gunlance mod that accomplishes this: `nativePC\hm\wp\wp07\mot\w07_00\w07_00.lmt`. His mod does some other cool things like removing the counterproductive distinction between normal/long/wide shelling, better wyvernfire wakeups, optional quick reload super armor, and more! Check it out here: Schinkikamis Reworked Gunlance
Compatibility: This shouldn't cause any problems in online, but you should only use it when playing with people who have given you permission. The moveset alterations are entirely contained in wp07_action.fsm, but this is otherwise be compatible with other mods.