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Kana Miyoshi

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ElusiveFluffy

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375 comments

  1. ElusiveFluffy
    ElusiveFluffy
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    Probably not gonna have anymore major updates for the randomizer (if I do it'll probably be a while), still may make bug fix versions so feel free to still leave posts about bugs.
    Working on some other projects as I've spent a total of about 9-10 months working on this randomizer and kinda want a break from it
    Thanks for playing and enjoying my randomizer and hope you continue to enjoy it
  2. sayurawesome
    sayurawesome
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    hi, thank you for the randomizer, im having a blast playing it. btw is it possible to randomize raw and critical of weapon too? thanks 
    1. ElusiveFluffy
      ElusiveFluffy
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      Glad you've been enjoying it. It would be possible to add that to the randomizer, but I'm not really working on the randomizer anymore
  3. GabyAVC
    GabyAVC
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    Hello, i have an issue when i randomize, i have an error and in game monster are not randomized :(

    the error: error occured while creating alnk files, skipping rest of alnk creation (monster pathing won't fully work): index was outside the bounds of the array
    1. ElusiveFluffy
      ElusiveFluffy
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      Thats odd. What seed were you using, and could you send your settings line in the setting.txt file?
  4. Somehero12
    Somehero12
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    Would it be possible for a user to modify the randomizer to exclude certain armor skills?

    I was really excited to try random armor skills, but there has to be at least 2 or 3 dozen that instantly brick armor pieces, such as 4 or 5 gathering skills, bunch of skills related to small monsters, carving pro, slinger skills like blindsider and dungmaster, fishing skills, transport skills, scoutfly skills, niche skills like effluvia resist and muck resist are ALL over the place.

    Also jump master and master mounter are on TONS of pieces, maybe due to weighting?

    Anyway, I would still like to thank you for making the mod, but if there was any way to make an exclusion list or just automatically reroll certain skills, I think it would be the gear part a thousand times more usable.
    1. ElusiveFluffy
      ElusiveFluffy
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      That would probably be possible to add, but would take some effort and I'm not really working on the randomizer anymore, kinda moved on to modding a completely different game.

      I think I didn't have any weighting for any of the skills, so there is a equal chance for it to pick any skill, but can see how weighting could be nice, but that would also require having to go through every skill and assign a weight to it.

      Sorry that I don't really plan to work on a solution for it right now, but glad you're enjoying the mod
    2. Somehero12
      Somehero12
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      Aight best of luck and thanks for reply.
    3. ElusiveFluffy
      ElusiveFluffy
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      No problem, thanks.
  5. MrPotato3659
    MrPotato3659
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    Anyone tried it using ICE mod?
  6. eNotVeryHappy
    eNotVeryHappy
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    any chance or anyway you can make a archipelago compatible version it would be awesome
    1. ElusiveFluffy
      ElusiveFluffy
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      Sorry, I don't really have any plans for that, and I'm also mainly just focusing on modding a completely different game now. Also not sure how I would go about implementing that if I did work on it
    2. eNotVeryHappy
      eNotVeryHappy
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      Any chance you can tell me what tool are you using to make the randomizer i can try to port it to archipelago if possible
    3. ElusiveFluffy
      ElusiveFluffy
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      I just used C# with WPF. I just decided to make the source code public, this is a older project when I was also still a bit early in learning C#, so some of the code is kinda bad (kinda mainly with how some of the stuff in the data classes are), I never really ended up refactoring it because I was already mostly done with the randomizer by the time I was thinking of refactoring it and it wouldn't have really changed anything about the randomization.
      Here's the link to the randomizer code, https://github.com/ElusiveFluffy/MHW-Randomizer, if you do end up making a archipelago version, could you please be sure to credit me on it, thanks
    4. eNotVeryHappy
      eNotVeryHappy
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      Thanks This is a massive help
    5. eNotVeryHappy
      eNotVeryHappy
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      can i have your contact like discord or something
    6. ElusiveFluffy
      ElusiveFluffy
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      I was gonna private message you here with my username but for some reason the message page won't load. If you want to you can send me your discord username and I'll add you
    7. eNotVeryHappy
      eNotVeryHappy
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      Here's the link
      https://discord.gg/4MdFuTy2
      Or my username
      .peace._.
  7. AetherAlpha
    AetherAlpha
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    Is it compatible with multiplayer?
    1. ElusiveFluffy
      ElusiveFluffy
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      Yes, but everyone needs to use the same seed and settings
  8. JoshShinoda6
    JoshShinoda6
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    this works with another mods been installed?
    1. ElusiveFluffy
      ElusiveFluffy
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      Yeah, you can use it with other mods, as long as the other mods don't edit the same file the randomizer does
  9. CosmicArchon
    CosmicArchon
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    I used the option that makes the monster icons unknown how do i restore the monster icons as ive pressed remove randomized files and theyve not went back to normal
    1. ElusiveFluffy
      ElusiveFluffy
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      Thats odd, that should have worked. If you click on the remove randomized files button again it should remove all files that the randomizer can create (it'll popup with a warning the the randomized.json file can't be found, but it should be fine). or you can manually remove it, if you have no mods installed you can delete everything in the nativePC folder or just the "ui" folder.
      If you have other mods installed and don't want to remove them, then just delete the cmn_micon00_ID, cmn_micon01_ID, and cmn_micon00M_ID in the ui > common > tex folder
  10. I've seen people get random shop and weapon prices but I cant find how to do that? could anyone help?
    1. ElusiveFluffy
      ElusiveFluffy
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      The randomizer doesn't have any options to change the prices, so maybe they were using a different mod that just changes the prices
  11. codydotpng
    codydotpng
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    It'd be awesome if min size% and max size% were individual from random monsters. Was hoping I could play through the game normally, but monsters could be anywhere from 1/4th their size to 4x their size.
    1. ElusiveFluffy
      ElusiveFluffy
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      Unfortunately I probably won't really be making a change like that, I would have to change how the randomization code works for that to be possible, and try to get it to work with how everything is currently set up with it
    2. codydotpng
      codydotpng
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      Phooey. Thanks for considering it at least.