Install ALL the requirements before installing Monster Inheritance.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Stracker for Stracker's Loader JodoZT for the chunk tool allowing me to get all the files I needed. Synthlight for the MHW Editor, where most of my work was conducted. Aradi147 for the Quest Editor. FusionR for the text editor. The Monster Hunter modding Discord for answering lots of my questions. SigilHunter for their wonderful Immersive Item Info I used as a base. Love the flavor text! AvengedSevenmods for their Pre-Guiding Lands Layered Armor I used as a base. Fexty for all of the plugins. you're a legend!
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Changelogs
Version 1.1.5.1
Just removed the GreatSword.dll plugin file, as it was causing some loading issues.
Version 1.1.5
Sorry for the delay, I ended up down a rabbit hole of animation and fsm editing so spoilers for some of the stuff I added.
Monsters: - Stygian Zinogre's elemental weaknesses in supercharged state have been tripled. - Rajang / Furious have had their rage mode speed stats reverted to vanilla. They're already so damn fast. - Guiding Lands lvl 4 gathering node has been reverted.
Weapons:
Great Sword - Wide Slash and Rising Slash MV nerfed slightly - Jumping Wide Slash MV reverted except Lvl 3 (118 > 120), Element and Status nerfed as well - Strong Wide Slash no longer links into Strong Slash. This is to adjust after the buff to Strong Wide Slash.
Sword and Shield - Falling Bash given way buffed stun value. Feel like it needs something to it.
Long Sword - Motion Value on Iai Slash adjusted - Evasion buffed up slightly on Foresight Slash. Lvl 5 evasion will bring you back to Vanilla levels.
Hammer - Upswing Tweaked. - Spinning Upswing now leads into Big Bang IV.
Gunlance - Motion Value buffs across the board. Lateral Thrust 25 > 27, Overhead Smash 48 > 55, Wide Sweep 68 > 78, Guard Poke 18 > 21 - More adjustments to base shelling, modeling it more after Sunbreak. Overall a buff to standard shelling damage.
Ammo - Normal 3 MV 34 > 36
Mantles: Given all elemental mantles more slots
-All Augments from the Guiding Lands have been made much cheaper.
-Fixed an issue where Special Assignment Alatreon's were assigned to MR100 instead of MR70
----So Whats planned for the future?----
After going through myself, I am going to adjust Monster Attack Values again. Currently they are at about 200% of the Vanilla version. I'm planning on making them 160%. Alatreon will likely get nerfed to 130% or 140%. Fatalis on the other hand, will be buffed up by just 10%. There are some weapon menu cleanup that must be done, and I would still like to go through and rebalance many of the weapons. I would like to reintroduce the Arch Tempered Monsters to Master Rank and give them all upgraded armor. I would like to upgrade Ciri armor for Master Rank. And lastly I would like to edit some of the existing Decorations.
And then probably at the VERY end... I would like to update the Arena quests.
So yeah. Lots of stuff planned for the future!
Version 1.1.4
Hey it's been a while! Life had some crazy twists for me but I'm back with an update!
Armor: - Rathalos (MR) armor set has been fixed. Other small changes to Fulgur, Ebony Odo, and Azure Rathalos armor as well.
Skills: - Defense Boost Elemental buffs have been increased
Monsters: - Blackveil Rage mode speed has been decreased
- Glavenus hitzone values adjusted
Hit Points: - So going through Iceborne, Monsters are beefy. So I've gone through and reduced hitpoints across the board. Now HP has been increased by around 10% instead of 20%.
Sorry for the lack of updates, I had something come up and was away for a bit.
Armor: - Made some skill adjustments on certain armor pieces like Banbaro, Radobaan, and Velkhana.
Hunting Horn - With Elderseal being buffed, the seal rate on Echo Wave Dragon has been reverted.
Critical / True Critical Element: - Rates have been increased to 1.25x and 1.45x for most weapons, 1.2x for Light Bowgun, and 1.35x and 1.55x for Great Sword, Hammer, Hunting Horn, and Heavy Bowgun.
Critical / True Critical Status: - Values have been reverted for Great Sword, Hammer, Hunting Horn, and Heavy Bowgun.
Version 1.1.2
Delete the em080_tail.col file in nativepc/em/em080/01/collision. Its causing an infinite load screen. Download file will be updated.
Version 1.1.1
[I'm going to be starting Master Rank in my own playthrough soon! This should hopefully be the last big high rank focused update]
Tweaked various high rank armor.
Great Sword: Nerfed MV and Partbreaker on Jumping Wide Slash slightly.
Made buffs to current and new skills including: - Guard - Focus on charged shelling - Status Attack Up - Heroics - Botanist - Geologist - Palico Rally - Recovery Speed - Slugger - Stamina Thief - Element Acceleration
Hasten Recovery: I really want to give a valid reason to use this ability. - Successful Combo 5 > 3, Combo Ignore Time 0.72 > 0.2 - Healing Amount: GS 20 > 40, SnS 5 > 10, LS 10 > 15, HAM 20 > 30, HH 20 > 30, LAN 10 > 20, SA 10 > 15, CB 10 > 20, Bow 5 > 10
Nerfed Rage mode across the board, (Damage and speed). Armour skills adjusted, armor forge requirements adjusted, I also messed up some awakening numbers so I fixed those too. Hunting Horn: - Echo Spin MV 9 > 11 - Forward Slam MV 30 > 33
Sword and Shield: - Round Slash Status Mod 1x > 1.1x - Helmbreaker MV reverted.
Small changes to Switch Axe, Rathian armor, and other weapon tree tweaks. Layered strategist spectacles is now available in Low Rank.
Version 1.0.1
Forgot to update Alatreon's data my bad.
Donations
No donations accepted
As the title suggests, this mod aims to provide a harder playthrough for your next World run!
I have taken inspiration from the ICE mod, Monster Hunter Rise: Sunbreak, and previous Monster Hunter games; as well as going through many many hours of testing to make sure that the changes do feel challenging but fair.
This includes some of the following changes:
Monster Attack values have doubled. Health increased by 10%, flinch values increased, hitzone and status values reworked, rage mode is even more dangerous, mounting nerfed, and clagger removed (Except for Great Jagras)
Tenderizing as a whole is also removed. Clutch attacks instead have buffed up motion values and partbreak modifers.
Clutch Claw Attacks for all weapons now drop slinger ammo.
Elderseal has been buffed, but may be open to changes in the future. Its finicky.
Poison will continue to build even if the monster is already poisoned.
Weapon rebalancing.
Skill rebalancing.
Mantles rebalanced.
Slinger Burst nerfed.
Stamina management is more required now.
Weapon tree changes including buffs, nerfs, added upgrade paths for DLC monsters, and skills.
Armor tree changes including a huge overhaul of shuffled skills, decreased requirement for set bonuses, and Alpha armor pieces having the same or even more value over Beta pieces now!
Tired of waiting for the end game to get your layered armor? Well now you can craft the full layered set as soon as you start hunting the monster in high rank! Its gonna cost you some hefty materials though.
Defender weapons and armor, as well as Guardian armor have been adjusted. Defender Weapons now function as comfy weapons to make, and are often the best at the rank when you get them, but do get beaten out as you progress in the game. Guardian armor is Low Rank and made to be defensive if you need it. Defender armor is purchased from the armory and provides a more offensive based armor set for the start of High Rank.
Custom Quests for hard to get decos starting at HR50.
Changes to Steamworks, the farm, and the melder.
For specific changes, I have a google doc I keep updated with changes HERE. (Big shoutouts to the ICE team for their wonderful hitzone spreadsheet)
As with all other gameplay related mods, things can get weird if you have other people join you or you join other people's quests and they don't have the mod installed. So please be mindful and don't do that unless your whole party is using my mod.
This is a very big project that I've been working on essentially solo, so if you notice anything I may have missed or something that appears off please let me know and I'll fix and update it as soon as I can!
IF YOU ARE A MODDER YOURSELF, I am looking to hire for some weapon moveset changes. If you are interested, my DMs are open on Discord under the same name.
Thank you for reading, and hopefully trying out my mod! Please let me know what you think!