I can't seem to finish Valeth Darenim's quest in Sanguine's realm. I found his tankard, but the conversation prompt to give it back doesn't appear for me :(
For Valeth's tankard, if you killed saldur before speaking to him and just take the tankard, you'll softlock because you need the journal update from his dialogue for valeth to acknowledge it.
Mehrune's dialogue check just looks for the wrong item, different from the one you actually get from the person you're sent after
Love the conecpt can't wait to try it out , Just want to make sure My load order is correct:
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors of Oblivion\The Doors of Oblivion 1.0\Data Files" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\Data Files" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\azura blue" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\azura red" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\data files" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\Lord of Souls Clavicus Vile\data files" data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\Redguard Clavicus Vile"
Been so long since I have looked at the mod. Where are these characters located? Nobody I had in the mod should have this problem unless you are using some body modification? Maybe?
No one else has mentioned this so it sounds specific to you for some reason. They are both wearing the same boots which are added by the mod. You can find a pair in Degoloros Manor Bedroom and try them on yourself and see what happens. Not sure why it would be a problem unless the meshes aren't there in the correct location.
I also experienced the Caprice citizens without legs -- I initially thought it was a feature, a bit of 'uncanny valley' 'sometimes people here just don't have legs' sort of eerie scene-setting. Given that it's a bug... well, I use MWSE, so it's definitely not an OpenMW issue. It might be a Robert's Bodies issue, since that may affect how pieces of clothing interact with body meshes. Not sure though.
Users who downloaded the Daedric Shrine Overhaul FULL mod (which requires your mod as a prerequisite) are also reporting the lack of legs in Caprice. They're also reporting that plants in Oblivion in your mod are lacking their harvest-able ingredients.
The Daedric Shrine Overhaul FULL (and maybe included in it separete overhauls) is the reason for these bugs. If you have these problems and also have this overhaul or separate overhauls try to turn them off. I checked in the CS. I also contacted the author and hope he'll fix it.
For those that are having a issue with Mehrunes Dagon fleeing instead of fighting you if you decide to attack him. To fix this just remove the summon Dremora spell from his character in the creation kit.
Really cool mod! I'm enjoying it so far. I do find myself stuck though with Namira's quest. I disposed of his corpse, I killed the hidden one that speaks of the priest of foolishness but I have no idea what she means by "Extinguishing his light".
EDIT: I found the solution. I must've missed one the first time around...
...Really wish you hadn't left it in such an ambiguous state. I'm scrolling through past comments to see if I can figure out an answer to this exact question. My first guess was that it's related to gathering all of his torches and candles? I got the two torches and two candies, but with the "I must have missed one" you posted...
EDIT: I reloaded a save to double-check. Sure enough, there's a third candle on the wall, and you have to collect all three (not sure if the torches are required too) to complete the quest.
Hello all, I reallye njoy the mod so far - looking forward going through all of it soon! 1 Question: Has anyone found the traitor of Clavicus Vile, guy called Uldar? Posts here state he should be in Solstheim, north of the forth, next to Halls of Penumbra - I can´t find him for the love of god. - I´m playing with the TotSP overhaul and its Lokken patch - but still he doesn´t even float beneath the landscape changes and can´t be spawned via console... any tipps? THX in advance :D
417 comments
For Valeth's tankard, if you killed saldur before speaking to him and just take the tankard, you'll softlock because you need the journal update from his dialogue for valeth to acknowledge it.
Mehrune's dialogue check just looks for the wrong item, different from the one you actually get from the person you're sent after
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors of Oblivion\The Doors of Oblivion 1.0\Data Files"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\Data Files"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\azura blue"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The DOOR OF OBLIVION MAIN\The Doors of Oblivion 1.4\azura red"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\data files"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\Lord of Souls Clavicus Vile\data files"
data="C:\Games\TES3MP\Mods Data\Data\Doors To Oblivion\The Doors to Oblivon Patch\The Doors of Oblivion 1.4 missing files+extras\Redguard Clavicus Vile"
*Edit Jahn Riette in the Wayward Hound also does not have feet. It is the leather boots. I put them on and my feet are invisible. I'm on OpenMW 0.47
Anyone else experiencing this?
For those that are having a issue with Mehrunes Dagon fleeing instead of fighting you if you decide to attack him. To fix this just remove the summon Dremora spell from his character in the creation kit.
EDIT: I found the solution. I must've missed one the first time around...
EDIT: I reloaded a save to double-check. Sure enough, there's a third candle on the wall, and you have to collect all three (not sure if the torches are required too) to complete the quest.
I reallye njoy the mod so far - looking forward going through all of it soon!
1 Question: Has anyone found the traitor of Clavicus Vile, guy called Uldar?
Posts here state he should be in Solstheim, north of the forth, next to Halls of Penumbra - I can´t find him for the love of god.
- I´m playing with the TotSP overhaul and its Lokken patch - but still he doesn´t even float beneath the landscape changes and can´t be spawned via console... any tipps?
THX in advance :D
https://www.nexusmods.com/morrowind/mods/48525
https://modding-openmw.gitlab.io/momw-patches/
(The STOTSP patch in question is not exclusive for OpenMW users; many MWSE users may find the collection quite useful)