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About this mod
This mod improves several vanilla dungeons aesthetically and/or expands them.
- Requirements
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DLC requirements
DLC name Tribunal Mods requiring this file
Mod name Notes alvazir's various patches Compatibility patch for Animated Morrowind - Merged (both abot's original and maniman303's patch for OpenMW), patch for floating items in Mat Articus Lavafall Improved - Detailed Dungeons - Mines and Caverns - Caverns Overhaul Darker Morrowind Mods Required for Darker Mines and Caverns Darkfri's various little mods and patches Immersive Grotto Entrances-Chs 可选下载,推荐使用,若不使用则不需要下载它的兼容版本 Mines and Caverns ITA Mines and Caverns-Chs 没它不行,请一同下载它的openMW补丁 The Uber Crystal Egg Hunt and Display Only if using the Mines and Caverns version - Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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Translations
- Mandarin
- Italian
- Mirrors
- Changelogs
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Version 6.5
- Added Assu
- Added Ainab
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Version 6.4.1
- Added back the missing mesh of a dwemer lantern
- Added back the shack interior in Abaelun mine
- Removed Mul expansion and changes in Masseranit
- Removed Mallapi (for compatibility with "Of Bones and Barbarians")
- Removed Ansi (for compatibility with "Arvesa - An Armiger's Tale")
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Version 6.4
- Added Ainat
- Added back some missing meshes/textures
- Removed Zainsipilu (for compatibility with "The Ashen Divide")
- Removed grottos (for compatibility with the grottos of "Dungeon Details")
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Version 6.3.5
- Added back Yesamsi
- Edits in Ansi, Nallit and Hinnabi
- Moved a static in Dissapla that could block the path
- Undeleted “Severa Magia” npc from the Dark Brotherhood
- Added back a pair of missing meshes
- Compatibility with Zesterer's Volumetric Clouds;
Raylights are now static objects and day/nighttime torches are activators
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Version 6.3.4
- Odaishah/Mzunhez-Ahmur/Zalkin Grotto; Overall improvements
- Added Dagoth Velos in Sanit
- Removed Abaelun's expansion, Ilanipu Grotto and Sanabi
- Removed Daedric Ruins (for compatibility with Daedric Shrine Overhaul)
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Version 6.3.3
- Removed Panat
- Removed Vassir-Didanat (for compatibility with Repopulated Vassir-Didanat)
- Removed Assarnud and Mat (for compatibility with BCOM)
- Nissintu; Added a missing mesh collision (thanks to Vegetto88), placed properly a NPC that was hidden inside a rock
- Pinsun; Improved navigation in some areas, added some detail
- Vassamsi Grotto; Added detail
- Removed BCOM replacement esp files (the main download is now compatible)
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Version 6.3.2
- Added a missing mesh in Mzuhnez-Ahmur
- Fixed collisions of some rocks in Nissintu (thanks to Vegetto88)
- Removed slaves in Odirnamat
- Removed Maelkashishi
- New files:
- Added an OpenMW patch for the raylights
- Added compatible versions for BCOM and Ashen Divide users
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Version 6.3.1
- Pinsun has been remade
- Removed exterior changes of Habinbaes, for compatibility with "Sheogorad - Groves of the North"
- Removed exterior changes in Pelagiad
- Removed changes in "Rethan Manor, Berendas' House"
- Arenim; Changed the location of the burial key, now it should be easier to spot
- Assumanu; Made cave slightly smaller, added back master's alchemy set
- Yasamsi; Unlocked door, misc. edits
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Version 6.3
- Added “Assarnud and Mat Overhaul” mod
- Added Habinbaes (Madas-Zebba Egg Mine gets closed-off)
- Removed Almurbalarammi. Ashir-Dan, Zenarbael and Yesamsi
- Removed Addamasartus (I recommend "Better Caves and Caverns" or "Vennin's Addamasartus")
- Removed scripted lava and Dire Flame Atronachs from vanilla locations
- Broken crates and water barrels are now static objects instead of containers
- Replaced ash statue containers in several dungeons for ones with more logical loot
- Changed ID of an object that caused conflict with Dr_Data
- Changed ID of an object that caused conflict with Maren's Misfit Mabrigash
- Beshara; Removed some loot (no more free daedric items)
- Dunirai; Tarveth Velin now sells only pottery
- Abaelun/Manammu/Punammu/; Removed some flora/foliage
- Sanit; Moved some statics that blocked the path
- Subdun; Added detail
- Yanemus; Renamed guards that are dead to “Dead Guard”
- Odaishah/Zanabi; Renamed some meshes so they won't be affected by tree replacers
- Mul Grotto/Yakanalit; Layout changes
- Removed additional readmes and unnecessary assets
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Version 6.2
- Added “Severa Magia DB Fix”, by Corsair
- Added detail to “Ald Sotha, Shrine”
- The light radius of the daedric brazier changes depending on day/nighttime (Ald Sotha/Ashalmawia/Maelkashishi)
- Better placement of cave drip sound for compatibility with “Cave Drips” by Reizeron
- Remade the storage room in Berendas' House
- Rebalanced weapons/armor added by this mod
- Replaced the Daedric Chainsaw by the Daedric Broadsword (Yanemus Mine)
- Replaced travel lanterns used in dwemer ruins by the one in Midgetalien's Dwemer Resources
- Reduced radius of day/nighttime lights in several dungeons
- Removed flora in places without sunlight (Addamasartus/Abernanit/Aharunartus left aside)
- Removed Corprusarium Bowels and its expansion
- Removed several new items/resources
- Other miscelaneous fixes/improvements
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Version 6.1
- Added "Ashmelech Reborn" by Istred
- Added scripts to some stairs to teleport the player both up and down
- Lighting overhaul to several dungeons
- Miscellaneous fixes/improvements
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Version 6.0
- Added Surirulk
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Version 5.9.1
- Removed Punabi and Zaintirari, along with the resources used in there
- Removed a dwemer brandy (there were two of them with different effects)
- The new entrance to Panat now uses the texture of the ascadian isles rocks
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Version 5.9
- Added Panat
- Most added hammocks are now usable
- Some lamps in Aharunartus and Abernanit change from lit/unlit
- Moved everything in Almurbalarammi for compatibility with «Immersive Madness»
- Fixes/changes in Vassamsi Grotto and Zenarbael
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Version 5.8
- Added Odaishah
- Added the new animated miners from Animated Morrowind II (compatible version in Optional Files)
- Fixes/improvements to Abaelun expansion, Aharunartus and Yesamsi
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Version 5.7
- Added Zanabi
- Yesamsi; changed cell names, fixed the stairs of the tower
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Version 5.6.1
- Added a missing mesh in Salmantu
- Lighting changes in Beshara
- Removed some unused lights
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Version 5.6
- Added Salmantu (Arenim Tomb has been expanded)
- Changes in Dun-Ahhe, Zaintirari and Zainsipilu
- Added missing textures of the dwemer alchemy set in Archnalteg and the waterfall meshes in Mul Grotto
- Added the missing spoiled oil in Minabi
- Added some missing north markers
- Fixed position of interior cavern doors
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Version 5.5
- Added Yakanalit
- Restored all missing vanilla NPC's
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Version 5.4
- Almurbalarammi has been expanded; Maba-Ilu is not accessible in-game anymore
- Odirnamat has been expanded
- Locked Yesamsi's door to "Berenda's house, Storage Room"; now this cell won't be accessible until Berenda's house can be acceeded, in a certain point in the hlaalu questline
- Replaced the static coil of rope of Dunirai for a copy of the one required in Shurinbaal and Bthuand (if you've got Bthuand Expanded in your load list)
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Version 5.3
- Corprusarium Bowels has been expanded
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Version 5.2
- Added Sanit
- Zenarbael has been expanded
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Version 5.1
- Pinsun has been expanded
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Version 5.0
- Added Ilanipu Grotto
- Removed Hircine's Claw quest in Sennananit
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Version 4.9
- Added Yesamsi
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Version 4.8
- Added Mul/Masseranit (They have been merged)
- Added Odirnamat
- Added Nallit
- Removed the collision of a fence static in Dunirai Caverns and Lava Grotto
- North marker revision; fixed positions/ added them where needed
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Version 4.7
- Added Aharnabi
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Version 4.6
- Added Vassamsi Grotto
- Removed Mul, Aharnabi, Kudanat and Mamaea
- Replaced the old lava fall models with Articus' ones
- Replaced some statics in Dissapla Mine for compatibitily with "Vurt's Grazelands Trees II"
- Restored a npc to Hinnabi for compatibility with "Magical Trinkets of Tamriel Volume 4"
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Version 4.5
- Added Subdun
- Added Ashir-Dan
- Punabi has been expanded
- Removed Salmantu and previous changes in Punabi
- Replaced my old day/night square models with Articus' animated ones
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Version 4.4
- Added Pinsun
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Version 4.3
- Added Assumanu
- Fixed a bug in which a script couldn't find a referenced object
- Minor changes in Mamaea for compatibility with "Mamaea Awakened"
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Version 4.2
- Added Sanabi
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Version 4.1
- Added detail in Ansi and Dun-Ahhe
- Removed changes to vanilla npcs
- Removed Andrethi and Seran Ancestral Tombs
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Version 4.0
- Zalkin Grotto has been expanded
- Removed a grass resource
- Eluba-addon interior doesn't behave like an exterior anymore
- Fixes/changes in Shurinbaal, Ansi, Nund, Zenarbael, Eluba-addon
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Version 3.9
- Added Zaintirari
- Added Zenarbael
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Version 3.8
- Added Yasamsi
- Removed a few resources; pirate's outfits and sabres
- Removed clutter, reduced the size/ removed several plants; Punammu, Manammu, Milk, Abanabi, Aharnabi, Abernanit, Addamasartus, Ansi, Zainsipilu, Halit mine, Elith-pal mine
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Version 3.7
- Added Rissun
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Version 3.6
- Eluba-Addon Grotto has been expanded
- Added Odibaal
- Replaced some unique containers for compatibility with Graphic Herbalism
- Replaced the unique dwemer oil in Minabi for a vanilla spoiled dwemer oil
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Version 3.5
- Added Hassour
- Modified value and damage of Hircine's Claw
- Minor fixes in Sennananit
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Version 3.4
- Added Sennananit
- Minabi has been expanded
- Minor fixes in "Minabi, Bandit's Lair" and Ainat
- Added sounds to door items; climbing ropes and shack steps
- Replaced the sound of the underwater door items of Shurinbaal
- Lighting changes in Abaelun Mine
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Version 3.3
- Added Aharunartus
- Removed Ahinipalit and Mat
- Removed unused resources
- Replaced a unique static in "Archnalteg, Outpost" that may screw Nchuleftingth Expedition quest (wall may not move)
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Version 3.2
- Added Dun-Ahhe
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Version 3.1
- Added Missamsi
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Version 3.0
- Added Nissintu
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Version 2.9
- Added some dungeons from "Caverns Overhaul"; Nammu, Nund, Mat
- Added missing textures of Lougian's light rays
- Removed the dwemer dungeons from the main file for compatibility with Dwemer Rebirth Project
- Cleaned the mod of unnecessary resources/references
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Version 2.8
- Replaced the previously used steam rays by Lougian's light rays
- Added some dungeons from "Caverns Overhaul"; Ahinipalit, Kudanat
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Version 2.7
- Added Hinnabi
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Version 2.6
- Added some dungeons from "Detailed Dungeons"; Mannammu, Ashurnibibi. Maelkashishi
- Removed Ulummusa
- Minor fixes in Aharnabi
- Several path grid fixes/improvements
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Version 2.5
- Added Abinabi
- Added Tin-Ahhe
- Fixed path grid of Arkngthunch-Sturdumz
- Added a path grid in Akimaes Grotto
- Minor aesthetical changes in Ansi and Addamasartus
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Version 2.4
- Added some dungeons from "Detailed Dungeons"; Ansi, Aleft
- Scripted some torches in Milk and Zainsipilu
- Replaced some tree/root statics so they display as intended with Morrowind Rebirth
- Removed an unused texture from the mod
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Version 2.3
- Added several dungeons from "MW Detailed Dungeons"; Milk, Punammu, Salmantu, Ulummusa, Mul
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Version 2.2
- Added several dungeons from "MW Detailed Dungeons"; Addamasartus, Ashalmawia, Ald Sotha, Abernanit, Aharnabi, Mamaea, Punabi, Zainsipilu, Abanabi
- The lighting of the interior light rays of these dungeons will change to night at 18:00 and change again to day light at 6:00. Some torches will lit/unlit at the same hours
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Version 2.1
- Added Sudanit Mine
- Removed clutter from Beshara
- Bthuand; killing cliff racers doesn't alert guards in areas where they're not present
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Version 2.0
- Added Beshara
- Minor static fixes in Andrethi, Elith-Pal and Foundation of Darkness
- Added a missing script in the crevice to "Shurinbaal, Smuggler's Hideout"
- The vanilla trees/ roots used in Dissapla and Vveb will display now as intended with Morrowind Rebirth and mesh replacers
- Removed some unnecessari references
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Version 1.9
- Added Elith-Pal Mine
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Version 1.8
- Added Akimaes Grotto
- Added Dunirai Caverns
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Version 1.7
- Added Maran-Adon
- Lighting changes in the deepest levels of Abaelun
- Replaced the doors with the "door Vassir Didanat" script
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Version 1.6
- Added Abaelun Mine
- Added Seran Tomb
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Version 1.5
- Added Arkngthunch-Sturdumz
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Version 1.4
- Added Mallapi
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Version 1.3
- Added Mausur Caverns
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Version 1.2
- Added Vassir-Didanat Mine
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Version 1.1
- Added Andrethi Ancestral Tomb
- Lowered the price of the sabers
- Removed some NPC's changes
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Version 1.01
- Added a missing mesh in Shurinbaal
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Version 1.0
- Release
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Mines & Caverns
by Jsp25
18/04/25 - Version 6.5
1) Overview
This mod improves several vanilla dungeons aesthetically and/or expands them.
No vanilla models are replaced and no vanilla npcs are modified.
All the exterior cells marked as changed in the CS is because I had to move door markers.
It features a day/night lighting sistem; the dungeons with cracked ceilings will have it's lighting changed at 18:00 (night) and at 6:00 (day).
Some torches will lit/unlit at the same time.
So far, it includes:
Mines (10/12)
Halit
Dissapla
Massama Cave
Yanemus
Yassu
Abaelun
Dunirai Caverns
Elith-Pal
Mausur Caverns
Sudanit ("Ashlands, 0, 4")
Caverns (49/92)
Mount Kand Cavern
Shurinbaal ("Bitter Coast Region, -10, 2")
Maran-Adon
Beshara ("Ascadian Isles, 6, -10")
Abernanit
Abanabi
Milk
Punammu
Abinabi
Tin-Ahhe ("Ashlands, 5, 12")
Mannammu
Hinnabi
Nammu
Nund ("Ascadian Isles, 5, -12")
Nissintu
Missamsi
Dun-Ahhe
Aharunartus
Minabi -Minabi, Bandit Lair (minor changes)-
Sennananit
Ainat
Hassour -Hassour, Shrine (minor changes)-
Odibaal
Rissun
Yasamsi ("Bitter Coast Region, -6, -6")
Assumanu
Pinsun
Subdun
Aharnabi ("Azura's Coast Region, 19, -8")
Nallit ("Grazelands Region, 13, 7")
Odirnamat ("Sheogorad Region, 8, 20")
Sanit
Yakanalit ("Azura's Coast Region, 10, -11")
Salmantu ("Azura's Coast Region, 19, -3", "Salmantu, Shrine" and Arenim Ancestral Tomb)
Zanabi ("Bitter Coast Region, -7, -2")
Odaishah ("Ashlands, 2, 1")
Surirulk
Ashmelech
Habinbaes ("Sheogorad Region, 4, 22 and 4, 23" / Madas Zebba Egg Mine gets closed-off)
Yesamsi
Assu
Ainab-Ainab, Shrine (minor changes)-
Assarnud and Mat
Bensamsi
Zainsipilu ("Bitter Coast Region, -4, -7")
Zebabi ("Molag Mar Region, 15, -1")
Mallapi
Ansi
Grottos (5/11)
Akimaes
Eluba-Addon
Zalkin (landscape changes to "Azura's Coast Region, 20, -4/ 19, -3" and "Holamayan, 19,-4") ("Azura's Coast Region, 18, -4")
Vassamsi ("Azura's Coast Region, 15, 8")
Mul ("Azura's Coast Region, 11, -10/ 10, -10/ 10, -9" / Masseranit gets closed-off)
2) Compatibility
- It should be compatible with everything that doesn't edit the same interior cells
- It is compatible with Animated Morrowind and Animated Morrowind Expanded
- It is compatible with Animated Morrowind II, by using the compatible version in the optional files (the original Animated Morrowind II is NOT required)
- It is compatible with Beautiful Cities Of Morrowind
- It is compatible with Darknut's Greater Dwemer Ruins and Dwemer Rebirth Project
- It is compatible with Julan, Ashlander Companion, by using the patch in the optional files
- It is compatible with Morrowind Rebirth; load it before Mines&Caverns
NOT compatible with...
- Bloated Caves; use the Mines&Caverns version of Bloated Morrowind Magnified instead
- Detailed Dungeons
- True Light and Darkness; this mod doesn't affect the new cells of M&C. Use the Mines&Caverns version of Darker Morrowind instead
3) Disclaimer
I'm not responsible if this mod messes up your save game or something. It's always good to have a back up copy of it.
Cleaned with TES3CMD and Enchanted Editor.
4) Bugs
None that I know of. Report them if there's any.
5) Credits
Resources
London Rook - The Outlander Library
Arcimaestro Antares - Animated Morrowind II (animated miners)
Articus - Animated Sky
Articus - Lavafall Improved
GDR Team - Greater Dwemer Ruins Resources (pit, platform)
Greatness7/ Melchior Dahrk/ TheDrunkenMudcrab - Expedition to Mzelthuand (chainlink wall, steps)
Lougian - Light rays
Lougian - Various resources (cliff, rocks, rock arch)
Melchior Dahrk - Mud rocks, rose candles and velothi brazier
Momo77 - Momo's fishery resource for Morrowind (fish net, rope)
RedFurryDemon - Ballista projectile model
Resdayn Revival Team - Rock garden, Dunmer tables with stands and vials
Rubberman - New dunmer furniture
Rytelier - Modular Cave Set (mud cave wall)
Stabbey_the_Clown - Coil of Rope
Tamriel_Data - Broken crates, water barrels, dres tapestry, rich dunmer desk
Team Cutie Kagouti - Adamantium Rapier
Team Drama Kwama - Kogoruhn Expanded (mtpeak, 6th House banner)
Armor/Weapon/Item mods
Archeopterix - Sword of Black Marsh
Kieve - Aundae Sentinel Armor
Meej-Dar - Argonian Lore
Poodemon - Dwemer Loot (hammers and prongs)
Silaria - Sil's Pottery
Turelek - Daedric Broadsword
by Jsp25
18/04/25 - Version 6.5
1) Overview
This mod improves several vanilla dungeons aesthetically and/or expands them.
No vanilla models are replaced and no vanilla npcs are modified.
All the exterior cells marked as changed in the CS is because I had to move door markers.
It features a day/night lighting sistem; the dungeons with cracked ceilings will have it's lighting changed at 18:00 (night) and at 6:00 (day).
Some torches will lit/unlit at the same time.
So far, it includes:
Mines (10/12)
Halit
Dissapla
Massama Cave
Yanemus
Yassu
Abaelun
Dunirai Caverns
Elith-Pal
Mausur Caverns
Sudanit ("Ashlands, 0, 4")
Caverns (49/92)
Mount Kand Cavern
Shurinbaal ("Bitter Coast Region, -10, 2")
Maran-Adon
Beshara ("Ascadian Isles, 6, -10")
Abernanit
Abanabi
Milk
Punammu
Abinabi
Tin-Ahhe ("Ashlands, 5, 12")
Mannammu
Hinnabi
Nammu
Nund ("Ascadian Isles, 5, -12")
Nissintu
Missamsi
Dun-Ahhe
Aharunartus
Minabi -Minabi, Bandit Lair (minor changes)-
Sennananit
Ainat
Hassour -Hassour, Shrine (minor changes)-
Odibaal
Rissun
Yasamsi ("Bitter Coast Region, -6, -6")
Assumanu
Pinsun
Subdun
Aharnabi ("Azura's Coast Region, 19, -8")
Nallit ("Grazelands Region, 13, 7")
Odirnamat ("Sheogorad Region, 8, 20")
Sanit
Yakanalit ("Azura's Coast Region, 10, -11")
Salmantu ("Azura's Coast Region, 19, -3", "Salmantu, Shrine" and Arenim Ancestral Tomb)
Zanabi ("Bitter Coast Region, -7, -2")
Odaishah ("Ashlands, 2, 1")
Surirulk
Ashmelech
Habinbaes ("Sheogorad Region, 4, 22 and 4, 23" / Madas Zebba Egg Mine gets closed-off)
Yesamsi
Assu
Ainab-Ainab, Shrine (minor changes)-
Assarnud and Mat
Bensamsi
Zainsipilu ("Bitter Coast Region, -4, -7")
Zebabi ("Molag Mar Region, 15, -1")
Mallapi
Ansi
Grottos (5/11)
Akimaes
Eluba-Addon
Zalkin (landscape changes to "Azura's Coast Region, 20, -4/ 19, -3" and "Holamayan, 19,-4") ("Azura's Coast Region, 18, -4")
Vassamsi ("Azura's Coast Region, 15, 8")
Mul ("Azura's Coast Region, 11, -10/ 10, -10/ 10, -9" / Masseranit gets closed-off)
2) Compatibility
- It should be compatible with everything that doesn't edit the same interior cells
- It is compatible with Animated Morrowind and Animated Morrowind Expanded
- It is compatible with Animated Morrowind II, by using the compatible version in the optional files (the original Animated Morrowind II is NOT required)
- It is compatible with Beautiful Cities Of Morrowind
- It is compatible with Darknut's Greater Dwemer Ruins and Dwemer Rebirth Project
- It is compatible with Julan, Ashlander Companion, by using the patch in the optional files
- It is compatible with Morrowind Rebirth; load it before Mines&Caverns
NOT compatible with...
- Bloated Caves; use the Mines&Caverns version of Bloated Morrowind Magnified instead
- Detailed Dungeons
- True Light and Darkness; this mod doesn't affect the new cells of M&C. Use the Mines&Caverns version of Darker Morrowind instead
3) Disclaimer
I'm not responsible if this mod messes up your save game or something. It's always good to have a back up copy of it.
Cleaned with TES3CMD and Enchanted Editor.
4) Bugs
None that I know of. Report them if there's any.
5) Credits
Resources
London Rook - The Outlander Library
Arcimaestro Antares - Animated Morrowind II (animated miners)
Articus - Animated Sky
Articus - Lavafall Improved
GDR Team - Greater Dwemer Ruins Resources (pit, platform)
Greatness7/ Melchior Dahrk/ TheDrunkenMudcrab - Expedition to Mzelthuand (chainlink wall, steps)
Lougian - Light rays
Lougian - Various resources (cliff, rocks, rock arch)
Melchior Dahrk - Mud rocks, rose candles and velothi brazier
Momo77 - Momo's fishery resource for Morrowind (fish net, rope)
RedFurryDemon - Ballista projectile model
Resdayn Revival Team - Rock garden, Dunmer tables with stands and vials
Rubberman - New dunmer furniture
Rytelier - Modular Cave Set (mud cave wall)
Stabbey_the_Clown - Coil of Rope
Tamriel_Data - Broken crates, water barrels, dres tapestry, rich dunmer desk
Team Cutie Kagouti - Adamantium Rapier
Team Drama Kwama - Kogoruhn Expanded (mtpeak, 6th House banner)
Armor/Weapon/Item mods
Archeopterix - Sword of Black Marsh
Kieve - Aundae Sentinel Armor
Meej-Dar - Argonian Lore
Poodemon - Dwemer Loot (hammers and prongs)
Silaria - Sil's Pottery
Turelek - Daedric Broadsword