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Project Atlas Team

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MelchiorDahrk

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About this mod

The goal of Project Atlas is to identify the most performance heavy areas of vanilla Morrowind and some popular mods and target high usage/strain meshes in those areas for atlasing. This effort involves reworking the UVs for those meshes and creating texture atlases to cover various sets.

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Texture atlas:
In realtime computer graphics,
a texture atlas (also called a sprite sheet)
is an image containing a collection of smaller images,
usually packed together to reduce the atlas size.
- Wikipedia




Vanilla Morrowind has objects split into different shapes each using its own unique texture. This is bad for performance and is one of the game's primary FPS bottlenecks. Each shape (even within a single mesh file) requires its own drawcall. There are close to 5,000 different textures in Morrowind's data; many of which are very similar or outright identical and some meshes are split into more than 75 different shapes. Merging those meshes into a single shape which references a single texture atlas is the ideal situation for game performance.

The goal of Project Atlas (PA) is to identify the most performance heavy areas of vanilla Morrowind and some popular mods and target high usage/strain meshes in those areas for atlasing. This effort involves reworking the UVs for those meshes and creating texture atlases to cover various sets.




  • FloorBelow
  • Greatness7
  • Lord Berandas
  • Melchior Dahrk
  • MwGek
  • Petethegoat
  • Pop000100
  • R-Zero
  • Remiros
  • revenorror
  • RubberMan
  • Sataniel
  • Stuporstar
  • vtastek
  • Wollibeebee







As of version 0.7.3, batch files for generating custom texture atlases are no longer supported due to some complications with the process which this team does not have the bandwidth to manage. Instead, PA comes with its own pre-generated atlases for several popular, upscaled texture replacers. If you wish to attempt to create your own atlases, you will have to download version 0.7.1 or older to access the deprecated BAT files. But this is NOT SUPPORTED and any bug reports or comments regarding this topic will be removed.

If you use a texture replacer which is not included in PA, we recommend you work with the mod author to create their own atlas.



It is highly recommended that new assets for the game be made using texture atlases as a best practice - especially when used in cities. Modders are free to use the assets from the Project Atlas mods in their own projects (e.g. White Suran 2 used the Hlaalu Atlas). You can find the batch files for generating texture atlases for your texture replacer mos on the project GitHub. The team is active in the Discord OAAB Server
#project-atlas channel for any questions on how to make your own atlased meshes and textures or if you're interested in joining the team!