In a separate file min and max chance for blocking have been changed to 50 and 90. Chances for enchanting are also increased.
Acrobatics: Jump (0.15 -> 0.25)
Fall (3.0 -> 5.0)
Alchemy: Potion creation (2.0 -> 2.5)
Ingredient use (0.50 -> 0.75)
Alteration: Successful cast (1.0 -> 3.5)
Armorer: Successful repair (0.4 -> 2.8)
Athletics: Second of running (0.02 -> 0.05)
Second of swimming (0.03 -> 0.20)
Axe: Successful attack (1.2 -> 1.1)
Block: Successful block (2.5 -> 4.0)
Blunt Weapon: Successful attack (1.0 -> 1.2)
Conjuration: Successful cast (1.0 -> 6.5)
Destruction: Successful cast (1.0 -> 1.5)
Enchant: Recharge item (5.0 -> 6.5)
Use magic item (0.1 -> 0.5)
Create magic item (5.0 -> 8.5)
Cast When Strikes (0.0 -> 0.5)
Hand-to-hand: Successful attack (1.0 -> 1.9)
Heavy Armor: Hit by opponent (1.0 -> 1.8)
Illusion: Successful cast (1.0 -> 3.0)
Light Armor: Hit by opponent (1.0 -> 2.4)
Long Blade: Successful attack (1.0 -> 0.9)
Marksman: Successful attack (1.0 -> 1.6)
Medium Armor: Hit by opponent (1.0 -> 2.0)
Mercantile: Successful bargain (0.3 -> 0.6)
Successful bribe (1.0 -> 1.3)
Mysticism: Successful cast (1.0 -> 2.0)
Restoration: Successful cast (1.0 -> 1.5)
Security: Defeat trap (3.0 -> 7.5)
Pick lock (2.0 -> 5.0)
Short Blade: Successful attack (0.75 -> 1.00)
Sneak: Avoid notice (0.25 -> 0.75)
Successful pick-pock (2.0 -> 4.0)
Spear: Successful attack (1.0 -> 1.7)
Speechcraft: Successful persuasion (1.0 -> 4.5)
Failed persuasion (0.0 -> 2.5)
Unarmored: Hit by opponent (1.0 -> 2.2)
All changes are made for balancing purposes. List of all changes is included with mod.
Check out my other mods for Morrowind, Oblivion, Skyrim and Skyrim SE:
mithrilarmor