525 comments
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i think ive added the mod correctly, using mwse but for some reason mod still isnt working not sure what i did wrong, i did add the pieces to the data files manually. any help please
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Is there a possibility of this mod allow multiple weapon sheathing through the quickuse/favorites menu?
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Does this work with Open MW yet?
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So, small issue, the 2 handes weapons seem to be drawing from the hip in first person instead of the back. Any fix? the extras folder confused me and idk if i did it right everythig else works good
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Heya I see you mentioned that could could add your own custom weapons to be included in by adding your own .nifs, could this work for shields too? 'Welcome to the Arena!' has this great offhand sword acting as a shield, and so it appears on the back at an awkward angle. I love the idea of an offsword sword even if it is for 'blocking'.
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Here is an instruction how you can exclude any custom weapon (or any offhand weapon/shield) from sheathing changes of this mod in OpenMW:Spoiler:Show1) Open the plugin of the mod (that contains the custom weapon you wish to exclude) in the Construction Set and find the name of the mesh that is used by the mod for that weapon.
2) Find that mesh file (*.nif) in the [Meshes] folder (or its subfolder(s)) inside the mod's folder where you have installed the mod (with that weapon).
3) Copy and insert it into the same folder, then rename the mesh file copy into "[original mesh name here]_sh.nif", i.e. just add "_sh" to its original name.
That's it! Load the game and verify that the excluded weapon now has the vanilla Morrowind sheath position and behavior.
I've tested it with a Parrying Wakizashi from the Real Katana Lite mod and it worked: the Parrying Wakizashi is no longer weirdly sheathed on back (but is wielded in left hand instead, as it is in vanilla Morrowind). -
Is there also a way to exclude a custom weapons from the sheathing animations of this mod. You know like the other way round.
I wanna keep my current custom made sheathing position, while being unaffected by the mod for the player character only.
Ideally, the weapon sheathing animations of this mod here will be seen on NPCs exclusively.
Any ideas? -
@Juliuuliuli
Hello! Sorry for the late reply, but I wasn't informed about your post at all.
If I understand you correctly you'd wish to exclude a custom, not vanilla MAIN HAND weapon from the sheathing animations of this mod, right? Sorry, but I have no idea how to achieve that if my instruction didn't work for your custom main hand weapon. Moreover, I haven't played or modded Morrowind almost a year, to my shame. -
Thank you for that fix! I didn't think it would work but it did. Your advice fixed the walking cane issue I had sticking on an NPCs back. cheers!
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Love this mod. Have an issue with one of the assets from another mod (bustling vivec) though. Anyone know of weapon sheathing patch for a walking cane or how to deal with this issue? Cant seem to find anything on the internet for a walking cane asset.
https://imgur.com/a/JZth8GE-
The cane is assigned as a shield rather than a weapon so that's why it's floating off-center on the back like that. Turning off the option of having shields sheathed on characters backs will most likely fix it (i've seen this exact same issue with some modded shields).
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Yes you're right it is registered as a shield! thank you I can fix it now.
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Is there a way to disable seeing the sheathed weapon at your hip in first person?
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Hi,
Is there any option to change sheat position of Weapon Type? I want to position sheated Long Blades on back, not on hip -
I play with the one-handed spears and javelin mod and the 1-handed spears are sheathed on the hip and not the back. Any way to place them on the back instead?
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"Latest MWSE Nightly Build" - link is dead
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Scroll down on this site and click on "Download the latest nightly build here!".
If you already have it installed, just run MWSE-Update.exe in the Morrowind root folder. -
Great this s#*! fucked up my openmw. thanks
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@luckypokes That's probably because the link you clicked on literally says "MWSE". Maybe look for the one that's actually for "OpenMW".
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