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525 comments

  1. falloutboy12345789
    falloutboy12345789
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    i think ive added the mod correctly, using mwse but for some reason mod still isnt working not sure what i did wrong, i did add the pieces to the data files manually. any help please
    1. Xenobibliographer
      Xenobibliographer
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      make sure to update MWSE, there should be a file called MWSE-Update that does it automatically in your data files. That may be the issue.
  2. Marcelx2x2
    Marcelx2x2
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    Is there a possibility of this mod allow multiple weapon sheathing through the quickuse/favorites menu?
    1. 6thClub
      6thClub
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      +1
    2. JoshuaGra
      JoshuaGra
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      this would be nutty. and I think it could possibly be done considering this mod. 
  3. Koheletmon
    Koheletmon
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    Does this work with Open MW yet?
    1. 6thClub
      6thClub
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      • 1 kudos
      Yes.
  4. Hitty23man
    Hitty23man
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    So, small issue, the 2 handes weapons seem to be drawing from the hip in first person instead of the back. Any fix? the extras folder confused me and idk if i did it right everythig else works good
  5. Locolijo
    Locolijo
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    Heya I see you mentioned that could could add your own custom weapons to be included in by adding your own .nifs, could this work for shields too? 'Welcome to the Arena!' has this great offhand sword acting as a shield, and so it appears on the back at an awkward angle. I love the idea of an offsword sword even if it is for 'blocking'.
    1. LeavingUndad
      LeavingUndad
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      Here is an instruction how you can exclude any custom weapon (or any offhand weapon/shield) from sheathing changes of this mod in OpenMW:
      Spoiler:  
      Show
      1) Open the plugin of the mod (that contains the custom weapon you wish to exclude) in the Construction Set and find the name of the mesh that is used by the mod for that weapon.
      2) Find that mesh file (*.nif) in the [Meshes] folder (or its subfolder(s)) inside the mod's folder where you have installed the mod (with that weapon).
      3) Copy and insert it into the same folder, then rename the mesh file copy into "[original mesh name here]_sh.nif", i.e. just add "_sh" to its original name.
      That's it! Load the game and verify that the excluded weapon now has the vanilla Morrowind sheath position and behavior.

      I've tested it with a Parrying Wakizashi from the Real Katana Lite mod and it worked: the Parrying Wakizashi is no longer weirdly sheathed on back (but is wielded in left hand instead, as it is in vanilla Morrowind).
    2. Juliuuliuli
      Juliuuliuli
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      Is there also a way to exclude a custom weapons from the sheathing animations of this mod. You know like the other way round.
      I wanna keep my current custom made sheathing position, while being unaffected by the mod for the player character only.
      Ideally, the weapon sheathing animations of this mod here will be seen on NPCs exclusively.
      Any ideas?
    3. LeavingUndad
      LeavingUndad
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      • 19 kudos
      @Juliuuliuli
      Hello! Sorry for the late reply, but I wasn't informed about your post at all.
      If I understand you correctly you'd wish to exclude a custom, not vanilla MAIN HAND weapon from the sheathing animations of this mod, right? Sorry, but I have no idea how to achieve that if my instruction didn't work for your custom main hand weapon. Moreover, I haven't played or modded Morrowind almost a year, to my shame.
    4. Stazen56
      Stazen56
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      Thank you for that fix! I didn't think it would work but it did. Your advice fixed the walking cane issue I had sticking on an NPCs back. cheers!
  6. Stazen56
    Stazen56
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    Love this mod. Have an issue with one of the assets from another mod (bustling vivec) though. Anyone know of weapon sheathing patch for a walking cane or how to deal with this issue? Cant seem to find anything on the internet for a walking cane asset. 

    https://imgur.com/a/JZth8GE
    1. ShalkBeetle
      ShalkBeetle
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      The cane is assigned as a shield rather than a weapon so that's why it's floating off-center on the back like that. Turning off the option of having shields sheathed on characters backs will most likely fix it (i've seen this exact same issue with some modded shields).
    2. Stazen56
      Stazen56
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      Yes you're right it is registered as a shield! thank you I can fix it now.
  7. Kildozery
    Kildozery
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    • 82 kudos
    Is there a way to disable seeing the sheathed weapon at your hip in first person?
    1. LeonSphynx
      LeonSphynx
      • supporter
      • 0 kudos
      I'm interested too. It's weird not to see my body but seeing the weapon.
  8. cezar123
    cezar123
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    Hi,
    Is there any option to change sheat position of Weapon Type? I want to position sheated Long Blades on back, not on hip
  9. lucas2635
    lucas2635
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    I play with the one-handed spears and javelin mod and the 1-handed spears are sheathed on the hip and not the back. Any way to place them on the back instead?
    1. cezar123
      cezar123
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      Bump, becouse currently working on same problem
  10. Euparkeria
    Euparkeria
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    "Latest MWSE Nightly Build" - link is dead
    1. aWakemon
      aWakemon
      • supporter
      • 28 kudos
      Scroll down on this site and click on "Download the latest nightly build here!".
      If you already have it installed, just run MWSE-Update.exe in the Morrowind root folder.
    2. luckypokes
      luckypokes
      • member
      • 0 kudos
      Great this s#*! fucked up my openmw. thanks
    3. Hexamael
      Hexamael
      • supporter
      • 0 kudos
      @luckypokes   That's probably because the link you clicked on literally says "MWSE".  Maybe look for the one that's actually for "OpenMW".