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506 comments

  1. Kildozery
    Kildozery
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    Is there a way to disable seeing the sheathed weapon at your hip in first person?
  2. buttlord666
    buttlord666
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    Can this be installed using MO2? It's giving me an error saying "The content of <data files> does not look valid" but I don't see any way to make it "look valid."
    1. fahedali98
      fahedali98
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      bump
    2. nopluu
      nopluu
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      MO2 just looks for the way the folder is structured. In Morrowind's case it tries to assume that the root folder of the archive is structured the same way as the Data folder of the game files. To fix this one you can try these steps:

      • Unpack the archive.
      • Move the contents of the Data Files folder to the root folder (WeaponSheathing, the one you just unpacked).
      • If you want anything from the Extras folder, find the Mesh folder within your desired draw animations and move it to the root, replacing any files that conflict.
      • Delete extraneous folders (like the empty Data Files folder and the Extras folder).
      • Your root folder should now have an Animations folder and a Meshes folder.
      • Repack the archive and try installing with MO2 again.

      Hope this helps. Some variation of this process should help you to install most if not all mods with MO2. I also usually hit the manual button when I install a new mod so I can uncheck anything I'm not using.
    3. MoonlightShroud
      MoonlightShroud
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      Exactly a year later (two hours less but hey) and this comment helped greatly, thank you so much!
  3. DesertSax
    DesertSax
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    I'm using OpenMW 0.48 and cannot get the quivers to show up. I also cannot find an explanation of how to open the in-game mod configuration. It's not in the mod description or the read me file for the mod.

    Any assistance would be appreciated. 

    Edit: I did some messing around with my installed mods and found the issue lies with Morrowind Rebirth. I'm currently using version 6.2.1 of Rebirth due to my grass mod. Does anyone know how to get the quivers to display when playing with Rebirth?
  4. ronyalan
    ronyalan
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    a must have mod

    10/10
  5. mrstinky02
    mrstinky02
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    Is there no settings menu in the openmw version or am i doing aomething wrong ? 
    1. Shackbaggerly
      Shackbaggerly
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      im having that too, and ive no idea how to set up the settings.cfg
      i just figured it out, its all in the advanced settings under visuals lol
  6. Xenoxols
    Xenoxols
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    This is a really cool mod! It kinda feels more vanilla than vanilla oddly. I do think that swords are sheathed very low on the hip, it clips more than I think it would otherwise and it doesn't line up with the belts on outfits.
  7. Sheobeo
    Sheobeo
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    No matter what I do, I can not get this mod to work. I dont know what else to do.
  8. monkeychan
    monkeychan
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    I'm not sure why but the the mod doesn't work with an Argonian character for me... works fine with all other races as far as I know. I just have vanilla weapons at the moment (chitin bow and iron longsword) and they don't show up, though NPCs sheathed weapons show up just fine.

    EDIT: After playing for a while it seems the issue fixed itself, I didn't even do anything just played as normal and then suddenly the bow and quiver appeared. Guess it was just a glitch or something.

    EDIT2: So it stopped working again, I thought it was an Argonian replacer mod I was using, but disabling it made no difference. Vanilla Argonian still doesn't show sheathed weapons. 
    1. Itsybah
      Itsybah
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      Had the same issue until I disabled Argonian Anatomy through its MCM. Weapon sheathing started to appear again after that but then you gain nothing from having Argonian Anatomy installed. As far as I can tell it seems AA loads it's own skeleton replacement after Weapon Sheathing which removes all the custom attach points that are needed for this mod to function.
  9. lucas2635
    lucas2635
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    I play with the one-handed spears and javelin mod and the 1-handed spears are sheathed on the hip and not the back. Any way to place them on the back instead?
  10. dylanhrush
    dylanhrush
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    Seems to be incompatible with Morrowind Comes Alive. I disabled "use additional anim sources" to get MCA to work, probably disabling this mod.