May not be a hard requirement but mod was made with this installed
Permissions and credits
Author's instructions
Copyright 2018
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
File credits
Programming: NullCascade, Hrnchamd Additional Programming: Petethegoat, Jiopsi Colored Magic School Icons: R-Zero Inventory Filter Icons: Remiros Concepts and Testing: Morrowind Modding Community Discord
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Bugfix. Disable direct item transfers when pickpocketing.
Version 1.7.2
Bugfix for drawing markers when imported unextended saves.
Version 1.7.1
The mod will now warn you if you have the map expansion enabled, but did not correctly install the required DLL file.
Version 1.7.0
New module: Map Expansion. Expands the world map to cover a much larger area. The map can be zoomed smoothly, and panning behaves much better than vanilla.
Version 1.6.4
Fixed crash when dealing with a barter reference that is deleted.
Version 1.6.3
Added support for HD class images in tooltips.
Changed weapon damage ordering to vanilla's chop/slash/thrust.
Added metadata file for improved mod dependency checks.
Version 1.6.2
Fixed console's input box having focus when the console is hidden.
Fixed numbering of choices to be consistent and not fail if the choice text begins with numbers.
Version 1.6.1
Added class images to character sheet class tooltips.
Made console history function better.
Key press events are triggered when using text input. Allow copying/pasting into things like search bars to update properly.
Updated to use standardized MWSE placeholder text on search bars. Improves the behavior of them as a result.
Fixed issue when showing the save menu in wilderness cells that lack a region.
Fixed issue where deleting a save would duplicate the character list.
Fixed tooltip for power cooldowns.
Internal code improvements.
Version 1.6.0
Changed everything to use MWSE's new `mwse.loadTranslations`/i18n support. This broke existing translation files, but makes adding new ones much cleaner and reliable.
Allow searching inventory, contents, barter, item select, and magic menus by effect, type names, and contained souls. Example: Searching "restore" can show you amulets that can restore health, even if their name doesn't mention it.
Added more keyboard convenience functions to text input, like text jumping with home/end/control.
Spell service menu: Added spell icons. Spells with unknown effects are highlighted, much like unique dialogs are.
Added filtering/searching to the magic select menu.
Made it so that map switching, scroll bar manipulation, dialog filtering, or inventory taking doesn't trigger when typing in a text box.
Improved compatibility with other UI-altering mods.
Added `cls()` console function to clear the console.
Tooltip fixes.
Fixed issue where search text could be backspaced into the placeholder text.
Removed close functionality using spacebar. Use right click menu exit mod instead.
Fixed take all key binding.
Codebase cleanup.
Improved compatibility with NPC soultrapping.
Improved selection of dialogue answers using the number keys.
Display player dialogue choices in the menu.
Version 1.5.2
Improvement: Console functions that return multiple values will have all values printed.
Improvement: Console lua functions that span multiple lines now run correctly and consecutively.
Fix: Console no longer errors out when copy/pasting from an empty input box.
Version 1.5.1
Bug Fix: Corrected power names not always being accurate.
Bug Fix: Fixed use of accidental global variable in training module.
Version 1.5
Feature: Added copy & paste module. Allows any text input to be copied from or pasted to using ctrl+c and ctrl+v.
Feature: Added persistent console history. A configurable amount (default: 10) of the last console commands are saved and available between game sessions.
Feature: Show what hour the player will rest or wait until in the rest/wait menu.
Improvement: Redid mod config menu to expose more customization to users.
Improvement: Made cell change map toggles configurable.
Improvement: Reduced amount of less-useful info that was logged.
Improvement: Repeated console commands are no longer added to the history.
Bug Fix: Ensured that unused translations didn't remain in memory.
Bug Fix: Stopped durability bars from showing up for thrown weapons and bolts.
Bug Fix: Fixed potential crash when using number keys to answer dialog choices.
Known Issue: Not all translation keys have been updated for the new MCM.
Version 1.4
Allow modders to intercept console commands.
Minor updates to make use of MWSE changes.
Sort spell service list.
Version 1.3
Fixed typo (thanks abot)
Added optional value/weight icon to tooltips by Necrolesian
Added UIEXP:sandboxConsole event so others can add easy extensions to it
Added Deutsche translation by Monsterzeichner
Added config option to prevent filters from being reset when entering the menus.
Added effect icons to magic items in the spell list.
Better positioned the clear filters icon in the search bar.
Version 1.2.1
Used powers in the spell list are now dulled out. Tooltips display how many hours remain until recharge.
Improved ownership access detection when transfering items.
Fix invalid memory pointer in new save menu. Fixes incompatibility with Wine.
Fix errors when trying to focus search before the magic menu is enabled during character generation.
Version 1.2
Magic menu now shows an icon of the first effect in the spell.
Added new skill training UI with high resolution skill icons.
Ingredient selection window now grays out icons if no (known) effects match other used ingredients.
Filled soul gem selection menu now shows the souls in the soul gem without having to look at tooltips.
Added numeric hotkeys/prefix to dialog choices.
Added automatic map compatibility with abot's Smart Map.
Added clear/clickable icon for search fields.
Fixes to soul gem tooltips.
Added French and Russian translations.
Improved Ashfall compatibility with publicans.
UI Expansion MWSE-Lua mod
UI Extensions provides many additional UI elements, designed to provide a more functional user experience.
Additional features can be found on the beta version, over on the GitHub mirror.
Requirements & Installation: This mod uses the alpha and thus experimental and not necessarily stable 2.1-branch of MWSE, currently in development. By using this mod, you're basically asking to be a tester! If you encounter any issues please post a report, ideally on the MWSE bug tracker. You can download the latest nightly build from the link below.
To install the mod, extract the archive into your Data Files folder. There is no ESP to activate.
Warning: Wrye Mash does not install .dll content successfully. Please use Mod Organizer 2 or manually install the MWSE/lib/uiexp_map_extension.dll file.
Features:
Searchable and filterable UI panels. This includes the inventory, spell list, containers, merchants, and item select panes (e.g. ingredient selection). The spells list can be filtered by spell school.
Searching for a spell will activate the first result. This can be disabled in the Mod Config Menu.
Entering the menus can auto-select either the inventory or magic search bars. This can be changed, or disabled, in the Mod Config Menu.
New inventory, container, and barter tab options for a better organized inventory. Ingredients are segregated out, and consumables and tools have their own tabs.
A more compact inventory top bar can be enabled in the Mod Config Menu.
When selling to a merchant, a new inventory tab is displayed, which shows only items that the merchant will buy. This is the default filter when bartering, though this behavior can be disabled in the Mod Config Menu.
When searching a container, any active filter is applied when taking items. For example, searching for "sword" and using the take all button will take all swords, not all items in the container. This feature can be disabled in the Mod Config Menu.
Hovering over an attribute or skill will display what magic sources contribute to the modified value.
Hovering over a faction will display the player's reputation in the faction, as well as the reputation required for the next rank.
Dialogue topics are highlighted based on what the player has seen before. Previously viewed entries will be grayed out, while unread entries that are unique to that NPC are highlighted.
Main menu buttons are automatically sized and positioned, regardless of actual asset width.
Load menu partitions saves by character names.
The new ability to execute Lua code from the console.
An improved world map that can show all expanded content. The map will adjust to your current load order, or can be manually adjusted in the MCM. The map can be zoomed smoothly, recentered, and doesn't have fixed limits when moved. See installation instructions for potential issues when using Wrye Mash.
Planned Features:
Filtered load game menu that can filter by character.
Effect-focused remaking of the alchemy menu.
Quest filtering and searching in the Journal.
Equipment comparisons on tooltips.
An active list of planned features is maintained here.
Credits:
Programming: NullCascade, Hrnchamd
Additional Programming: Petethegoat, Jiopsi
Colored Magic School Icons: R-Zero
Inventory Filter Icons: Remiros
Concepts and Testing: Morrowind Modding Community Discord