Required for Blighted Animals Retextured - Creature VFX Restoration
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Changelogs
Version 2
now also fixes the old vanilla bug where particles could stay over corpses
improvements to centurions steam, vfx no longer disappear between animations
you should delete XSteam_Centurions.kf when updating from the previous version
creatures placed by scripts will now have their particles properly placed too
more fixes and details in readme
Restores particle effects on creatures.
Did you think Kwama foragers were meant to attack by wiggling at you? No, they spit. But most creature particle effects weren't displayed for technical reasons. Some of the more noticeable fixes are for bodies that disappear on death, like Dremora or Ghosts, or steam effects for Dwemer constructs.
As of 0.46 OpenMW shows most of those effects with vanilla files already, but some fixes still require edited files, like atronach body flames that regularly stopped instead of stopping on death.
Compatibility
This is a pluginless replacer with fixed vanilla models. Texture replacers that don't edit meshes are compatible, mesh replacers will be overwritten. Readme includes a guide on how to enable particle effects on your own files with NifSkope.