An immersion mod that adds randomly-choosen descriptive messages upon nearing a dungeon location and unique messages inside several dungeon informing what the character feels, smells or notices depending on the dungeon's type and inhabitants.
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
- John.Moonsugar for TES3cmd - The Unofficial Elder Scrolls Pages for the Daggerfall hacking guide. - Dave Humphrey for the DFText hacking tool, which I used to get every message from Daggerfall. - Project French Arena for Arena's dungeon messages. http://www.projet-french-arena.org/wiki/index.php - Bethesda for the CS and Morrowind.
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Addition : Added files for VSW and Anthology Solstheim compatibility.
Version 1.1
Additions : 56 unique messages added to several dungeons, mostly main quest locations (main game, Tribunal and Bloodmoon). Added several triggers in dungeons that have lava in certain sections with new messages describing the heat's effect on your character. Added triggers near grottos with messages describing things like the water's changing temperature, the absence of small fishes nearby and the change of currents. Added triggers near working mines. All dungeons are now covered. Hurray!
Change : Triggers inside locations will now show messages only once, except for locations in Old Mournhold.
Bug fixes : Fixed the missing door to Akimaes Grotto. Fixed a typo.
Version 1.0
Initial release
1. DESCRIPTION
Something's Not Right adds randomly-choosen descriptive messages upon nearing a dungeon location or when the player exits a dungeon, informing what the character feels, smells or notices depending on the dungeon's type and inhabitants. Several dungeons, mostly main quest dungeons, also have unique messages at some points inside the locations.
For example, your character may feel uneasy upon approaching a vampire lair, notice animal tracks close to a Nix Hound cave or smell woodsmoke near a bandit cave. The messages show up when you are close enough to a dungeon's entrance, thus possibly hinting that the location is close-by if you didn't notice it first.
There are also messages that show only once inside several locations, mostly main quest dungeons (main game, Tribunal and Bloodmoon), describing the overall atmosphere in key areas.
These kind of messages were inspired by those present in the Elder Scrolls II : Daggerfall and Arena. I think that being able to know what your character smells or how he feels the air around him help you immerse yourself a bit more in your character's skin.
The mod has been cleaned using john.moonsugar's TES3cmd utility and no existing content from the game has been changed in any way.
2. REQUIREMENTS/RECOMMENDATIONS
Required:
- The latest version Morrowind, Tribunal and Bloodmoon.
3. SAVE GAMES
You do not need to start a new game to see the changes.
4. CONFLICTS/KNOWN ERRORS
Compatible with VSW (HOTV - Solstheim Tomb of the Snow Prince) and Anthology Solstheim. Use only one mod file corresponding to your current setup.
No other conflicts should be present by using this mod. The only thing to note is that if other mods than VSW and Anthologo Solstheim change a dungeon's exterior door's location, the message trigger may not place at the right place.