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Cliffworms

Uploaded by

Cliffworms

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About this mod

An immersion mod that adds randomly-choosen descriptive messages upon nearing a dungeon location and unique messages inside several dungeon informing what the character feels, smells or notices depending on the dungeon's type and inhabitants.

Requirements
Permissions and credits
Translations
  • Polish
Changelogs
1. DESCRIPTION
 
Something's Not Right adds randomly-choosen descriptive messages upon nearing a dungeon location or when the player exits a dungeon, informing what the character feels, smells or notices depending on the dungeon's type and inhabitants. Several dungeons, mostly main quest dungeons, also have unique messages at some points inside the locations.

For example, your character may feel uneasy upon approaching a vampire lair, notice animal tracks close to a Nix Hound cave or smell woodsmoke near a bandit cave. The messages show up when you are close enough to a dungeon's entrance, thus possibly hinting that the location is close-by if you didn't notice it first.

There are also messages that show only once inside several locations, mostly main quest dungeons (main game, Tribunal and Bloodmoon), describing the overall atmosphere in key areas.

These kind of messages were inspired by those present in the Elder Scrolls II : Daggerfall and Arena. I think that being able to know what your character smells or how he feels the air around him help you immerse yourself a bit more in your character's skin.


The mod has been cleaned using john.moonsugar's TES3cmd utility and no existing content from the game has been changed in any way.



2. REQUIREMENTS/RECOMMENDATIONS
 
Required:     
 
- The latest version Morrowind, Tribunal and Bloodmoon.



3. SAVE GAMES
 
You do not need to start a new game to see the changes. 
 
 
4. CONFLICTS/KNOWN ERRORS
 
Compatible with VSW (HOTV - Solstheim Tomb of the Snow Prince) and Anthology Solstheim. Use only one mod file corresponding to your current setup. 

No other conflicts should be present by using this mod. The only thing to note is that if other mods than VSW and Anthologo Solstheim change a dungeon's exterior door's location, the message trigger may not place at the right place.