About this mod
This mod fixes another one of Beth's oversights. One of MW's quests has voiced dialogue that sends you to a totally different location than where the quest actually takes place. I just put the cave entrance in a more logical location.
- Requirements
- Permissions and credits
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Translations
- Polish
One of MW's quests has voiced dialogue that sends you to a totally different location than where the quest actually takes place (and completely contradicts the journal, for that matter). Without a bag of money, it is not easy to hire Wes Johnson (the voice actor) to rectify this. Redoing the voice by someone else would be lame, right?
So I just put the cave entrance in a more logical location; so that this glaring and immersion-breaking inconsistency is fixed.
• Directions in the journal now correspond to the dialogue.
• Mount Assarnibibi will be marked on your map as soon as the quest begins.
• Removed any sign of the previous entrance in the Grazelands.
• No landscape edits were made.
*SPOILER ALERT*
When doing the "A Cure for Vampirism" quest for Molag Bal, his dialogue says that Molag Grunda is found in the caverns of Dubdilla under Mount Assernibibi. But the caverns are near Vos, and the journal tells you it is south of Vos. It does make sense that the cave Dubdilla is located below Mount Assarnibibi. According to Temple lore, this is where Molag Bal oversaw the 99 lovers of Boethiah, who gave birth to Almalexia. So there is a connection.
*END OF SPOILER*
Morrowind
Copy the .ESP file into your Morrowind\Data Files folder. Activate the mod in the Morrowind launcher.
This mod will conflict with mods that touch Dubdilla:
• Morrowind Rebirth
• Caverns Overhaul by Lougian
1.1 [December 12th, 2022]
• Script fixes from Patch for Purists were implemented.
• The mod is now thoroughly cleaned.
1.0 [May 8th, 2019]
• Initial release.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Corsair and PoodleSandwich for the emotional support.