An overhaul of the mark and recall system using MWSE 2.1 to allow: - Multiple mark locations, even from other mods. Teleport companions to your location. Limit number of marks by mysticism. - Higher magicka cost and lower cast chance for long recall distances. - Limited number of daily recalls. Features can be changed in MCM
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Added MCM option "Sort mark list" to sort the marked locations by their names (Disabled by default)
Version 2.1.9
Added Right Click Menu Exit compatibility
Required disposition for companion recall can now be set to a negative value in the MCM
Thanks to NullCascade for the following changes:
- Fixed companion AI check bug.
- Got rid of the created alchemy effects and mwscript forced equip in favor of the newer tes3.applyMagicEffect.
- Fixed up the exterior cell finding logic to not check disabled/deleted doors and use more appropriate functions.
- Made the tooltip on marks show the destination cell name (and the distance if using harder recall).
Version 2.1.8
Limited Recall now also works for items
Reset some config values to default if they are set incorrectly
Some other minor improvements
Version 2.1.7
Mark and recall effects can now be used in enchanting as in vanilla.
Version 2.1.6
Optional addon to allow some companion mods like Julan to automatically be added to the Recall list. Thanks to cdcooley for the script.
Recalling between unlinked areas (like recalling from Mournhold to Vvardenfell or vice versa) will cost a configurable amount of magicka (by default 300). Requires Harder Recall Enabled. Also thanks to cdcooley for this feature that I modified slightly.
Version 2.1.5
Fixed Mark and Recall costing 0 gold
Version 2.1.4
Recalling companions from same cell costs normal amount of magicka
Fixed a bug that stopped the mod from working
Version 2.1.3
Fixed Mark and Recall spells costing 20x what they should have when harder recall was disabled. They should now cost the same amount as in vanilla and also be compatible with mods that increase the cost of the spell effects.
Fixed the Mark spell not failing to cast when the player didn't have enough magicka.
Version 2.1.2
Compatible with CoM
Version 2.1.1
Fixed Mark and Recall spell magicka cost being set to 65 534
Version 2.1
Now REQUIRES Magicka Expanded Framework
Mark and Recall now use different effects than in vanilla
All vanilla Mark and Recall effects will be automatically changed to the new effects when using this mod
Now compatible with Miscast Enhanced
If Miscast Enhanced has been installed and the Miscast feature has been turned on in MCM, there is a 15% chance of miscast when recalling to a mark or creating a new mark.
Recalling companions to your location won't have a chance of miscast
Other minor improvements and changes
Version 2.0.5
Limited Recall now works properly without Multi Mark
Magicka won't be lost when using Limited Recall if you have no recalls left
Limited Recall no longer applies to potions and enchanted items
Version 2.0.4
Fixed companions disappearing from the list.
Recall chance tooltip is now set to zero if you don't have enough magicka.
Version 2.0.3
Now works if the config file is missing.
Version 2.0.2
Companion creatures can now also be teleported to your location.
Version 2.0.1
Fixed a minor bug.
Version 2.0
Added companion teleportation to your location.
Companion recalling requires high enough disposition (90 by default).
Add companions with Mark spell.
Companion recalling uses same cost and chance calcutaion as normal recalls.
Fixed bugs when using enchanted items and potions to recall.
Version 1.7
Added companion teleportation when casting Almsivi or Divine Intervention.
Version 1.6
Added option to delete a mark in recall and mark menus.
Version 1.5
Fixed multiplier options in MCM.
Version 1.4
Fixed MCM not saving settings correctly.
Version 1.3
Added optional support for enchanted items, scrolls and potions.
Improved cost and chance calculation for harder recall.
Version 1.2
Fixed recall not costing any magicka if Harder Recall was disabled.
Version 1.1
Added optional extra magicka cost for distance recalled.
Added optional lower recall cast chance for longer distances.
Fixed mark and recall not advancing mysticism.
Corrected some variables not correctly set as locals.
Create additional marks and name them whatever you want.
- You can create new marks or overwrite existing marks. Default name is the cell or region name. Recall is disabled in places you normally can't recall in.
Change the maximum number of marks to anything you like. (Default 16)
- You can change the maximum number of marks in the Mod Config Menu to anything between 2 and 80.
Teleport companions to your location.
- Add companions with the vanilla Mark spell and teleport them with Recall to your location. - Requires companions to have a disposition of 90 by default. It can be changed in the MCM to any value between 0-100. - Uses same magicka cost and chance calculation as normal recalls. - Toggle automatic companion teleportation when recalling from the same cell. - Optional addon to allow some companion mods like Julan to automatically be added to the Recall list. Thanks to cdcooley for the script. Load order for the plugin doesn't matter and it doesn't have any requirements. - Smart Companions by abot is highly recommended to fix issues with companions.
Have your mysticism (base or current) affect the total number of available marks.
- If you enable this, your mysticism will affect how many marks you can cast. You can change it to use your current mysticism instead of base mysticism so that fortify skill effects are taken into account for calculating the number of marks in the Mod Config Menu. Previously placed marks won't be removed if your skill decreases. - The mysticism required for maximum number of marks can be edited in the MCM. - The calculation for how quickly additional marks become available can also be edited by changing the Exponent multiplier in MCM: The default value is pretty high, requiring 36 mysticism for the second mark. Lower values make it faster to get additional marks at a lower level. Recommended value is between 0.7 and 3, depending on the mysticism required for max marks.
Makes recall a lot harder (configurable) by increasing the magicka cost and having a lower chance of success based on the distance to mark, current mysticism and your current fatigue.
- The default settings makes recall a LOT harder than in vanilla, but these settings can be changed in the mod configuration menu. - Recalling from Gnisis to Vivec will no longer be an option at level 1.
Recalling between unlinked areas (like recalling from Mournhold to Vvardenfell or vice versa) will cost a configurable amount of magicka (by default 300). Thanks to cdcooley for this feature that I modified slightly.
3. Limited Recall
Limit the number of recall spells/items you can cast in a day.
4. Companion teleportation when casting intervention
Companions will teleport with you when casting Almsivi or Divine Intervention, if they are in the same cell as you when casting the spell.
- Also works with scrolls, enchanted items and potions.
Installation 1. Make sure you have the latest versions of MGE XE and MWSE 2.1, as well as Magicka Expanded. MWSE-Update.exe in the Morrowind installation folder will update MWSE to the latest version. 2. Drop the MWSE folder inside your Morrowind/Data files folder or install with a mod organizer. Known Issues
Can't use recall, always get "Teleportation magic does not work here" message:
Vanilla Morrowind has a mechanic for disabling mark and recall in certain locations, however if you get the message everywhere, the EnableTeleporting console command can be used to turn them back on. This might be caused after uninstalling another multimark mod, such as Melian's, as they had to disable the vanilla marks entirely and create their own system. Incompatibilities
This requires MWSE to work, so it is not compatible with OpenMW. All other mods that don't add multiple marks should work with this.
Credits
Thanks to NullCascade and other developers of MWSE.
Thanks to cdcooley for the optional script that allows some followers to be automatically added to the Recall list.
OperatorJack for Magicka Expanded and Miscast Enhanced.
Greatness7 for the original Harder Recall idea.
NullCascade for Easy Escort which helped me create the code for companion intervention.