Welcome Home adds 28 immersive dwellings throughout Vvardenfell, available through purchase, trade, or quest. Compatible with, but does not require, Morrowind Rebirth 5.0.
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Changelogs
Version 1.7
Corrected journal entry for Vivec housing. "No Balmora" version also updated to have this corrected.
Version 1.6
Fixed Ald'ruhn door to open without needing the Frostmoth key (oops!).
Version 1.5
Fixed dialogue for Pelagiad cottage. This removes a potential infinite loop / soft lock.
Version 1.4
Fixed missing Khuul note script. If you don't want to download a new version for just this, you can open console and type "journal sl_khu 10" (without quotes) to trigger the Khuul housing quest.
Version 1.3
Removed ghost shell from Ald'ruhn
Version 1.2
Fixed Balmora home trapdoor exit.
Version 1.1
Cleaned out junk cells and duplicate records
Welcome Home
What is this thing?
This mod adds a total of 28 dwellings immersively tucked into the existing world. Everything fits into the lore to the best of my ability. There are no large estates or manor houses, and everything must be earned from the person(s) selling/trading. To get started, go to the town you'd like to buy a house in, and look for a door with a Notice of Sale stuck to it. Most towns can also help you get started in the right direction if you talk to people about latest rumors.
More details?
Towns included are: Ald Velothi, Ald'ruhn, Balmora, Caldera, Dagon Fel, Ebonheart, Fort Frostmoth, Gnaar Mok, Gnisis, Hla Oad, Khuul, Maar Gan, Molag Mar, Mournhold, Pelagiad, Sadrith Mora, Seyda Neen, Skaal Village, Suran, Tel Aruhn, Tel Branora, Tel Mora, Tel Vos, Urshilaku Camp, Vivec, and Vos.
Locations notably excluded: Tel Fyr, Thirsk, and the non-Urshilaku Ashlander camps.
More details?!?
The included readme file has a full run-down of how much, who sells the house or how it's earned, and where they are located. There are a few little details beyond that to increase flavor and give the homes more depth.
Compatibility
This mod was extensively tested with Morrowind Rebirth 5.0 and was intended to be fully compatible. That said, it may be very incompatible with mods that add other external structures to the landscape in/around towns.
Thanks!
Many thanks to those who have kept the Morrowind modding scene alive since I last made a mod in 2003 or so. And thank you to darkelfguy for his video series that got me back into modding at all, and whose housing video inspired one of the homes in this mod.