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File credits
Danae - Fixing dialogue and scripts. Qwertyquit - Made polishing changes. Tel Shadow - Created the final dungeon. Ruffin Vangarr - Created a helmet and Blade of Woe. AliceL93 - Bug testing, bug fixing, and listening to me rant about developing this mod. Xenn - Shadowscales Andragorn and SaintBahamut - Sotonhorian armor
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Changelogs
Version 2.02
Transport fix for OpenMW.
Made a small grammar correction.
Added Maar Gan - Town of Pilgrimage Patch.
Version 2.01
Small grammar fix.
Version 2.00
Added the Blade of Woe.
Fixed all remaining bugs.
Added Daedric Shrines Overhaul compatibility.
Added Beautiful Cities of Morrowind compatibility.
Found a new way to parse grammar errors and put it to use.
Version 1.99
This should be 2.00 but I ran out of time before going on holiday. I made all of my changes and tested them multiple times. Once ready, I ran through the game (the whole thing was still playable), then tried to fix all the remaining bugs I noted from that playthrough, BUT I couldn't run through it just one more time to confirm my changes were successful. Hence, this is *almost* like a beta. But I believe it should still work.
Rewrote the entire introduction sequence - no more edginess. I strayed from the Oblivion-style intro for a more morally-gray angle.
Completely re-styled the antagonist to better fit the dialogue.
Overhauled the first half of the final boss fight - no more fleeing; now he's actually a threat.
Rewrote the ending sequence. Now there's a proper ending with four different possible conclusions.
Added a tonne of new dialogue to explain why there's actually a civil war in the first place, which connects to the Crown project.
Gave the brotherhood NPCs actual dark brotherhood armor.
Found a new fancy way of checking for spelling errors and fixed them all.
Re-wrote most of the scripts from the ground-up.
Updated the second quest so it's now compatible with BCoM
Added a version that's compatible with Morag Tong Polished and the larger Crown Document Analysis
Added "[Say Nothing]" as an option to literally every choice so you can play a follower of Sithis now.
Version 1.17
Implemented "Khajiit Speak" in some options.
Fixed a few minor bugs that broke miscellaneous quests.
Added a way to begin the faction as a member of the Morag Tong.
Version 1.16
Bug fix for OpenMW thanks to alvazir.
Updated acquiring Daedric Staff to Daedric Battle Axe.
Version 1.15
Performed a spelling and grammar check.
Changed a quest so that it was more interesting.
Added an additional way of completing a vanilla quest.
Added voice acting to certain moments with the antagonist.
Added new ways of taunting for the first quest.
Changed "Nefarious Work" to "Work" in all instances.
Version 1.14
Fixed a small issue with dialogue and a script.
Version 1.13
Qwertyquit polished out some issues and fixed some grammar.
Version 1.12
Fixed a quest breaking script.
Version 1.11
Zelazko restored essential vanilla dialogue that this mod accidentally deleted.
Fixed a bunch of small dialogue mistakes that came as a result of using ESParser.
Version 1.10
Bug fixes.
New final dungeon by Tel Shadow.
Version 1.09
Fixed a broken script.
Added a script I forgot about.
Version 1.08
Cleaned again with Tes3cmd.
Version 1.07
Dialogue and script fixes by Danae.
Version 1.06
Fixed a global script for compatibility.
Version 1.05
Resaved plugin to fix journal/topic bug.
Version 1.04
Bug fixes.
Cleaned up cluttering.
Added DB armor to some master assassins.
Added a way to get Hrordis' belt without killing.
Edited scripts to stop players from killing quest givers early.
Version 1.03
Fixed a script.
Balancing changes.
Version 1.02
Several small bug fixes.
Added QOL dialogue improvements.
Version 1.01
Fixed filtering for a certain quest.
Added dialogue references to some faction heads.
Version 1.00
Added faction services.
Added finishing touches.
Added faction ownership.
Version 0.95
Beta release.
The War for the Vvardenfell Brotherhood
Introduction
Indulge in a story about the Dark Brotherhood's eastern civil war, the rise of the Mythic Dawn, and the fall of Severa Magia.
This epic allows you to join the Vvardenfell branch of the Dark Brotherhood in Morrowind.
You'll find yourself recruited into a faction caught in a war with itself and the Morag Tong, while also trying to appease allies in the growing Cult of Mehrunes Dagon. Nothing is ever as it seems in this story. There are many hidden truths and roles you can play in the chaos that is the War for the Vvardenfell Brotherhood. But be careful - the Prophet of Sithis is hunting you from the shadows. The Shadowscale Usha-Madesi has you in his sights, and he will stop at nothing to see the destruction of you and the brotherhood that has strayed too far from the tenants.
This is not just a Dark Brotherhood story, this is very much a story leading up to the events of The Elder Scrolls IV: Oblivion. This mod also references works from other Crown projects. Within the story, there are four possible angles you can take:
You can be a loyal servant of Sithis, brought into the fray of uncertain times.
Or, maybe an assassin-turned follower of Mehrunes Dagon, loyal to the Camorans.
Or, more simply, you could be a killer, simply out for their own benefit of power.
Or, maybe secretly, an agent of Mephala, determined with taking actions into their own hands.
There are four different possible endings, all of which preserve canon, and therefore by my own definition - this mod is lore-friendly.
Features - Begin by asking for the latest rumors in Gnisis or Ald Velothi OR by following the Morag Tong questline.
30 new quests.
50+ new NPCs.
Multiple endings.
An awesome villain.
A new joinable faction.
Opportunities to roleplay.
30,000+ words of new dialogue.
Several easter eggs and references.
Talk to Daedra in friendly shrines.
New lore that fits seamlessly with vanilla.
Populated and cluttered shrines to Mehrunes Dagon.
There's a walkthrough under the "Articles" section. Requirements and Compatibility
Greetings for No Lore (included in Crown Document Analysis) is a soft requirement, since I did not wish to add multiple greetings to all fifty plus NPCs. You can use this mod without it, but get ready to see the same three greetings on every miscellaneous NPC.
Zelazko made a "To Serve Sithis" crossover mod. This does not work with the latest version, however I have preserved the old version for this reason. It's not really needed anymore in the latest version, because I did my own thing with Lucien Lachance.
This mod is *unlikely* to be compatible with:
Mods that overhaul shrines to Mehrunes Dagon. *Indoranyon is okay.
Some LGNPC mods, as this modifies dialogue for some vanilla NPCs.
Mods that add hostile NPCs to dungeons, because certain Daedric Shrines are made ‘tame’ when the player joins the Vvardenfell Brotherhood faction.