All NPC's, Creatures, and the Player will move faster at full fatigue and slower as their fatigue drains.
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MWSE F.A.S.T. version 2.0
Fatigued Actor Speed Truncating
A MWSE TES3:Morrowind mod by Stripes
Requires MWSE
DOES NOT WORK WITH OpenMW
What it does: increases and decreases all actor speeds by fatigue ratio
What that means: All NPC's, Creatures, and the Player will move faster at full fatigue and slower as their fatigue drains.
Won't that break the game? Probably, I mean it's far from not broken already ;) But not to worry, I put in a debuff cap at -50% so no one's speed is reduced to 0
Inspired by my MWscript mod F.A.S.T. (Fatigued Athletic Speed Tiers)
changelog: version 2 refactored code to Juidius Xentao77's specifications. It is now how the mod should have been imho actors above 75% fatigue will move faster up to 125% actors below 50% fatigue will move slower down to 50% speed at 0 fatigue actors between 50% and 75% fatigue move at 100% speed (normal game speed)