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alvazirUploaded by
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Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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- Removes few cells and NPCs from Animated Morrowind - merged (AM II part) for compatibility with Mines and Caverns.
- Choose required version from 2 directories with .esp replacement patch - abot merged or maniman303 OpenMW patch to abot. -
1.2.1
- (OpenMW) Fix 7 NPCs with zero fatigue according to eddie5 bug report in upstream
- Nothing changed in "Morrowind" version, no need to redownload -
1.2
- Add patches for Balmora Waterworks -
v1.1
- See changelog (minor fixes) -
Limit the sneak drain caused by medium and heavy armor to never make sneak go below base starting value of 5
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- Remove conflicting instances added by Patch for Purists from Mat(thus requires Patch for Purists)
- Rename conflicting record for compatibility with Maren's Misfit Magribash -
1. You can no longer use other people's apparatuses.
2. Skooma pipes are now supported.
3. Patch for Purists changes included.
4. Optional versions for BTBGI. -
3.1.0
- Add Havish(4 more Inns to perform)
- Remove New Arenthia -
3.2.0
- Update for Tamriel Rebuilt v22.11, Skyrim Home Of The Nords v22.11 -
- Add dozen of new lutes
- Allow converting vanilla lutes
- More pawnbrokers to sell lutes
- Increase Wares chance to sell lute up to 33% -
This patch expands Bardic Inpsiration V2 by Merlord. You may be interested in it if you use OpenMW. MWSE-users may use more advanced V3 version of mod.
- Adds optional Wares support
- Allows many more Inns to perform (TR, Skyrim, Cyrodiil etc) -
See changelog for more details. In short:
- One lute will be on sale at Caldera pawnbroker guaranteed
- Add two more Inns' support
- Minor changes -
1.0.1
- Revert FNAM changes
- Update version in descrip -
Fix error in script "signrotate_2". It is silently ignored by MW, but prevents script from compiling in OpenMW.
Fix minor error in scripts "globaltownsoundscript" and "globalstopsoundsscript".
Delete empty CELL.
Delete 3 empty FNAM, unneeded subrecords. -
- Add alternative sounds:
- MAO Spell Sounds - Replacement Patch
- Immersive Combat Sounds - Replacement Patch
- Nifty Elemental Magic Sounds - Patch
- No other changes, no need to redownload if not interested in alternative sounds -
1.2.0
- Add Havish(add Tavern sounds to 8 places)
- Add Wyrmhaven(add Tavern sounds to 3 places)
- Remove New Arenthia(remove Tavern sounds from 1 place) -
1.4.0
- Update for Tamriel Rebuilt v23.10(rename 1 cell, 2 more taverns):
- Almas Thirr, Brewers and Fishmongers Hall
- Hlan Oek, Morning Sun Cornerclub -
v1.0
- Fix errors
- Optional version to expand ambient sounds to more places and mods, mostly TR -
1.0.1
- Recompile scripts for vanilla engine
- Add "Only Tavern Sounds" option
- Nothing changed for OpenMW - no need to redownload -
1.3.0
- Update for Tamriel Rebuilt v22.11, Skyrim Home Of The Nords v22.11 -
1.1.1
- Add Morrowind Engine - Graphic Herbalism MWSE Patch
- No other changes, no need to redownload if you're not using both Morrowind Engine and Graphic Herbalism MWSE -
1.0
- PfP fixes to 17 creatures -
Updated Module 06 Quarra Clan high rank requirements. You won't notice these changes unless you use Quarra Clan mod.
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5.0
- Remove PfP Patch as no longer needed
- Multiple fixes
- Slight rebalance of Tribunal Rebalance patch
- Apply PfP fixes to Brown Bear and Red Wold for "08 Creatures/08 No Creatures" module
- Add FM Unique Items Compilation - awesome as a base mod -
5.0.1
- Better Robes: remove redundant edit
- Sensible Races and Birthsigns: Change Orc Berserk Power to BTBGI version
No other changes, no need to redownload if not using "05 SRB - Custom Edit" -
5.1.3
- (04 Misc) Add Black Hands Dagger enchantment override for Morag Tong Polished
- (06 Factions, 06 NCGD - MBSP) Slightly decrease requirements of Census and Excise, East Empire Company(from Guild's template to IC's/IL's) -
5.1.2
- (03 Various) Remove Open Helmets patch from Merged plugin: it clips badly.
- (07 Game Settings) Revert back ftravelmult to default value. Increased prices make game less enjoyable at low levels. -
4.0
- Add Remiros' Uniques patch
- Replace Remiros' Tombs Expansion patch with his newer OAAB - Tombs and Towers patch -
5.1
- Add Open Helmets patch -
v3.0
- Port changes from BTBGI - Necro Edit 2.0.8
- Add "No Creature Buffs - No Disease Labels" submodule
- Decouple Better Sounds and NCGD-MBSP patches (MBSP doesn't really require Better Sounds) -
- Patches to bring together multiple other mods and BTB's Game Improvements - Necro Edit
- Options for non-MWSE/OpenMW users
- Few optional custom edits -
5.2.0
Highlights:
- (03 Various)
- Add Alchemical Hustle(Toxicity module)
- (06 *)
- Fix 7th preferred skill missing for Imperial Legion, Morag Tong, Temple
- Add More Exclusive Factions
Read changelog for more -
5.1.4
- (02 No MWSE)
- Update Enchanted Weapon Resistances patch with changed prices from BTBGI - Necro Edit v2.0.14
- Add previously missing shockbite warhammer to the patch -
5.1.5
- (02 No MWSE)
- Update Enchanted Weapon Resistances patch with changed prices from BTBGI - Necro Edit v2.0.15
- Add previously missing steel stormsword to the patch -
5.3.0
- Update TR, Tamriel Data, Beware The Sixth House
- Remove faction overrides for factions not present in BTBGI
- Lower fdisppersonalitybase
- Remove TR patches for creatures(they were not needed)
Read changelog for more details -
2.1.0
- Optionally revert Enchanted Weapon Resistances changes for no-MWSE users -
4.1
- Adjust most items enchantment values in Better Robes and Better Clothes Complete patches according to BTBGI - Necro Edit -
- Patches to bring together multiple other mods and BTB's Game Improvements - Necro Edit
- Few optional edits
- Read details at the bottom of description page (or in download's readme file) -
This patch makes chalk available for sale via Wares.
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1.1.0
- Add support for Improved Inns Expanded
- Drop support for New Arenthia -
1.2.0
- Add support for Havish -
1.4.0
- Update Tamriel Rebuilt to v23.10(8 NPCs added from new TR areas, 1 cell renamed) -
This patch makes 67 publicans from many mods sell cooked food from Cooking and Eating by Ian. Nothing will break if you don't have some of those mods.
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1.3.0
- Update Skyrim Home Of The Nords to v22.11(few NPCs and CELLs were renamed)
- Update Tamriel Rebuilt to v22.11(many NPCs and CELLs were renamed/removed/added)
- Slightly update food composition for changed NPCs/CELLs -
- Remove food from Kevlin in "bal oyra, the black ogre tavern"
- Remove redundant INTV and AMBI subrecords
- Make multiple publicans in one location sell the same foods
- old ebonheart, the empress katariah
- stirk, safe harbor inn -
Fix conflicts between Creeping Blight (plugin version, non-MWSE), Vivec Voice Addon and Main Quest Overhaul.
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This patch makes 2 changes:
1. Forwards all relevant Patch for Purists fixes
2. Fixes "Emporer crab shell" bug reported by half11 -
This patch fixes conflicts between Economy Adjuster Adjustments and Morag Tong Polished:
- Murder cost from Economy Adjuster Adjustments
- New grits from Morag Tong Polished -
1.0.1
- Recompile scripts for vanilla engine
- Nothing changed for OpenMW - no need to redownload -
- It is a replacement patch for plugin: resources are still needed from original mod
- All PfP changed ported: Fixed names (like key -> Key), 1 script and 2 changed flags
Version 1.1:
- Add BTBGI version -
- It is a replacement patch for plugin: resources are still needed from original mod
- All PfP changed ported: Fixed names (like "key" -> "Key"), 1 script and 2 changed flags -
This patch fixes conflicts between following mods at they all modify the same records:
- True Lights and Darkness Necro edit
- Glowing Flames (optional)
- Nocturnal Moths (optional) -
Version 2.1
- Forward time changes from TLAD Necro v3.1 -
Fix a bug when you'd not get a disease with active "Weakness to disease"
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- Fixes missing meshes on Ayleid ruins entrance. Requires rename of 2 ".obj" files in mod's directory Meshes.
- This problem should be OpenMW-specific, because meshes are in place, but have ".obj" extension instead of ".nif". -
1.0.0
- Dialogue script fixes
- Compatibility with:
- The Other Council Club
- Improved Inns Expanded - Entertainers
- SV Terrors of The Night -
Move 4 sitting NPCs that were stuck in floor in OpenMW
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v1.1
- Make refund ratio adjustable
- Investigate the need in Better Sounds. You do NOT have to use Better Sounds. -
Fix "Demoralize Humanoid". It is now a pure Illusion spell. Before it was from Mysticism school, but trained illusion.
Remove Better Sounds patch from masters to allow using any Better Sounds patch. -
1.7.0
- Add "riders - Your Own Ashlander Tribe"
- Add "Boys in the Hood - Balmora Waterworks"
- Add "FMI_HulStop 1.6 - Balmora Waterworks"
- Update "Improved Inns Expanded - Entertainers"
- Misc changes -
1.13.0
- Add "Taskmaster of House Telvanni Part I - Script Fix" with 1 dialogue script fix -
1.4
- Add "Improved Inns Expanded - Entertainers" patch for Camonna Tong
- Add "BTBGI - auto-calc spells" patch for QCVL
- Add "Vampire Clans - Clutter Monkey Overhaul" patch for QCVL -
1.3
- Add "Area Effect Projectiles Integrated" patch for LeFemmArmor
- Add "Area Effect Projectiles Integrated" patch for Quill of Feyfolken
- Add "Sottilde Lure" fixes to both FGQO dialogue and script fixes -
1.14.0
- Add "OAAB Brother Junipers Twin Lamps - Camonna Tong Compatibility Patch"(script and npc changes merged) -
1.15.1
- Remove "OAAB_Tel Mora - Script Fix"(fixed upstream in v4.0.3) -
1.4.1
- Add 2 more dialogue script fixes for updated SHOTN v22.02
- Details about SHOTN errors fixed are in bug report on SHOTN nexus page -
1.12.0
- Add Dagoth Ur Voice Addon - [Akulakhan's best chamber, Beware the Sixth House]
- Add Almalexia_Voicev1 - [PFP, Sotha Sil Expanded]
- Add FMI - Alice's Package - Entertainers Expanded
- Remove 2 obsolete patches -
1.10.0
- Add "Solstheim Tomb of The Snow Prince - Bloodmoon Rebalance"(Merge changes of The Swimmer)
- Remove "TR_Mainland - Script Fix"(Tamriel Rebuilt updated to v22.11, everything was fixed)
- Minor changes -
1.2
- Add abotBoatsTR2101 - Disable Scenic Ship
- Add Tribunal - Rare Durzogs In Vvardenfell Caves
- Add Morrowind - Tombs Leveled Lists Flag Fixed -
1.15.0
Add "OAAB Brother Junipers Twin Lamps - Script Fix"
Add "OAAB_Tel Mora - Script Fix"
Add "Patch for Purists - Clean_Mines & Caverns - Mat"
Update "Library of Vivec Overhaul - Full - Dialogue Fix"
Remove "QCVL - BTBGI - auto-calc spells" -
1.8.0
- Move BTBGI misc patches to "04 BTBGI"
- Add "Census and Excise Office Faction - BTBGI - Contraband"
- Add "Entertainers Expanded - BTBGI"
- Add "Grandfather Frost - BTBGI"
- Add "Missing Snow Armor - BTBGI"
- Add "Open Helmets - BTBGI" -
1.4.2
- Remove Sky_Main - Script Fix.esp(SHOTN). All 3 dialogues were fixed upstream.
- Nothing else changed, no need to redownload -
1.5.0
- Add "VB_EmynDB_Patch - Dialogue Fix" with 4 dialogues text updated for recent version of Vvardenfell Brotherhood
- Update QCVL patches
- Add script I use to make these patches to download -
1.11.0
- Add "AliceL93 Vanilla Quest Tweaks - TR_Factions Compatibility Patch"(fix conflict, because both modify the same Hortator dialogue script) -
1.9.0
- Add "Master Index Naturalized - Script Fix" with 1 fix
- Add "Siege at Firemoth Naturalized - Script Fix" with 7 fixes
- Add "Siege at Firemoth Naturalized - BTBGI - Ward of Akavir Enchanting"(resist magicka and weapons 25 -> 5) -
1.9.1
- Hotfix "Siege at Firemoth Naturalized - Script Fix"(remove 2 newly added errors) -
Collection of small patches. I don't offer merged file for compatibility sake, though I use them all merged. "01 Misc" contains few miscellaneous fixes and quality-of-life things, "02 Script Fix" contains script and dialogue script fixes for many mods.
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1.1
Add Mining Pick Requirement Patch (Diamond Rocks, correctUV Ore Replacer_fixed from Graphical Herbalism)
Add Wares-base - Adamantium Armor - Rare
Add Library of Vivec Overhaul - Full - Dialogue Fix
Add AliceL93 Vanilla Quest Tweaks - Script Fix -
This replacement patch offers 2 small fixes:
- Trader now has barter enabled(restored).
- Crude fix for wine texture. Moved it to a path defined by mesh. -
This small patch increases timeout to switch to "unarmed/unreadied" state to 2 seconds from default 1. You can further adjust it with console command "set nmasTimer to <seconds>", i.e.:
set nmasTimer to 3 -
1.2.2
- Recompile scripts for vanilla engine
- Fix ald-velothi "not allowed to sleep" according to PfP
- Modify activators to run fixed scripts -
1.2.1
- Rename to .esp, update Readme -
3.0
- More cleaning
- More compatibility options (reverted terrain changes etc)
- Add Boys in the Hood and Wear a Mask patches -
2.1.1
- Second clean pass
- Remove 1 misc item in Ebonheart for compatibility with MDP Ebonheart
- Remove 9 misc items in Ebonheart from TR_Travels patches for compatibility with Province Cyrodiil -
Version 2.1.2:
- Add Compatibility section to Readme (load before Ald-Ruhn Temple Expansion, BCOM).
- No changes in plugin files. -
Multiple fixes and improvements
Cleaned
Removed unneeded changes that lead to conflicts -
1.3.0
- Add TR_Factions patch for Tamriel Rebuilt -
1.0.1
- Recompile scripts for vanilla engine
- Nothing changed for OpenMW - no need to redownload -
1.2
- Add Raym's Vampire Rumors Patch
- Add Vampire Clans - Clutter Monkey Overhaul Patch
- Drop QCVL patch - it should not be here
- Remake/rename/restructure patches -
- Delete 1 sound activator from Redaynia to prevent minor bug in old Better Sounds.
- Though it's better to use patched Better Sounds - Fixed and Cleaned Esps instead. -
This patch makes 2 things:
1. You only get positive effects with health fortified (100+%, not at 75% like in original mod)
2. Fix few lines so that script may work in OpenMW too -
1.0.1
- Remove Persistent Corpse Disposal patch -
Details on Description page
-
1.0.2
- Fix a bug with replaced weapons quantity -
1.2.0
- Add Havish(I use abot's moved version, though any other should work I suppose) -
1.1
- Add Wyrmhaven
- No other changes, no need to redownload if you're not using Wyrmhaven. -
3.0
- Rename and remake patch
- Move old version to "90 (obsolete) Previous Glowing Flames Version" directory
- Remove Glowing Flames patch because it's not longer needed
- Add "New Ilunibi" patch
- Add "Assarnud and Mat Overhaul" patch -
3.0
- Rename and remake patch
- Move old version to 90 (obsolete) Previous Glowing Flames Version directory
- Remove Glowing Flames patch because it's not longer needed
- Add New Ilunibi patch
- Add Assarnud and Mat Overhaul patch -
4.1.0
- Add "Frostwind" patches -
4.0.0
- Add "Secrets of the Crystal City" patch
- Restructure patch -
This patch makes 2 changes:
1. Ports all relevant Patch for Purists fixes
2. Contains VivecVoice script optimizations by Balketh -
This replacement patch makes 2 changes:
1. Ports all relevant Patch for Purists fixes
2. Contains VivecVoice script optimizations by Balketh -
1.1
- Add multiple mods
- Remove "New Arenthia" -
1.4.0
- Update Province Cyrodiil to v22.12
- Synchronize with updated Wares-base.esm
- Remove Dagon Fel Mages' Guild
- Remove Improved Inns Expanded - TR -
1.2.0
- Add Havish
- Synchronize with updated Wares-base.esm
- Fix Cabrinth Dven's container from TR_Mainland(now trader instead of clothes) -
1.5.0
- Update for Tamriel Rebuilt v23.10
- Synchronize with updated Wares-base.esm -
1.0.2
- Synchronize master for updated Wares-base.esm
- Reword compatibility slightly. Use modular version for vanilla engine
- Nothing changed for OpenMW - no need to redownload
- Nothing changed for those who already use Modular version as well -
1.3.0
- Update for Tamriel Rebuilt v22.11
- Update for Skyrim Home Of The Nords v22.11
- Make "Merged - No PT" version for use with Wares_TR_containers, Wares_SHOTN_containers, Wares_PC_containers
- Sync with updated Wares-base.esm -
This patch adds Wares containers to many mods. It must be used alongside the Wares-base.esm from Wares by Danae. It doesn't add any items, you need full Wares or Wares-aware mods for that.
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This patch adds Wares containers to many mods. It must be used alongside the Wares-base.esm from Wares by Danae. It doesn't add any items, you need full Wares or Wares-aware mods for that.
1.0.1
- Reword Readme
- Remove Debug folder and nested archive -
1.1.1
- Port PfP fixes to Brown Bear and Red Wolf in Bloodmoon Rebalance patch -
v1.1
- Nothing changed in main version, no need to redownload
- Moved BTBGI patch from it -
1.2.0
- Update Tamriel_Data patch to v9, add Land Dreugh
- Remove TR_Mainland patch(it should not be created) -
This patch simply removes Disease Labels from creature names. Doesn't require MWSE.