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The variables this mod affects!
I originally intended to just make a mod that makes Fatigue regenerate faster and nothing more, but apparently the game is regenerating it even while doing strenuous tasks. This means that, for instance, it's technically regenerating as you're running, but it's draining faster than it's regenerating. So if you simply amp up its regeneration speed, it will end up regenerating faster than it's draining, completely breaking the Fatigue system in the game. My solution was to drastically increase both its regeneration speed, and the fatigue cost of various actions. So at the start of the game, jumping ~7 times while running will completely deplete your Fatigue, but if you just stop for ~10 seconds, it will come right back (as opposed to nearly 50 seconds in vanilla.) This means that you will rarely have to chug any Fatigue potions before or after a battle.