Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Feel free to use this in your own mod, however, please be sure you know what you are doing, between the different versions, addons, mod integrations, etc, it's very easy to break something. Feel free to contact me if you have any doubt.
File credits
Starfire for Starfire's npcs additions this mod modifies and expands on. Cutthroat mods for CM_Partners this mods modifies and expands on. Abot for his tes3cmd/perl script that gave names to all outlaws Neoptolemus for NPC ideas and implementation (animated npcs for example). Archimaestro Antrares whose mods (bounty-hunters, pick-pockets, muggers, you are being robbed) have been incorporated and expanded on as well as the NPC animations. Vengyre and Stripes for the MWSE face and name randomiser All of the people who reported issues made suggestions, etc. especially Eddie. Bethesda Softworks for developing Morrowind and the Construction Set. Brucoms for developing the TES3 Readme Generator this readme was made from.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.2
updated to Wares 2.0
updated to Tamriel Rebuilt 24.14
removed unnecessary dependency Ahead of the Classes addon
Version 2.1b
fixed background topic filter for FF thieves
removed aa_ff_pet_follow script (it was not used)
updated no hostile plugin and tracked down last angry npcs.
fixed a dialogue filter in the TR addon
Version 2.1a
Removed a test script that was giving off an error
Version 2.1
Tweaked spawn chances and lists (especially poachers)
New addon: no hostiles
Version 2.0
NPCs, lists and spawns re-worked
Most town npcs removed
More encounters in the wilderness
Wilderness encounters detailed by region
Some new npcs with pets
General cleanup
Older addons redone (Prim and Proper, Ahead of the Classes, Tamriel Rebuilt)
Version 1.8b
updated BCOM addon (no more warnings)
Version 1.8a
removed Westly heads addon
Version 1.7a
fixes the light in the Mounhold Reception area
Version 1.7
cleaned up unnecessary clutter now unused
updated cell names (TR)
new BCoM patch
new Repopulated Morrowind patch
cleaned dirty edits (Ald Skar inn)
removed all the guards from towns
removed all the sitters
Version 1.6.14
Face and Name generator updated
Version 1.6.13
Updated the Face and Name Randomizer
Version 1.6.12
TR addon: updated to latest TR: new npcs in shops and on the roads + tweaked sitters position
New optional plugins: no npcs in cities (interiors and/or exteriors)
Version 1.6.11
ESM: removed scripted npcs that spawn more npcs (You won't meet a group of travellers, deserters, etc. anymore)
Version 1.6.10
ESM: Fixed cell names
ESM: Removed Guard in towns (they may still spawn on roads)
ESM: reduced sitter spawn rate (from 60% chance to 30)
ESM: Tweaked Guard loadout to be closer to vanilla
ESM: change how travelling merchants work so they don't actually carry (and equip) the fancy stuff they sell.
TR: cleaned a few replicated (legacy from MCA that was done for older TR)
TR: updated Indoril guard faction (also a legacy from MCA/old TR)
ESM: fixed Bonemold tankard (thank again Eddie!)
Added Vengyre's MWSE face and name randomiser (based on Stripes code)
updated all the esp's headers for new master
Version 1.6.9
a bunch of npcs that were loot-protected are not anymore. Kill them, loot them as you please. -
fixed lists for the female travellers and colonists who were so confused about which shirt to wear they decided to wear neither.
tweaked the book reader scripts so it checks that the books are equipped, but only one.
Version 1.6.8
F&F_base.esm: is now and esm again
Version 1.6.7
F&F_base.esm: fixed scarf and mask warning
Version 1.6.6
Moved FF_MW to master FF_base.esm
Removed the Ebony lute
Chamge the model of the Ashlander scarf
Foxed arminger mega-spawn
Version 1.6.5
COMPANION -- removed test Zombie from Seyda Neen
Version 1.6.4
MW - tweaked Arminger spawns
COMPANION -- removed Zombie voice
Version 1.6.3
removed gender filters from partnership topic
Version 1.6.2
added script by B00zed to ensure readers hold a book
removed Protective Guard script (use either Protective Guards (OpenMW) or More Attentive Guards )
Version 1.6.1
MW educed Egg poacher spawn
MW expanded buoyant armingers
MW fixed 40 bucklers (to 40 bolts)
COMP fixed Zombie voice
Version 1.6
MOAR - removed sitter list edits
COMPANION - fix filter in Isala's quest
F&F_TR - cleaned dirt edit in Old Ebonheart
WESTLY faces - added missing assets
Version 1.5
WESTLY faces - redone to reflect changes in main
VANILLA faces - redone to reflect changes in main
SCARCE: - removed TR dependancy
F&F_TR - Now an addon i.e you need to activate F&F_MW as well
MLOX rules updated
Version 1.4.9
SCARCE - now scarcer
WESTLY faces - without aa_ber lists (outdated)
Version 1.4.8
tweaked greetings 9 (MW/TR)
removed skirts from Hlaalu guards (MW/TR)
removed rogue MCA stools (TR)
gave Roth a face (Comp)
OpenMW fix for book readers (now holding their book) - optional download - fix by katyakarrel
Version 1.4.7
MAIN: - tweaked Lucky Lockup for compatibility with upcoming BCOM updat
COMP - - fixed Moon topic (Secundus-> Secunda)
COMP - Signild now correctly refered to as 'she'
COMP - Provencia's journal now consistently refers to her mace
COMP - closed Jiub's journal if you ignore him
COMP - added Yasam's quest
COMP - restored topics "meet somehwere" and "need anything"
Version 1.4.6
re-did latest updates and caught a few lists inconsistencies
Version 1.4.5a
The CS import/export function broke things, I'm reverting to a previous version so Outlaws aggro is NOT reduced. Sorry!
Version 1.4.5
Main: re-injected animation data that got lost
Version 1.4.4
Companion addon: restored companion topics and birthsign list
reduced aggro of Vampire Hunters to 40 so they don't attack unless you are a vamp
reduced aggro of Outlaws to 90 (so they don't run towards you a mile away from where they stand)
tweaked South Wall for compat
Version 1.4.3
Companion addon: Arran no longer has Daedric boots, Shareel has a chest!
Scare: reduced telepages to 98% chance none
Version 1.4.2
removed hold it, gear and loots lists (they are now handled by Wares)
reduced telemage to 95% chance none in MW and TR versions
The mod won't be looking for MCA stools
Version 1.4.1
re-did Westly head addon
re-did heads for F&F-TR.esp where I removed the very low-def heads and hair.
removed redundant stools (Many thanks to RandomPal for finding and fixing the issue)
Version 1.4
updated master
assassins, nightblades and witchhunters will now use crossbows rather than bows
updated the Weapon Sheathing exclusion list
more items from Wares mods will be used by F&F npcs
Version 1.3
removed the OAAB version (please use OAAB for Wares)
deleted many lists that are now handled by Wares
deleted all clothing addons, use Wares-Aware mods, they will be automatically added to Friends and Foes
minor fixes I hope will stick (my health, book-shield not equipped, zombie moan)
Version 1.2.5
removed Enhanced Economics lists (EE will be made Wares-aware)
fixed some left pauldrons in right pauldron lists
added missing bracers/gauntlets to lists
removed dwarven halberd and hunstman spear from Staff lists
(companion addon) Latest rumour fixed, like for sure.
Version 1.2.4
clothed the undertakers in black
removed some edits that made sense but we out of F&F scope (e.g. adding keys to doors)
removed unintentional edits (e.g. a plate moved an inch)
Wares-aware: javelins and ashlander scarves will be sold at relevant traders
added cheap medium boot to lists
(TR version only) caught a few things that needed updating since the last TR update (cell names)
(Companion addon) Latest rumour fixed
NEW ADDON: no sitters
Clothing addons removed (Wares-awre mods will do this better)
Version 1.2.3
Compatibility with latest: TR, BCOM, Stonewood Pass and Bardic Inspiration
Gave weapons to Morag Tong npcs
Tweaked "conversation" and Greetings 9
Clothes: removed a few, added missing assets.
Companions voice (MCA) restored
Fixed "my health" topic
tweaked telemages and egg poacher spawns
renamed tankard (hold it compat)
Version 1.2.2
Guard scripts tweaks: they'll only help if the player has no bounty (i.e. didn't attack innocent by-standers)
Reduced telemage spawn to 30%
Addons: Head replacers re-created ( so they don't undo changes in the main esp)
Addon Heads_westly now includes models (Masterheadpack not a requirement anymore)
Addon Companions: restored WingedTwilight and Dremora races
Addon Clothes: fixed missing body parts, removed items that clipped badly with other gear)
Version 1.2.1
Gave all FF guards gear
Addtopic Your health added to base mods
Removed multiple pilgrim spawns
Removed _hell references
Greetings 9: typos and tweaks
Version 1.2
Weapon Sheathing addon: relevant items will be blackisted autimatically
Dialogue: generic background answers improved
Dialogue: Your Health fixed (companion addon)
Levelled lists: capes (clothes addon)
Levelled lists: new, mages robes list
Levelled lists: new, bracers added
Addon: Hilgya and Westly extra improved and merged to Clothes all
Re-package: clothes and heads are a separate downloads BUT contain all the required assets
Version 1.1.8
fixed travelling traders' inventories
clean up unnecessary objects
F&F_heads_Westly now requires Westly Prim &Proper (no more headless npcs)
Version 1.1.6
NEW ADDON: scarce: reduces interior spawn from 60% to 50%, reduced city spawns from 90-96 to 99
NEW ADDON beta: Hilgya clothes from Hilgya the Seamstress (not included in F&F_clothes_all)
NEW ADDON beta: Westly clothes from Alakazar's Lamp and Exotic Imports (not included in F&F_clothes_all)
removed npc reference in Eight Plates
Tweaked Background topic to be more like vanilla
Added compatibility with Morrowind Trading Cards
Fixed Outlaws dialogue (?)
now compatible with South Wall mod (original and RP)
Armed Balmora guards
Version 1.1.5
now compatible with Even Seedier Eight Plates
deleted indoril script from MW and OAAB versions
added filters to greeting 9 and background topic (thief)
added Ivolga's Buoyant Arminger armour
fixed outlaws dialogue
cleaned vanilla heads addon (?)
Version 1.1.4
renamed cells that got jumbled
voice dialogue cleaned
companion topic "meet me" tweaked for BoV compatibility
dressed naked Redoran guards
fixed deprecated faction and class
Version 1.1.3
fixed a local variable in scripts
tweaked partner scripts (getarmortype and forcesneak)
fixed muted npcs in combat
gave female barbarian a shirt fixed healing topic
lowered spawn chance for telemages
fixed a conflict between westly and companion addons
Version 1.1.2
updated MOAR, Ivolga, FCOT, and CoV to reflet recent changes
empty topics gone
clean Ascadian Bluff ref
Version 1.1.1
Fixed background topic for thieves guild
Added Vanilla heads addons if you don't like TR and/or use MacKom's heads
Gave some mages, alchemists and sorcerers Mages Guild faction to interact with MD's Mages Robes mod
Fixed health topic (now called Your health) to work without TR/OAAB
Version 1.1
New npcs: Ashlanders, drunkers, animated npcs in inns, readers, travellers, worshippers, vampires, deserters, peddlers, Solstheim commoners, faction guards, beggars, vampire hunters >> basically MCA npcs that did not already exist in F&F and a couple other
New doc: MLOX rules to teach MLOX about F&F requrements, conflicts and load order
New mod interactions: F&F will use items from MWSE NPC if you have that mod installed, F&F will recognise the lute from Bardic Inspiration.
New Addons : FCOT, COV clothes as well as a selection of Noble robes and Ashlander armour from Aoimevelho. A MOAR addon that adds city npcs during the day.
New dialogue topics: bard will play a tune, healer will heal (for hard cold septims) + companion topic without " - "
New companions and companions features: some have a small quests, all have the "Meet me in" topic.
New companions and companions features: some have a small quests, all have the "Meet me in" topic.
New format: companions are moved to a separate esp
New feature: F&F guards will come to your help, F&F adventurers might help you if you ask them
Version 1.0.3
TR versions also use TR heads - OAAB versions also use OAAB head
updated levelled lists to reflect Tamriel data changes
flipped trader in Balmora
new addon: vanilla npcs can be partners after misc (vanilla) quest)
deleted spawn points in Eight Plates and Grazelands for compatibility with Seedier Eight Plantes and OAAB Grazelands respectively
Update 2.2 - updated to Wares 2.0 - updated to Tamriel Rebuilt 24.14 - removed unnecessary dependency Ahead of the Classes addon
This mod adds friendly as well as less friendly npcs to the game. All npcs have loot based on their class and race Spawn points are many but with a low % chance of spawn > encounters are more random
ON THE ROADS
highwaymen who may attack on sight or demand gold for passage
travelling traders, peddlers and caravaners
Imperial guards, Hlaalu, Redoran and Telvanni guards, Ordinators and Armingers (based on the nearest settlement)
adventurers and travellers
Legion deserters in Solstheim, Hirstaang Forest
Berserkers and Reavers in Solstheim
Bounty Hunters (will want to take you to jail if you have a bounty)
Vampire Hunters will attack you on sight if you are a vampire
Werewolf hunters will attack you on sight if you are a werewolf
00 Core Must be installed - does nothing on its own Requires Wares-base-esm 01 Vvardenfell addon Adds F&F npcs to Vvardenfell (including Bloodmoon and Mournhold) 02 Main land addon Adds F&F npcs to Tamriel Rebuilt Requires Tamriel_Data.esm and TR_Mainland.esm 03 Prim & Proper addon Gives F&F npcs heads and hair by Westly Requires Westly Prim & Proper Core.esm 04 Ahead of the Classes addon Adds more npcs with new classes from Ahead of the Classes. Requires Ahead of the Classes.ESP 05 No Towns addon Removes all npcs from town interiors and exteriors Load after Merged Objects.esp Load after F&F_No_Hostiles 06 No Hostiles addon Removes all hostile npcs 07 Face and name randomizer
MERGE with tes3merge (Delta plugin is probably ok, I'm not on OpenMW myself, so I don't know) SORT with Mlox (No, Loot won't do, it doesn't know any of the recent mods)
<something> is broken? -> check your load order and requirements -> tell me what version and what addons you are using -> tell me the ID of the NPC involved (there are 6k+ npcs, so "a Bosmer chick has no pants is not helpful") -> post in the BUGS section of this page so I can keep track
Compatible with
OPENMW
BCOM
TOTSP
Repopulated Morrowind
I have not tested against Morrowind Rebirth. The spawn points in town are minimal so you may very well be fine there. MR also tweaks trees and rocks, as such, some npcs might get stuck in there.
Removal To ensure a clean removal of the mod, please use ModOrganizer 2 or Wrye Mash Note that removing Friends and Foes mid-game will give you tons of warnings and most likely make Morrowind crash if you do not clean and repair your saved game.
Load Order Friends_and_Foes_base.esm Ahead of the Classes.esp F&F_Ahead of the Classes.ESP merged objects F&F_No_towns.esp
All Wares mod: F&F npcs will have relevant items (gear and loot) based on the mods you have installed
Friends & Frens: add many companions to the game, each with a personal quest
Starfire and Cutthroat mods, Neoptolemus: NPC ideas, scripts (largely removed in version 2.0 but these modders were a major inspiration) Abot for his tes3cmd/perl script that gave names to all outlaws Archimaestro Antrares whose mods (bounty-hunters, pick-pockets, muggers, you are being robbed) have been incorporated and expanded on. Vengyre and Stripes for the MWSE face and name randomiser Aurel for automating some tasks All of the people who reported issues made suggestions, etc., especially Eddie. Bethesda Softworks for developing Morrowind and the Construction Set.