An overhaul of the Mages Guild, Thieves Guild and Fighters Guild
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Mephisto for the Tome of Knowledge Bethesda Softworks for developing Morrowind and the Construction Set.
Donation Points system
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Changelogs
Version 1.0.4
- MG: training spells tweaked again, cost more magicka but easier to cast
- Stacey's reward changed: you can either get shoes or a power.
- Stacey dialogue loop fixed
- Helende dialogue loop fixed
Version 1.0.3
MG: training spells cost a little more
Version 1.0.2
TG: added lines when the player does not have the required rank for a quest.
Version 1.0.1
TG: Wet Ear quest show as soon as player reaches the rank
TG: Habassi will not repeat the previous quest while waiting for the current one to be complete.
Version 1.0
Original Release
Overhaul of the Thieves Guild, Mages Guild and Fighters Guild
UPDATE 1.0.5 - MG: training spells tweaked again, cost more magicka but easier to cast - Helende dialogue loop fixed - Stacey dialogue loop fixed - Stacey's reward changed: you can either get shoes or a power.
FEATURES
Promotion requirements have been increased.
For the top rank, requirements were 35 favoured attributes (so, sub-average), 90 primary skill and 35 secondary skill. They are now 65 for the main attribute, 100 for the primary skill (so you are a master) and 50 for the secondary skills (so your understanding of other skills does not make you a joke to other members of the guild. I have altered the requirement of other joinable factions for coherence.
Supply chests are now tiered
The supplies are roughly the same, but at lower ranks, the player gets lower quality versions (of potions, hammers etc.), at higher ranks, they get the best quality. Thieves Guild now has a supply chest.
Orders, tasks and jobs
A few quests have been given a higher rank requirement.
Additional rewards
As you progress in the Guilds, you will be given rewards, often you will be able to choose the rewards you prefer. They are often in the form of tomes or manuals that teach you spells and powers.
Information!
For each rank, you will be given information about: who has quests for you, who will (finally) agree to train you or trade with you. You will also be informed when the Supply chest has better items and when you can claim a reward.