About this mod
Story Mode version now available! A complete town for the player, with custom companions, travel services, and traders. The manor boasts large display rooms for collections, boosted storage, Alchemist and Blacksmith with custom production services. Traders with increased gold available, as well as full Mage and Fighter guild services.
- Requirements
- Permissions and credits
- Changelogs
The settlement has a full range of services for trading, spell making, enchanting, and repair. All traders have increased gold, 20k+, as well as various items for sale. The Mages Guild Office has a Travel service mostly for other travel service convienence. There are three companions with special follow mechanics available for use at the Inn, a Warrior , Archer, and a Battlemage. The Silt strider service taps into the route between Vivec and Molag Mar. The expansive Manor has many special features. You also have your own town guard on patrol keeping the streets safe from Cliff racers.
Gamerant's TES3 Mods article: The Elder Scrolls: 12 Mods That Will Make You Reinstall Morrowind
Two available versions of the Stronghold
There are two different ways to get the stronghold in game:
- The regular version which has the stronghold and all features available right at the start at no cost to the player. ( NerevarStronghold )
- The Story-mode version, which will have the player complete a brief series of quests to have the stronghold built. The stronghold construction will also be unavailable till after the main story is completed. (Quests will be expanded in future updates.) ( NerevarStronghold_SM )
You only need to have one active, DO NOT HAVE BOTH ACTIVE.
Stronghold Buildings
- Nerevar Manor (Player manor)
- Dagoth-No-Mur Inn
- Mages Guild Office
- Fighters Guild Office
- General Trader
- Silt strider service
- Various misc. buildings
Companions
The Dagoth-No-Mur Inn is where you will find 3 adventurers waiting for the call. They all are running a custom script that allows them to keep up with the player and not get lost/stuck. They have the ability to ramp up their movement stats in order to keep up with a high level player or a player using magic to jump/levitate. Not only will they auto adjust to keep up but they will also teleport to player in the instance that they cannot reach the player for some reason. It works great along side the mod Companion Teleportation, and I highly suggest it for the moments when Morrowind is being Morrowind. The adventurers are modestly equipped and ready for action, and you can also bring all three but beware of friendly fire. Over time they will level up, but can be slow depending on player usage.
Player Manor
The Main floor has a large showroom with displays for showing off the your Phat Lute.
The Upper floor has your private quarters with a special Stronghold shrine for unique effects. There's a full Library full of empty bookshelves waiting to be filled, as well as a small display area for those rare books. An Alchemists room complete with planters growing with useful flora, and the resident Alchemist Eldafire, who can brew you certain potions when you bring her ingredients.
The Basement holds a wine cellar with four keg stands kept stocked with local drinks everyday. A large storage room with expanded crates and shelves. And a combat room complete with weapon displays, training area, and our resident Blacksmith Ulfric Heavyhand, who can make you certain types of ammunition if you bring him the proper materials.
All storage containers in manor are boosted capacity so no worry of not being able to fit all your loot.
Services
The traders all have increased gold available for selling, up to 25k gold. You'll also find Spellmaking and Enchanting at the Mages guild office and repair at the Fighters guild office. The extra services are also tide to there respective trader so you can sell items to reclaim gold from repair, ect.
The Manor houses a Alchemist and Blacksmith who can make you potions and/or ammunition when you bring them the proper materials.
Traveling services are found at Mage guild office and Silt strider. The Silt strider service can take you to Vivec and Molag Mar, both also can return you back to the stronghold. The Mage guild travel service is setup a bit different than the traditional mage traveler. You are able to travel to:
- Ebonheart (next to docks)
- Khuul (next to docks)
- Caldera Mages Guild (next to both travelers)
- Mournhold Palace Reception
Both Khuul and Ebonheart are there for fast dock access on North and South end of map. The Caldera location will place you next to the normal Mage traveler as well as the Propylon index traveler. And the Mournhold location is the regular spot your brought to when traveling there. For simplicity purposes and to not conflict with other mods, there are no Mage guild travelers that will take you TO the Nerevar Stronghold. Return trips are available from the Silt strider.
Quick Start guide
- If you're using the regular version, you only need to head down to the island southwest from Molag Mar. Both Molag Mar and Vivec have Silt strider travelers to the island available at the start. Once you arrive, you stronghold and manor are ready and all yours.
- If you're using the Story-mode version, you'll need to ensure you have completed the main story quests (Defeating Dagoth Ur). Once that is finished there are two ways to start the quest line. You can ask various NPCs about "latest rumors" and hear about a Builder on a small island southwest of Molag Mar and get the map marker. Or you can stumble upon the builders tent on the island, enter and talk to the builder.
Compatibility/Requirements
Requires Morrowind GOTY (Morrowind,Tribunal,Bloodmoon)
Should be compatable with any mod that doesnt modify these cells.
Works with OpenMW (what i use to play)
Compatable with Tamriel Rebuilt
Any issues found please let me know so i can fix or update compatibility
Reports of Morrowind Rebirth being incompatible.
IF YOU ARE CURRENTLY USING 1.0 VERSION OF THE STRONGHOLD YOU WILL NEED TO REMOVE ALL ITEMS FROM THE MANOR BEFORE USING THE NEW VERSION. TRADERS WILL HAVE ITEMS RESET AS WELL, SO MAKE SURE TO GET ANYTHING IMPORTANT YOU SOLD TO THEM BACK.
ALWAYS BACKUP YOUR SAVE BEFORE UPDATING.
Credits
Obvious big shout out to Bethesda for this being available.
Mod build and development is all my work.
Companion custom script is not mine. (found years ago and modified over time, tried to find original author but been far to long.)