About this mod
This is a simple rebalance to the mod Apotheosis Reborn by MrFahrenheit247, I had personally found that roleplay potential of becoming a god or receiving the power from the Heart of Lorkhan to be very entertaining. The mod literally makes you a god, but it is very much too overpowered.
- Requirements
- Permissions and credits
MrFahrenheit247's Apotheosis Reborn gives the player the chance of what happens if the Neravarine decided to make him/herself a god. The original mod decided to give you this chance, by literally making the console commands in Morrowind irrelevant. Players can hit harder than vivec and conquer 20 wolves in bloodmoon without a sweat. While this mod does give someone a great power fantasy experience, it is not very gameplay-friendly isn't it? It kills all progression and makes the game pretty much a boring click fest. because of these issues, I wanted to address them in a way that makes the player very powerful, but still mildly allows a player to play the game without killing vivec in one hit.
My headcannon is that a player seeking godhood, probably doesn't really know how to achieve godhood, but can have a very small piece of that power compared to what the Tribunal received. This still makes you God-like in Vvardenfel, but you are not Vivec at his prime, although combining corprus and a level 40 player character, you may as well be classified a god with this mod.
Before explaining the new buffs many things are removed for gameplay sake.
- Players will not be saved and returned to the chamber. It makes no sense gameplay-wise and in lore, the heart is gone, you don't have a connection to the heart anymore, and your power only diminishes without the heart.
- Player skill buffs such as mercantile at 500 or conjuration at 5000 are completely removed. This again, kills any chances of a player being able to level up these needed skills.
- Godly material such as the God mortar and Godly blade are not obtainable outside of console commands.
- Every spell and ability has been replaced or removed, these spells really just added an already crowded inventory of spells, and made it even more messy to organize and understand which one was which.
I decided that I will base most if not all of the buffs from the birthsigns of Morrowind, and as seen in the passive buffs, they will be quite familiar. Some birthsigns will absolutely not receive their complete stats such as the Lover birthsigns for very obvious gameplay reasons.
Players now receive
Portion of Lorkhan
- Resist Magicka 20%
- Resist Poison 25%
- Sanctuary 10%
- Fortify Maximum Magicka 1.5X
- Fortify Attack 10%
- Resist Normal Weapons 25%
- 5 Endurance
- 10 Willpower
- 5 Intelligence
- 10 Agility
- 10 Strength
- 15 Luck
- Fortify Health 150
This mod is much more oriented for roleplay, for players who probably didn't get corprus but want some similar powers, or are roleplaying as a power-hungry Neravarine that seeks the ultimate power. This mod gives the player the opportunity to become very powerful, but still be able to level and play without being utterly overpowered.