About this mod
'Cast When Strikes' weapon enchants will only release a charge when wanted, controlled by toggle on/off button.
- Requirements
- Permissions and credits
Features:
- 'Cast When Strikes' weapon enchants will only release a charge when 'toggled on'.
- Activation key can be set in Mod Config menu - default key is 'g' , changeable in Mod Config ingame (requires restart)
- Indicator on weapon icon shows status (red cross = enchantment disabled)

Install:
- This mod requires MWSE to work
- Copy files from main package .rar into Morrowind/Data files folder
Why its good:
- Gives control to players for when they want to use the weapon enchantment's power
- Helps not to waste charges to minor enemies and spare them to worthy foes, or critical parts of fight
- Opens door to interesting weapon enchant variations
Example weapon enchants that'd actually be cool this way:
-Paralyze for 5 sec - very costly enchant, but you don't want it to apply always, only at critical situations
-Invisibility for 10 sec (so far it'd be pointless as after every hit u'd become invisible and bug the fight)
-Restore health 50 pts - only activate when really in danger and not on full health
-Soultrap - it was pointless so far to reapply on same monster 50 times
-Reflect on self for few seconds - only when you see enemy is trying to cast stuff at you
-Dispel - only activate when u see enemy is buffing himself, and not when it doesn't have any effect on
-Summon Creature - now it'll only summon creature for aid when want, not every 2 sec
Recommended related mods: for full experience, got to have below 2 mods also
HUD Weapon Charge - Adds new fillbar for indicating weapon's enchant charge
Battlemage - 'On Target' weapon enchantments trigger on attack. Bow enchantments are triggered by an arrow hit
Axemagister's game mechanic additions ( Marksman Overhaul , Alchemy Overhaul, Projectile Control, etc)
This mod is part of 4NM - Total Gameplay Overhaul
Credits:
-Axemagister (99.99% of work)
-Kurpulio (0.001% of work)