About this mod
Reworks MD Grath trees in Bitter Coast to make them more vanilla friendly.
- Permissions and credits
- Changelogs
- Donations
This mod adds Melchior Dahrk swamp trees to the Bitter Coast region to provide a dense canopy overhead and large roots jutting out of the ground below.
The trees are resized and reworked to be big trees but not overly huge as in the original MD mod.
I removed trees that were in excess, not serving any more purposes, or the ones closer to Balmora's cliff since I did not want them higher than the cliff itself.
To be clear, I love his mod but my Morrowind setup is modernized yet tries to keep it vanilla friendly, when possible. Due to this, I could not use his mod but I really wanted them to add variety and so, here we are.
Installation
Installation
00 Core - required files
01 Matching Vanilla Trees - Modifies vanilla trees to match the leaves and textures of the new trees
02 Huge Roots trees variation - Modifies the root trees to be huge as the original but not as taller also the position respect the original MD mod
Permissions
You are free to:
Adapt - remix, transform, and build upon the material
Under the following terms:
Attribution - You must give appropriate credit to Melchior Dahrk.
Non-Commercial - You may not use the material for commercial purposes (i.e. no payment of monetary compensation as a condition for the download).
If author(s) is/are not able to be contacted through a reasonable effort,
Then you are free to copy and redistribute the material for use in The Elder Scrolls III: Morrowind
Credits
Original mod from MD: https://www.nexusmods.com/morrowind/mods/49771
XeroFoxx for the leaves texture
Textures.com for the bark texture base
TreeIt used to generate the tree trunk
Greatness7 for the blender NIF plugin