About this mod
The mod adds ruins of a dwemer statue close to Nchuleft ruins and Tel Vos.
An epic landmark in an otherwise boring part of Morrowind.
- Requirements
- Permissions and credits
- Donations
Dwemer's vestiges
Contents:
I. Requirements
II. Description
III. Compatibility
IV. Installation and Removal
V. Credits and permissions
VI. Suggested mods
I. Requirements:
- Morrowind
- Tribunal
- Bloodmoon
- OAAB Data
- Tamriel Data
II. Description
The mod adds ruins of a dwemer statue close to Nchuleft ruins and Tel Vos.
An epic landmark in an otherwise boring part of Morrowind.
The head is positioned next to a Mabrigash camp which has been revamped.
This mod takes the idea from the old mod Dwarven Head Landmark by neighgoth trying to bring it to the next level.
(https://www.nexusmods.com/morrowind/mods/46258)
The mod folders come as follows:
00 - Core Files
Contains all the required files.
01 - RP_bandiest camps patch
To use as ESP replacer in case you already use RP Bandits camp mod
As a separate download, there is an HD version of the dwemers texture.
III. Compatibility
Requires OAAB_data and Tamriel_data.
Yes, works with Rebirth.
Yes, works with BcoM.
Yes, works with OpenMW.
BUT if you use RandomPal's Bandits camp, please make sure to use the patch.
This mod does not require Morrowind Graphic Extender (MGE-XE) but is really suggested.
I also suggest using Trackless Grazeland by R-Zero: https://www.nexusmods.com/morrowind/mods/44194
IV. Installation
Manager: Mod Organizer 2 or Wrye Mash is highly recommended for easy installation, activation, and removal.
Manual: Extract contents of "00 - Core Files" folder to your Morrowind Data Files directory, overwrite if needed,
V. Credits
OAAB_data and TR_Data for the assets repositories.
Feel free to modify this mod as you see fit.