My crafting table despawned... It is just completely gone. Can I add with console or something to get it back? I haven't even left Seyda Neen and already my crafting options just up an disappeared.
Thanks, I also learned I can spawn them with the following console command, however now I cannot find charcoal. A readme or walkthrough would be great for this mod.
Maybe I'll do a stream walkthrough with a friend, and show instructions on how everything is done. Charcoal can be found from dead trees in places like the ashlands, Molag Amor, and the Foyada (which is very close to Seyda Neen and Balmora)
Love the mod! Just wondering though if I install Tamriel Rebuilt would the Mainland be unaffected? I had a fun idea for a character that exists in a world where Vvardenfell has fallen and so they must train up on the Mainland befroe heading to save Vvardenfell.
According to the mod's lore there's an imperial blockade so the mainland *should* be fine. It might be broken for some quests, though? I'm not the author, just assuming things.
if i download mods that give me corprus, can i cure myself from it with this mod? i wanted to use this with the realistic corprus mod, it would be cool to get infected and then go to divayth to cure myself (since sharn is dead and plus even if she was alive her potions make no sense in-lore, corprus has no actual cure)
if it doesnt, would you implement it? or is it too much hassle? i think it would be easy as it should (as if *the game should have been coded in a way that stuff like this works and wont break everything*. but we know its bethesda so um...) work as something like "if [player] has "corprus_disease" addtopic "cure corprus" to "divayth fyr" for quest "corprus cure"", but idk, maybe you have to go way too deep just to implement this and its not worth it.
I actually removed corprus as a disease from being contractable due to removing a lot of the quest structure that led up to it. So at this point, I don't believe I would be able to seamlessly add it in unfortunately. You are however welcome to try implement it yourself if it interests you.
I also have been very busy with my life, and havent had as much time or passion to work on this project besides little things. but maybe later into the year I'll have a yearning to return to Morrowind modding (we'll have to see.) But I admit that if I did, I would probably want to continue my Morrowind Crusades total conversion, or the spinoff zombie mode (which are still far from being complete, but I am tempted to release a pre-release version)
Hello Morrowind Friends. I have a Problem. Everytime, if I start a new game, with this mod, it teleport me to a blue place, where I cannot move. (whtch under Media) I use the command to teleport to seyda neen and I am in this place, but I cannot move. I use OpenMW and I only install this mod, nothing more. Are have anyone an idea to fix this problem?
Unfortunately I havent been able to replicate the bug on my client at all. I have just uploaded a new version just now though which had a few minor things I was tweaking. Hopefully this fixes your issue.
Hello, I got a problem. When I click "new game", after cutscene I get nothing. I can see crosshair, no hud, and all looks like I am underwater (whole screen is blueish). What's happening? When I load any Morrowind save, I can play and everything from Zombie Apocalypse mod seems to work. I just can't start new game with new character,
do you have any other mods installed that might affect your spawn location? this only ever happens with me when I use mods that disable or rename the original player starting cell (which is the imperial prison ship)
Everything respawns whenever i open any door. i am using nothing but the provided files and this is just a timesink. there is like 50 things hovering in on me, taking half an hour to kill, to respawn the next moment. how weird
yeah that's what i kind of abused in the end to kind of "clear" seyda neen and start grabbing things. it kind of plays like diablo, it's really fun.
i started hammering some soft mods onto it, but i wondered if this impacts tamriel rebuilt in any way.. it shouldn't right? because it would insanely cool to have an actually infested place and the normal world around still.
i also have to admit i guess it's my graphics settings, but this mod lets my rtx4060 deliver a whooping 30fps sometimes.
didn't expect to get lucky and be given the victor's silk so soon, even though the duty is kind of frustrating, every meter i make further out feels amazing
Tamriel Rebuilt should work, though you wouldnt want to enable travel npcs, as they would be spawned in the same places as zombies (and the zombies will not be hostile to them)
instead you could just swim or fly or jump to the mainland.
yeah i just tried my luck and added my custom pack to this and it adds guards, they all live at peace up until i get aggro from anything, then it's a great free for for all, it's never a certainty if the guards or the corprus win.
but so far it seems to work with tamriel rebuilt, no problem
actually works with a whole bunch of mods. amazing challenge, even though i don't really use the crafting that much
it's very much out of place. i tried the other version but i have to admit, with or without zombies it's a nice concept, but it's just tedious and needs so many other mods to make this a viable experience nice concept though
Has anybody managed to construct some kind of guide for this mod? I'm finding it extremely difficult to make decent weapons; my main combat skill is Long Blade and I can only craft a Flint longsword and don't seem to be able to make any better sword from other materials.
I just started myself, but I've pieced some things together. You'll want to craft the kiln, it has gear all the way from iron to ebony. You make it from the crafting table (Furniture > Kiln). The one material needed that I'm not sure you can find in Seyda Neen is charcoal, but there are dead trees just outside of Molag Mar, reached through the gondolier at the docks, where you can find it.
Iron/Steel scrap can often be found in the warehouse crates in the tower where Arrille is, but is also dropped by Corprus Imperial Guardians, of which you'll find plenty in Seyda Neen. You can sell the corpus loot you pick up from the zombies and use that money to train your armorer skill with Sellus Gravius to unlock further tiers.
Spears are a good idea in the beginning for their range (or nuke them with destruction but I found that to be too easy), once you get some armor and a little beefier I'm sure you can rock whatever you want.
Poisoner's tables (i think they were called) are really good for marksmen / short blade skilled characters, but requires a high alchemy to make good use of it.
Wondering why I can't figure out how to get mana regen to work? I'm not getting any health mana or stamina regen when I rest. I can't figure out what is doing that if it's this mod or one of the ones recommended to run with it? Really want to play this as magic but getting nothing back while resting is just too much. Also getting black screen when I try to take a boat.
not sure what's going on there, wouldn't be any of my mods. are you using Openmw? that's essential for the crafting system to work properly, as is general performance and AI pathing.
254 comments
I had issues before. I fixed them and/or realized it was on my end.
glad you figured out your issues without too much work :)
They are technically NPCs, so anything could happen.
You can get new crafting tables from one of the ashlander camps (of which you can get a boat to), or one at the molag mar settlement
placeatpc "JWS_Crafting Table" 1,120,0
Charcoal can be found from dead trees in places like the ashlands, Molag Amor, and the Foyada (which is very close to Seyda Neen and Balmora)
if it doesnt, would you implement it? or is it too much hassle? i think it would be easy as it should (as if *the game should have been coded in a way that stuff like this works and wont break everything*. but we know its bethesda so um...) work as something like "if [player] has "corprus_disease" addtopic "cure corprus" to "divayth fyr" for quest "corprus cure"", but idk, maybe you have to go way too deep just to implement this and its not worth it.
I also have been very busy with my life, and havent had as much time or passion to work on this project besides little things. but maybe later into the year I'll have a yearning to return to Morrowind modding (we'll have to see.) But I admit that if I did, I would probably want to continue my Morrowind Crusades total conversion, or the spinoff zombie mode (which are still far from being complete, but I am tempted to release a pre-release version)
I use OpenMW and I only install this mod, nothing more. Are have anyone an idea to fix this problem?
Happy Halloween!
Did you find solution for that problem? Got same thing here :(
I got a problem. When I click "new game", after cutscene I get nothing. I can see crosshair, no hud, and all looks like I am underwater (whole screen is blueish). What's happening?
When I load any Morrowind save, I can play and everything from Zombie Apocalypse mod seems to work. I just can't start new game with new character,
this only ever happens with me when I use mods that disable or rename the original player starting cell (which is the imperial prison ship)
it kind of plays like diablo, it's really fun.
i started hammering some soft mods onto it, but i wondered if this impacts tamriel rebuilt in any way.. it shouldn't right?
because it would insanely cool to have an actually infested place and the normal world around still.
i also have to admit i guess it's my graphics settings, but this mod lets my rtx4060 deliver a whooping 30fps sometimes.
didn't expect to get lucky and be given the victor's silk so soon, even though the duty is kind of frustrating, every meter i make further out feels amazing
thanks a lot for coming up with this
instead you could just swim or fly or jump to the mainland.
but so far it seems to work with tamriel rebuilt, no problem
actually works with a whole bunch of mods. amazing challenge, even though i don't really use the crafting that much
i tried the other version but i have to admit, with or without zombies
it's a nice concept, but it's just tedious and needs so many other mods to make this a viable experience
nice concept though
Does anyone have tips on how I can get going?
Iron/Steel scrap can often be found in the warehouse crates in the tower where Arrille is, but is also dropped by Corprus Imperial Guardians, of which you'll find plenty in Seyda Neen. You can sell the corpus loot you pick up from the zombies and use that money to train your armorer skill with Sellus Gravius to unlock further tiers.
Spears are a good idea in the beginning for their range (or nuke them with destruction but I found that to be too easy), once you get some armor and a little beefier I'm sure you can rock whatever you want.
are you using Openmw? that's essential for the crafting system to work properly, as is general performance and AI pathing.