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Jawohlca

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Jawohlca

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254 comments

  1. MrKrimpy
    MrKrimpy
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    How do you actually use the Spellbooks from this mod? all of them are dropping with lowercase titles and don't teach a spell when read

    1. Jawohlca
      Jawohlca
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      you have to drop them to read them in order to get a spell, I left a cheesy note that tells you of this mechanical flaw
  2. Artaproteus
    Artaproteus
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    Amazing Mod.


    I had issues before. I fixed them and/or realized it was on my end.
    1. Jawohlca
      Jawohlca
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      Thank you so much!
      glad you figured out your issues without too much work :)
  3. lvt360
    lvt360
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    My crafting table despawned... It is just completely gone. Can I add with console or something to get it back? I haven't even left Seyda Neen and already my crafting options just up an disappeared.
    1. Jawohlca
      Jawohlca
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      Oh wow! Ive never seen that before haha
      They are technically NPCs, so anything could happen.

      You can get new crafting tables from one of the ashlander camps (of which you can get a boat to), or one at the molag mar settlement
    2. lvt360
      lvt360
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      Thanks, I also learned I can spawn them with the following console command, however now I cannot find charcoal. A readme or walkthrough would be great for this mod.

      placeatpc "JWS_Crafting Table" 1,120,0
    3. Jawohlca
      Jawohlca
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      Maybe I'll do a stream walkthrough with a friend, and show instructions on how everything is done.
      Charcoal can be found from dead trees in places like the ashlands, Molag Amor, and the Foyada (which is very close to Seyda Neen and Balmora)
  4. hughtheking
    hughtheking
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    Love the mod! Just wondering though if I install Tamriel Rebuilt would the Mainland be unaffected? I had a fun idea for a character that exists in a world where Vvardenfell has fallen and so they must train up on the Mainland befroe heading to save Vvardenfell.
    1. VellHictim
      VellHictim
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      According to the mod's lore there's an imperial blockade so the mainland *should* be fine. It might be broken for some quests, though? I'm not the author, just assuming things.
    2. Jawohlca
      Jawohlca
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      that's about right. you'll have to disable transport NPCs though, as that can make the mod a little... funny
  5. GhostGuy1113
    GhostGuy1113
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    if i download mods that give me corprus, can i cure myself from it with this mod? i wanted to use this with the realistic corprus mod, it would be cool to get infected and then go to divayth to cure myself (since sharn is dead and plus even if she was alive her potions make no sense in-lore, corprus has no actual cure)

    if it doesnt, would you implement it? or is it too much hassle? i think it would be easy as it should (as if *the game should have been coded in a way that stuff like this works and wont break everything*. but we know its bethesda so um...) work as something like "if [player] has "corprus_disease" addtopic "cure corprus" to "divayth fyr" for quest "corprus cure"", but idk, maybe you have to go way too deep just to implement this and its not worth it.
    1. Jawohlca
      Jawohlca
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      I actually removed corprus as a disease from being contractable due to removing a lot of the quest structure that led up to it. So at this point, I don't believe I would be able to seamlessly add it in unfortunately. You are however welcome to try implement it yourself if it interests you.

      I also have been very busy with my life, and havent had as much time or passion to work on this project besides little things. but maybe later into the year I'll have a yearning to return to Morrowind modding (we'll have to see.) But I admit that if I did, I would probably want to continue my Morrowind Crusades total conversion, or the spinoff zombie mode (which are still far from being complete, but I am tempted to release a pre-release version)
  6. EricGregor93
    EricGregor93
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    Hello Morrowind Friends. I have a Problem. Everytime, if I start a new game, with this mod, it teleport me to a blue place, where I cannot move. (whtch under Media) I use the command to teleport to seyda neen and I am in this place, but I cannot move.
    I use OpenMW and I only install this mod, nothing more. Are have anyone an idea to fix this problem?

    Happy Halloween!
    1. Verian21
      Verian21
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      Hi
      Did you find solution for that problem? Got same thing here :(
    2. Jawohlca
      Jawohlca
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      Unfortunately I havent been able to replicate the bug on my client at all. I have just uploaded a new version just now though which had a few minor things I was tweaking. Hopefully this fixes your issue.
  7. Verian21
    Verian21
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    Hello,
    I got a problem. When I click "new game", after cutscene I get nothing. I can see crosshair, no hud, and all looks like I am underwater (whole screen is blueish). What's happening?
    When I load any Morrowind save, I can play and everything from Zombie Apocalypse mod seems to work. I just can't start new game with new character,
    1. Jawohlca
      Jawohlca
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      do you have any other mods installed that might affect your spawn location?
      this only ever happens with me when I use mods that disable or rename the original player starting cell (which is the imperial prison ship)
    2. Verian21
      Verian21
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      No, everything I got are graphics and animations changes. Nothing else :(
  8. wlmsn
    wlmsn
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    Everything respawns whenever i open any door. i am using nothing but the provided files and this is just a timesink. there is like 50 things hovering in on me, taking half an hour to kill, to respawn the next moment. how weird
    1. Jawohlca
      Jawohlca
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      this is a morrowind mechanic. they dont respawn if you dont dispose of the corpse until 3 days later
    2. wlmsn
      wlmsn
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      yeah that's what i kind of abused in the end to kind of "clear" seyda neen and start grabbing things.
      it kind of plays like diablo, it's really fun.

      i started hammering some soft mods onto it, but i wondered if this impacts tamriel rebuilt in any way.. it shouldn't right?
      because it would insanely cool to have an actually infested place and the normal world around still.

      i also have to admit i guess it's my graphics settings, but this mod lets my rtx4060 deliver a whooping 30fps sometimes.

      didn't expect to get lucky and be given the victor's silk so soon, even though the duty is kind of frustrating, every meter i make further out feels amazing

      thanks a lot for coming up with this
    3. Jawohlca
      Jawohlca
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      Tamriel Rebuilt should work, though you wouldnt want to enable travel npcs, as they would be spawned in the same places as zombies (and the zombies will not be hostile to them)

      instead you could just swim or fly or jump to the mainland.
    4. wlmsn
      wlmsn
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      yeah i just tried my luck and added my custom pack to this and it adds guards, they all live at peace up until i get aggro from anything, then it's a great free for for all, it's never a certainty if the guards or the corprus win.

      but so far it seems to work with tamriel rebuilt, no problem

      actually works with a whole bunch of mods. amazing challenge, even though i don't really use the crafting that much
    5. Jawohlca
      Jawohlca
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      Ive heard the crafting isnt utilized a lot, which is fine but also a shame since i put tens of hours into it lol
    6. wlmsn
      wlmsn
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      it's very much out of place.
      i tried the other version but i have to admit, with or without zombies
      it's a nice concept, but it's just tedious and needs so many other mods to make this a viable experience
      nice concept though
  9. swordgeo
    swordgeo
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    Has anybody managed to construct some kind of guide for this mod? I'm finding it extremely difficult to make decent weapons; my main combat skill is Long Blade and I can only craft a Flint longsword and don't seem to be able to make any better sword from other materials.

    Does anyone have tips on how I can get going?
    1. Jawohlca
      Jawohlca
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      You need to level your armourer skill to get better weapons. Some shops and dungeons around Vvardenfell do still have weapons you can loot as well.
    2. skrallz
      skrallz
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      I just started myself, but I've pieced some things together. You'll want to craft the kiln, it has gear all the way from iron to ebony. You make it from the crafting table (Furniture > Kiln). The one material needed that I'm not sure you can find in Seyda Neen is charcoal, but there are dead trees just outside of Molag Mar, reached through the gondolier at the docks, where you can find it.

      Iron/Steel scrap can often be found in the warehouse crates in the tower where Arrille is, but is also dropped by Corprus Imperial Guardians, of which you'll find plenty in Seyda Neen. You can sell the corpus loot you pick up from the zombies and use that money to train your armorer skill with Sellus Gravius to unlock further tiers.

      Spears are a good idea in the beginning for their range (or nuke them with destruction but I found that to be too easy), once you get some armor and a little beefier I'm sure you can rock whatever you want.
    3. Jawohlca
      Jawohlca
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      Poisoner's tables (i think they were called) are really good for marksmen / short blade skilled characters, but requires a high alchemy to make good use of it.
  10. jizzbooger
    jizzbooger
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    Wondering why I can't figure out how to get mana regen to work? I'm not getting any health mana or stamina regen when I rest. I can't figure out what is doing that if it's this mod or one of the ones recommended to run with it? Really want to play this as magic but getting nothing back while resting is just too much. Also getting black screen when I try to take a boat.
    1. Jawohlca
      Jawohlca
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      not sure what's going on there, wouldn't be any of my mods.
      are you using Openmw? that's essential for the crafting system to work properly, as is general performance and AI pathing.