Resolve conflict between Camonna Tong and OAAB Brother Junipers Twin Lamps
Permissions and credits
Author's instructions
You may make whatever alterations to the mod you would like, so long as it requires the original mod.
See my profile for more details.
File credits
EnclaveKiller1: Created a Daedric Shrine Interior, and teleporting system. Ashtaar: Allowed me to use resources from their excellent Doors or Oblivion mod. Miltiades: Created a Playable Dremora mod, which assets were used by this project. Dan Ruta: Created the xVaSynth 2 - MWVA Synth mod that was briefly used by this project. Alexander Hoff: Created two songs used by this project. Drums of Chaos, and Drums of Fury. RuffinVangarr: Created, just, so many assets that were used for this mod. Including a statue, armor, and a robe.
Bug Reporters alvazir: Suggested compatibility changes that were implemented. Ryuzaki1: Gave detailed bug reports during the early days after initial release.
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Changelogs
Version 2.01
Oops! Small update to remove a special character in the dialogue (bug fix).
Version 2.00
Fixed oh so many bugs.
Implemented the Camonna Tong armor by RV.
Added compatbility with Beautiful Cities of Morrowind.
Put to use my new grammar and spelling check method.
Added a way of getting a prisoner out without killing people.
Playtested all the bonus quests and fixed all the bugs with them.
Made it much more compatible with OpenMW and the Companion Health Bar mod.
By the way, I ran through the questline a few times and it certainly works. One thing I found though, watch out when merging with other mods if you're using OpenMW. Keep this mod nice and low in your load order.
Version 1.11
Fixed several minor bugs.
Improved compatibility with Roleplay Options for Great House Hlaalu.
Added complete faction compatibility (no more exclusions!).
Version 1.10
Properly checked and fixed Hlaalu compatibility.
Version 1.09
Removed teleport amulet.
Fixed Morag Tong writ quest compatibility.
Fixed a few minor issues with dialogue and scripts.
Version 1.08
Added missing armor icons.
Added missing armor ground meshes.
Version 1.07
Performed a spelling and grammar check.
Version 1.06
Fixed a script.
Version 1.05
Fixed a dialogue entry.
Added a missing robe icon.
Added some extra sounds for a fight.
Version 1.04
Changed a script so that an NPC only appeared at the right time.
Swapped an NPC's script back to the one they were meant to be using.
Fixed a script by recompiling it, despite not being entirely sure why it was not working.
Version 1.03
Fixed a dialogue typo.
Changed a dialogue filter.
Fixed a bug where you couldn't join the faction in OpenMW.
Version 1.02
Added a couple lines of dialogue for after a journal entry.
Made changes according to alvazir's extremely helpful comment on compatibillity!
Version 1.01
Fixed a bug that crashed the game.
Small addition to make a quest much more viable.
Version 1.00
Release
Camonna Tong Puppet Master
Introduction
It all began with a few simple questions. If you could join the Camonna Tong, a criminal empire strictly opposed to Outlanders, but as an Outlander yourself, then what would be the circumstance to do so? How could you climb their political ladder? And how could you be granted power over this Empire and not be rejected? This project, the largest that I have ever undertaken, seeks to answer that question in a satisfying, and thrilling story.
You will find yourself under the wing of the Kingpin, Orvas Dren, after a simple mistake nearly costs you your peace. Over time, you will begin to learn about the politics within the Camonna Tong. You will learn answers to questions such as how Orvas Dren came to power. But it is not an easy journey. Betrayal and violence awaits you as you weave yourself through each narrative a lieutenant has to offer. Will you step up to the challenge? Will you attempt to join the Camonna Tong?
Features - Begin by asking for the latest rumors in Pelagiad.
Forty New Quests
A Joinable New Faction
An Opportunity To Rule Over The Camonna Tong
A Story Of Vice, Betrayal, And A Dangerous Lust For Power.
Choices That Will Prevent You From Starting:
Joining the Twin Lamps
Joining the Thieves Guild
Joining the Imperial Legion
You can be part of all factions as of Version 1.11, but you need to consider timing and choices. There are workarounds in-place for where it makes sense. For example, killing an important member of the Thieves Guild and then attempting to join the Thieves Guild isn't going to work. However if you're already a member of the Thieves Guild, then you can find an alternative solution to this quest.
On that note, the Larrius Varro quest had to be altered, as he is an important character. You have to do the first quest of this mod before you can activate Larrius' questline. It makes sense why, when you do it, and I think it adds a bit more character motivation even though I primarily added the change for compatibility.
Requirements and Compatibility
MWSE or OpenMW is required, otherwise you may run into a script error for the persuasion options that increase your Speechcraft and Mercantile. MWSE will perform it as intended, whereas OpenMW will ignore the script as it is not compatible with it at this stage.