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DaarthBlade

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DaarthBlade

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About this mod

Automatic linking of stats and level with skills like NCGD but with way less options and no changes to the original governing attributes. So why did I make it ? Compatibility with TES3MP mostly.

Requirements
Permissions and credits
Changelogs
THIS MOD IS ONLY COMPATIBLE WITH OPENMW/TES3MP, NOT THE ORIGINAL MORROWIND EXECUTABLE

Introduction

I love playing with NCGD compared to vanilla Morrowind. It makes the leveling of your character such a hassle-free experience. I just had one BIG gripe with it. Getting it to run on my TES3MP LAN was anything but hassle-free. I made my own tweak to their code and since I saw that Greywander allows the sharing of modifications made to their original mod, here we go.

What this mod does

You will never see the level-up screen again (the only nice thing about leveling up in vanilla Morrowind IMO). Instead, each time you get a skill up you add points toward improving the corresponding governing attribute. The skills of a same attribute are weighted the same, meaning it is as useful to upgrade Spear as it is Heavy Armor to gain Endurance for example. You also level up automatically once a certain number of skillups are reached in TOTAL. (Major and Minor skills are not the only ones which level you up with this mod and every skill is weighted the same). Every change in skill, attribute or level is notified via messageboxes. Health behaves as if you've always had your current stats so don't be afraid to make a low Endurance/Strength character at first because you'll be able to correct that if you work at your Endurance/Strength skills.

The formula for attributes is : Governed skills total / number of governed skills * 0.7 + 30
The formula for health is : (current Strength + current Endurance) / 2   +   Level * current Endurance * 0.1
The formula for luck is : Skills total / 27 * 0.7 + 30
The formula for level is : Luck - 40 ; minimum 1

Also, favoring attributes is rendered useless as a side-effect. I might try to compensate for it if I find a way that doesn't need saving values on TES3MP.

What this mod doesn't do

This mod doesn't change skill experience rate. You won't gain skill points faster or slower with this mod. This mod isn't an uncapper, the limit of skills and attributes is unchanged from vanilla Morrowind. Attributes could theoretically go over 100 if you have a mod that allows skills to go beyond 100.

Requirements

Morrowind.esm
Tribunal.esm
Bloodmoon.esm

Installation

Drop the modfile into the My Games\OPENMW\data folder in your documents or the Data Files folder of your Morrowind install

Compatibility

It is compatible with TES3MP 0.8.0 but you need to go a few extra steps. I won't teach you how to enable mods on your TES3MP server as it is explained in detail here.
Once the mod is added, you need to open server\scripts\config.lua and add "ELE_MAIN", "ELE_HEALTH" to the config.playerStartupScripts = line, in the brackets.
It should work with anything that doesn't try to take control of your skills, attributes and level. It's provided as-is and you use this mod at your savefile's risk. (In doubt, make backups)

Permissions

A BIG THANK YOU TO GREYWANDER FOR NCGD, THE OPENMW TEAM FOR OPENMW, David Cernat & Stanislav Zhukov FOR TES3MP AND BETHESDA GAME STUDIOS FOR MORROWIND

This is not just my work. I used entire lines of code straight from Natural Character Growth and Decay - MWwhich means that you're free to modify and distribute this file but crediting Greywander is mandatory. You can credit me too and link here if you want but I won't mind if you don't as I made this thing mostly for my own use.