About this mod
The Worm Lord's encounter has been expanded upon based off of its character and lore(or lack thereof), to provide Players with a more immersive, challenging and "up-to-date" experience. (v1.01b)
- Requirements
- Permissions and credits
- Donations
Aphiteth
*Tested & Played using OpenMW*
Summary:
The Worm Lord's encounter has been expanded upon based off of its character and lore(or lack thereof), to provide Players with a more immersive, challenging and "up-to-date" experience. (v1.01)
Requires:
Morrowind
!Make sure to copy the "Liche.NIF" from the "Meshes/r" into the same place in your Morrowind game's Data Files folder, if you do not have it already.
Edits:
v1.01b,
-I've unchecked the auto-calculate for the worm's spell. For those who don't know, having auto-calculate checked for a spell will give all npcs access to that spell.
v1.01a, (I apologize for the back-to-back updates, this was the last one adding a necessary fix to the spawned creature disposal)
-Added some extra commands to ensure the proper disposal of this mod's spawned creatures.
v1.01,
-Reworked this mods scripts for reliability, performance and a few new features. I've also done my best to make this compatible with tes3mp.
-I lowered the amount of worms that can be in-play to 3 because of the fps issue. I have also buffed them a little bit more.
-The Worm Lord will scale its level with the player's, up to level 40 and starting at 17.
--After reaching level 40, the W.L. will always carry a "Black-Dread Wormskewer".
*-Worm Lord's "days to respawn timer" has been set from 3 to 6.
v1.00,
-The "Worm Lord" now uses the common Lich creature mesh.
--Attributes and Spells have been added/switched to resemble a Lich.
--A script was created to handle its behaviour. This includes a 3 day timer allowing it to respawn!
-A variation of "Kwama Foragers" was created and renamed to "Worms" that spawn during the expanded encounter.
--The "Worms" are given unique spells related to the Worm Lord and the disease it/they carry.
--A script was created to handle their behaviour and it features a "DontSaveObject" allowing for maximum spawns.
-A variation of the Steel Spear named the, "Black-Dread Wormskewer", was created for the expansion to the encounter.
--The new spear will be given to the W.L. every re/spawn, unless the player chooses to take it and gains a new journal entry.
--The default "Silver Viperskewer" will replace the new spear after the W.L. respawns if player has gained the new journal entry.
--The lore for the new spear is that the Worm Lord trapped its own soul to create a terrifying spear. I am also using this to give explanation/reason as to why the Worm Lord doesn't have a soul when other diseased creatures do.