About this mod
Scripted Fixing of Mercantile Skills throughout the game without using greeting dialogue triggered scripts. Also a number of other mods to adjust the economy of the game.
- Requirements
- Permissions and credits
Mercantile Skills Fix
This is an entirely new fix to the Mercantile Skill issues.
This key problem is that most merchants have very low Mercantile Skill, despite trade being their job.
The previous solution EcoAdj Mercantile Skills (RV Edit), (RV - is me by the way) hits some problems with one of the MCP settings and effectively hides some dialogue options. This version does not suffer from those problems as it does not work through greeting dialogue.
Instead it uses a script which adjusts the Mercantile and Speechcraft skills individually of every service provider in the Vanilla game which needed adjusting - or at least all the ones I'm aware of with the help of USEP Wiki.
Daedric Drops
Greatly reduces the value of drops from Golden Saints, Dremora and Dremora Lords without affecting what weapons and shields they use. The weapons are added by a script and then removed again, but with a chance they will not be removed. The chance varies according to the value of the item, so you can still obtain the item, but it is a much rarer event.
Mudcrab Merchant and Creeper
These game changing quirks have been modified to remain as quirky merchants, but without the big impact they had before.
EcoAdj Settings
A mod to adjust a few game settings which make services like travel, training and spells more expensive. I have, however, reduced the cost of enchanting. This might seem counter productive to those who have never exploited an Enchanter. If you buy an expensive enchantment, the merchant then has lots of gold for you to sell items which are too expensive for other merchants to afford, enabling to you recoup the gold you just spent.
Crime
Increases the financial penalties for crime.
Pearls
Reduces the frequency of valuable pearls being collected for the price of a little swim an a tussle with a slaughterfish or two.
There are some additional settings which are meaningless on their own, but will make some of the features work alongside Graphic Herbalism Revisited