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Taddeus

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allanleather

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This mod adds to the game the need to eat, drink and sleep for your character. Your character will also be able to cook various dishes and prepare drinks using various tools and activators, and to rent rooms in the inns for more than a day.

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I'M NOT THE AUTHOR OF THIS MOD! ALL CREDIT GOES TO TADDEUS.

Since Morrowind Moddind History is down at the moment and there's no perspective when it will come back, I'm uploading NoM here on Nexus so it can be  easily available to everyone. You could make the argument that Ashfall superceeds it as the definitive necessities mod, however, I much prefer NoM over Ashfall, for the various little additions it comes with, from the shops to the recipes. Not to mention, if you're on OpenMW, this is basically your only opition since Bare Necessities and Ashfall won't work on it.

One last disclamer: I did not ask premission to Taddeus to upload this (didn't know how to do so). So, if he or she ever ask me to take it down, I will do it right away.

From the original read me:

Features:

Description: This mod adds to the gamethe need to eat, drink and sleep for your character. Your character will also
be able to cook various dishes and prepare drinks using various tools and
activators, and to rent rooms in the inns for more than a day.
 
Hunger: You need to eat twice aday. Normally you need to eat at 13:00 for lunch and at 21:00 for dinner, but
these hours can be configured (see here).You can eat automatically or manually any food you've in your inventory. A
complete list of the foods in alphabetical order follows. CAUTION! Don't read
it if you're hungry!!
Cooked foods:Apple Pie, Ash Yam Bread, Berry Pie, Bittersweet Beef, Boiled Corn, Bread,
Breaded Chicken Leg, Corn and Cheese Pie, Corn Bread, Crab Meat and Scuttle,
Crab Omelette, CyrodiilFillet, Deep-Fried Ash Yam, Dibella's Cookie, Fruit Salad,Good Luck Biscuits, Grilled Beef, Grilled Chicken Leg, Grilled Fish, Grilled
Guar Rib, Grilled Meat, Hardboiled Egg, Hound and Rat Pie, KagoutiSkewers, Lemon Fish, Moonsugar Pudding, Omelette, Onion Soup, Orange Pie, Pear Pie, Racer Morsel,Rat Soup, Roasted Ash Yam, Roasted Corkbulb Root,Roasted Corn, Roasted Fish, Roasted Meat, Salt Crusted Fish, Saltrice Delight, SaltricePorridge, Saltrice with Mushrooms, Seaweed Soup,Shepherd's Pie, Stewed Bittergreen, Stewed Hackle-Lo,Stewed Marshmerrow, Stewed ScribCabbage, Succulent Guar Rib, Sweetroll, Torall Biscuit, Turtle Soup
Raw foods:Abbot Fish, Apple, Bark Fish, Bear Meat, Beef, CamlornCheese, Chicken Egg, Chicken Leg, Corinth Cheese, CyrodiilCheese, Grapes, Green Alga, Guar Jerky, Guar Meat, Guar Rib, Guar Sausage, Ham,
Kagouti Meat, Lard, Lemon, Onion, Orange, Pear, PearlFish, Pit Cheese, Racer Meat, Sentinel Salami, Spicy Sausage, Tomato, Turtle
Meat, Wolf Meat, Zaasmorc Cheese
Original ingredientsnow edible: Ash Yam, Comberry, Corkbulb Root, Crab Meat, DurzogMeat, Hackle-Lo Leaf, Holly Berries, Hound Meat, Hyphafacia, Large Kwama Egg, Marshmerrow, Rat Meat, ScribCabbage, Scrib Jelly, ScribJerky, Scuttle, Small Kwama Egg
Not edible ingredientsused in recipes: Bittergreen, Corn, Moonsugar, Salt, Saltrice, Sugar,Wickwheat, Yeast
 
Note:NoMscripts can use to eat and cook all foods from TR, Water Life, Where Are All
Birds Going, Creatures X, Morrowind Advanced and acouple modders’ resources.

 
If you can't eat, you getseveral penalties: burden, weakness to common and blight diseases, reduced
health recovery, increased sleep gain and more.
After too much days withouteating, you will die of starvation. You receive a warning message when you have
only 1-2 days left.
 
Jail: When you're in jailyour hunger doesn’t raise (the guards will feed you) nor lowers (they give you
only what you need to survive, nothing more).
Vampires: Hunger doesn'taffect vampires.
Werewolves: Every time youkill an NPC in werewolf mode, your hunger lowers. Moreover, while you’re in
werewolf form, your hunger grows normally, but the penalties are applied only
when you return to human form.
 
Automatic eating
When lunch ordinner hour comes, or whenever you’ve hunger penalties, the automatic scripts
will try to eat for you. You'll eat different kinds of food according to your
hunger level: if you need only a snack, you'll eat a tomato or an apple, if
you're really hungry you'll eat ham, pies and soups. Also, for every hunger
level, cooked foods will be eaten first, while original Morrowindingredients will be likely used last.
Automaticscripts can be disabled in the initial configuration procedure if you prefer to
take care of hunger manually. However, if your hunger level becomes too high,
automatic script will start eating even if you disabled them in the
configuration.
 
Manual eating
To eat manuallyyou have to buy a food satchel (or a covered silver plate) from one of the
merchant in game. Drop the satchel on a table, activate it and drag from your
inventory the food you want to eat.
You canmanually eat whenever you’ve hunger penalties. If you don’t have penalties, you
can start eating 2 hours before lunch or dinner (when the text message about
eating time approaching appears on screen).
 
Warning!Keep in mind that you can't eat witha weapon drawn or a spell readied. You must exit combat mode to fill your
belly.

 
 
Thirst: You need to drink twice aday. Normally you need to drink at 13:00 for lunch and at 21:00 for dinner, but
these hours can be configured (see here).Youcan drink from wells, water pumps, waterfalls, spouts and other water sources
through the game world. Here's a list of all the water sources added to the
game:
Wells: they'relocated in towns, villages and forts and are of saveraldifferent types.
Water pumps:these are found in imperial forts, dunmer fortressesand dwemer ruins.
Fountains:monumental fountains have been added to various Tribunal temples and to the
city of Vivec. Also the fountain in Plaza Brindisi Dorom (in Mournhold) is a water source: just interact with the baseof a spout to drink from it.
Water sources andpools: they've been added in small villages and in the Ashlander camps. However, ALL the spouts and pools alreadyin the game can be used as water sources.
Waterfalls:located mainly in Vivec and MolagMar. As for spouts and pools, ALL the waterfalls in game can be used as water
sources.
Water barrels:they're spread all over the game world.
 
You can fill empty bottles,jugs and skins at water sources to bring water with you in the wilds. When you
become thirsty, you'll drink automatically from any full jug, bottle or skin
you've in inventory.
 
You can also drink wine,beer and, fruit juices and saltrice milk to satisfyyour thirst. The order in which these drinks in your inventory are consumed can
be easily set by the configuration script (see here).By the same script you can choose to never drink juices, milk or alcoholics;
this is useful if you want to use them for their alchemic properties. Note that
the saltrice milk is considered like a fruit juice bythe configuration script.
A brief list of these brewsfollows:
Fruit juices:4 types (apple, pear, orange, berry)
Saltricemilk: 2 types (basic and lemon scented)
Beer: 5 types,among which the local brew mazte
Wine: 5 types,among which the local brew shein
 
Finally, there are severalwine, beer, shein and maztekegs in the game world now. You can drink from them to slightly lower your
thirst, but don't go too far in drinking or you'll get drunk! Use bottles and
jugs on them to obtain wine and beer bottles.
There are also nord mead kegs
 
The level of satisfactionyou get from different sources are:
Water source:satisfies your current thirst completely
Bottle of water:prevents thirst for 1 day
Jug of water:prevents thirst for 2 days
Skin: preventsthirst for 3 days
Wine, beer, fruitjuice: prevents thirst for ½ day
Tisane:prevents thirst for ½ day
Drinking from a wineor beer keg: very little satisfaction
Some foods: soups, oranges and a few other foods can quench your thirst a little
 
If you can't drink, you getseveral penalties: burden, weakness to fire, reduced magickarecovery, inability to jump and more.
After too much days withoutwater, you will die of thirst. You receive a warning message when you have only
1-2 days left.
 
Jail: You won't have penaltiesfor thirst during the time you spend in jail (the guards will give you water).
Vampires: Thirst doesn'taffect vampires.
Werewolves: Every timeyou kill an NPC in werewolf mode, your thirst lowers a bit. Moreover, while you’re
in werewolf form, your thirst grows normally, but the penalties are applied
only when you return to human form.
 
You can use every bottleand jug you find in the game world to gather water, wine and beer. You can buy
bottles and jugs from many pawnbrokers and merchants.
 
Warning! Keep in mind that you can'tdrink with a weapon drawn or a spell readied. You must exit combat mode to calm
down the thirst.

 
 
Changing eating and drinking scheduleWhenever youactivate a bed, hammock or bedroll, you have the option to change your eating
and drinking schedule, setting the hours for lunch and dinner that best suit
your gamestyle. There are three different schedules:
Normal (lunch at 1pmand dinner at 9pm): this is the default schedule when you begin using NoM and the one that most players will likely use.
Explorer (lunch at 8amand dinner at 10pm): useful when you plan to explore a dungeons or a newregion during the day and want to avoid penalties striking you in the middle of
a fight.
Nocturnal (lunch at6am and dinner at 6pm): for rogues, assassins and other nocturnalcharacters.
                                        
Note that youcan change your schedule only once a day, so think carefully before doing it.
 
 
Sleep: You need to sleep in a bed,hammock or bedroll at least 6 hours a day. You may need to sleep more if you
are hungry or your fatigue drops to 0 often.
If you don’t sleep, thescripts apply the penalties in real time, as soon as your sleep value raises
above a certain level. These penalties include: burden, fatigue drain, random
black-outs, random silence and more. Note that you can sleep during the day and
stay up at night, so stealth characters will not be disadvantaged: they'll just
have different habits.
 
Resting in the wilds stillheals you, but it doesn't remove your sleep. If you sleep in a bed, hammock or
bedroll you'll also recover more health than you do with normal resting.
 
You can buy a portablebedroll from many merchants and pawnbrokers in the game world. It will allow
you to bring a comfortable bed with you when adventuring. You can't use the
portable bedroll in towns or in some interior cells, as it's illegal to rest in
these places.
 
Jail: You won't havepenalties for lack of sleep during the time you spend in jail (the guards will
let you sleep).
Vampires: Sleep doesn'taffect vampires.
Werewolves: While you’rein werewolf form, your sleep grows normally, but the penalties are applied only
when you return to human form.
 
You can disable sleep if youdon't like it or you think it makes the game too difficult. You can do that by
the configuration script that runs when you first use the mod (see here).
 
 
Fatigue: Your fatigue is constantlyunder control. When it falls down to 0, you receive the following penalties:
▪ You can't jump
▪ Your hunger, thirst andsleep increase
 
Moreover, ifyou continue running, jumping or doing similar things while your fatigue is 0,
you’ll fall to the ground exhausted for a few seconds.
 
To remove these penalties,you need to catch your breath for a while. When your fatigue returns to an
acceptable level, you'll recover the ability to jump.
 
You can disable the fatiguecontrol if you don't like it or you think it makes the game too difficult. You
can do that by the configuration script that runs when you first use the mod
(see here).
 
 
Alcohol and DrunkennessTired of all those emptybottles in the game? Now many of them contain different kinds of wine and beer.
You can fill empty bottles with wine, beer, mazte, shein and nord mead at kegstands located mainly in inns and storage rooms. You canalso drink directly from those kegs.
There's also a newalcoholic brew: the “swamp oil”. It comes directly from Black Marsh and it's
especially suited for Argonians. Search for it in theSt. Delyn Plaza in Vivec.
 
If you drink too much,you'll get drunk; you can get drunk drinking both the new alcoholics (wine,
beer, Swamp oil) and the original ones already in game (sujamma,flin, ...). When you're drunk you receive penaltiesincreasing with your level of drunkenness.
 
How much you can holdbefore getting drunk depends mainly on your race. Different races have
different resistance to alcohol:
High resistance:Argonian, Nord, Orc
Medium resistance:Breton, Imperial, Redguard
Low resistance:elves (all the 3 races), Khajiit
 
 
Recipes: Remember that long list of cooked foods you saw above here? Well, you'll be able to cook them all!
 
To cook foods you need tolearn the recipes first. You can learn recipes collecting the recipe books the
mod adds to the game. You'll find some of them at booksellers, while others are
more rare and can be acquired only solving a little quest. To learn the recipes
described in a book, you need to add it to your inventory.
 
To cook foods you need tobe close to a fire or to an oven and to equip a tool (grill, rolling pin,
cooking pot, frying pan, cutting board). Alternatively, you can drop the tool
in the game world and activate it; this is the recommended method as it gives
access to the visual cooking feature (see below). You can buy these tools from
many pawnbrokers and general merchants. A little more detail:
Campfire:click on it to cook roasted vegetables, meat and fish
Oven: click onit to bake bread
Grill, Frying pan,Cooking pot: equip one of them while you're close to a fire to cookseveral different recipes
Rolling pin:equip it while you're close to an oven to cook bakery recipes
Cutting board:equip it to cook 2 special recipes (one of which requires you to be close to an
oven)
Miners’ grill andcauldrons: Too big to carry around, but you'll find a few of these inthe world. Just activate them to use them.
 
Cooked foods are also soldin inns and restaurants. Different inns sell different kinds of food, varying
in ingredients and complexity. Bakers sell bread, pies and cookies.
 
As you can see, severaloriginal Morrowind ingredients are now edible and canbe cooked. Some of these ingredients had their cost and effects modified and
their weight raised for balancing purposes.
 
Visual cooking
If you cook byactivating tools dropped or sitting in the game world, you’ll be able to
actually see the food being cooked. This feature only works for certain items,
for technical reasons.
 
Suggestion:Don't sell your recipe books!They're always useful to remember the ingredients needed by a specific recipe.
 
 
Tisanes: Tisanes are herb teas whichwill grant you different bonuses. Tisanes can’t be carried around, they must be
drunk immediately after preparation to be effective. There are 6 tisanes:
Warm-blood tisane:resistance to frost and common diseases
Troll's vitality:health regeneration
Brilliance essence:magicka regeneration
Sentinel's eye:a coffee-like tisane, reduces your sleep
Thror'sbrew: strengthen the racial resistance to alcohol, useful to avoidgetting drunk or to relief your hangover.
Pilgrim support:reduces by about 50% your need for food and water for 2 days
 
To prepare a tisane youneed to learn its recipe first. You can learn tisanes' recipes by solving a
couple simple quests. After that, you need to be close to an over or fire and
equip a tisane pot. You can buy tisane pots from many pawnbrokers and general
merchants.
Tisanes arealso sold in inns. Look for the “tisanes” topic when you talk to a barkeeper if
you want to buy one. Different inns sell different tisanes; some tisanes are
extremely rare, and you can't find Pilgrim Support for sale.
 
 
World Additions:
Several new things havebeen added to the game world. Here's a brief list:
Food vendors:there are more than 50 food merchants through the world. They're of several
different kinds: general merchants, bakers, fishermen, hunters, publicans, …
Each class has different dialogues and sells different foods.
Ovens: 5different ovens types have been added to the game world. You can find them in
bakeries, imperial forts and a few towns.
Water sources:Wells, water pumps, waterfalls, fountains and barrels added to many locations.
Find them!
Food Route: anew imperial trade route going from Ebonheart to Gnisis, with 3 outposts in the wilds where tired caravaners can rest safely.
Food of the Gods:a beautiful restaurant in the Ascadian Isles regionwith unique foods and features.
Inns: added anew inn, the Moldy Horker. And now you can rent a bedto sleep in several towns where you couldn't before.
 
New merchants and inns haveoriginal banners and signs realized by different artists.
 
 
Improved Inns:
Sleeping in a bed is veryimportant if you use this mod, so we decided to include in it the mod “Improved
Inns” by Taddeus, to allow you renting a bed forquite some time, without having to speak again with the publican every day.
When you talk to a publican to rent a bed you'll have 4 choices: 1 day, 5 days,
15 days, 30 days. The more time you rent a bed, the more discount you get.
 
When you enter an inn whereyou rented a room, a message tells you for how much time the room is still
yours or, if this is the case, that the renting period expired. Also, when you
load a game and you've rooms rented, a message tells you what is the last room
you rented and for how much time it will be yours.
 
Moreover, the rentingscripts really work now. With the vanilla scripts you can stay in a room rented
"for 1 day" endlessly. The room update only after you leave and enter
the cell again. Now the renting situation is updated in real time. If you're in
your room when the renting time ends, the publican will kick you out!
A room is yours until the20 o'clock of the last day of the renting period. After that time you'll have
to rent it again.
 
Since sleeping in a bed isso important, we included also 2 mods to add morerentable beds to the game world:
Beds for Rent:adds new rentable beds in Dagon Fel, Gnisis, Suran and Molag Mar
The Moldy Horker: adds a new tavern near Fort Frostmoth
 
Additionally, you can rent a bed in 3 more town where you couldn't before: Tel Branora,Tel Mora and Vos.
 
 
Portable Fire Kit and Bedroll: To cook foods when you'rein the wilds you can buy a portable campfire kit. Just drop it and you'll have
your fire ready for cooking. Each fire lasts up to 12 hours; fires set up in
exterior locations will go out if the weather turns bad (rain, storm, etc.).
You can use a campfire kit up to 12 times, then it's removed from your
inventory and you have to buy a new one. You can buy fire kits from many pawnbrokers
and general merchants.
You can't setup a campfire while you are in the vicinity of cities or in many farms; you
can't set up a campfire in water.
 
To proper rest while you'rein the wilds you can bring with you a portable bedroll. Drop it and you'll have
a comfortable place to sleep. You can buy a bedroll from many pawnbrokers and
general merchants.
You can’t sleep outside inbad weather. If you’re already sleeping and the weather turns bad (rain, storm,
etc.), you’ll wake up and you’ll have to find shelter to continue sleeping.
You can't use a bedroll inthe vicinity of cities or in many farms; you can't use a bedroll in water.
 
 
Hurting Fires: Fires now hurt you and allthe NPCs and creatures standing on them. You can choose to disable or limit
this feature in the configuration script (see here).
 
 
Sounds & Messages:
Several sounds and messageswill warn you when something important happens (you get hungry, you cook
something, you gather some water, …).
Some sounds are differentfor males and females characters.
 
 
Configuration Script
: The first time you use NoM, a configuration script will start. It will make you afew simple questions to configure NoM to best fit your game style.
 
If you want to run thescript again, you have several options:
▪ Equip a campfire kit or aportable bedroll
▪ Open the console and write “StartScript NOM_config”


3.01 read me:

You don't need to regenerate distant land. This is just a small update with no world changes.

3.03 read me:

Since this update changes some of the scripts, before replacing the old NoM esp make sure that:
-you've no hunger, thirst or sleep penalties
-you're in an exterior cell
-12 hours have passed since you last used the fire kit to create a campfire


ADDITIONAL FILES
If you use Morrowind Crafting 2.1, there's an updated compatibility patch. Replace the old patch with the new one you find in this in this package.
If you have grass in game, there's a new version of the "NoM_Grass FotG+FF.esp" file. Use it instead of the old version to regenerate the grass in the areas of Fort Frostmoth and of the Food of the Gods restaurant.

The package comes with a version of the modders' resource esp updated with the new wells. You can find it in the "Modders Pack" folder.