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RupertTCalinbob

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RupertTCalinbob

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About this mod

Introduces 23 new "Orc," or Orsimer weapons, and adds them to the random_iron_weapon list at level 5, so that skeletons may have these melee weapons at higher levels. Skeleton Archers now have varied ranged weapons, bonemold arrows and bolts, and a chance of having an Orsimer bow.

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Changelogs
What does this mod do?
Introduces 23 new "Orc," or Orsimer weapons: broadsword, dagger, shortsword, shortsword swirls, claymore, club, greataxe, halberd, katana, longsword, mace, saber, staff, spikey staff, war axe, bardiche, longbow, polearm, shortbow, spear, fine claymore, fine dagger, and fine mace. These weapons were created in Nifskope using vanilla weapons, and rextexturing them with orcish-style textures.
These Orsimer weapons have two useful attacks: a slow powerful attack that requires a full windup, and a faster quick attack that needs no backswing. Compared to their vanilla weapons, they have realistic range, higher enchantment capacity, and higher health, but they swing slower. The Orsimer dagger is the exception, it has a higher swing speed than the vanilla daggers to compensate for reduced range. All of them are heavier than their vanilla counterparts.
Skeletons after level 5 have a chance to bear these Orsimer weapons. They will be much more dangerous than before, but you can loot them for whichever weapon you seek.
At level 5 and beyond these weapons might be on skeletons, bandits, stashed away in crates, and for sale in shops that haven’t been visited yet. Iron weapons remain on the list, and will still have a chance of spawning after level 5.

Compatability
Adds new melee weapons to the random_iron_weapon list. If another mod changes this list, it is recommended to use a list merge tool.
Changes Skeleton Archers, by replacing their longbow with a new list, random_archer_weapon. The Orsimer ranged weapons are added to this list.
Needs the included meshes and icons folder loaded to data files to work.
(if updating from version 0.10 to 0.11, please note that changes were made to the name of the mod, in order to be the correct spelling of Orsimer. You may need to make the necessary changes to directories and the cfg file. For this reason, if spawning items in the console, some of the Orsimer weapons have an ID with "Orismer" instead of "Orsimer". The in-game name is correct.)

Version 0.12
Now all the Orsimer weapons have unique icons that I created.
Seven new Orsimer weapons added: fine claymore, fine dagger, fine mace, bardiche, longbow, polearm, shortbow, and spear.
Skeleton Archers, instead of always having a longbow, now have a chance of many bows with a new list random_archer_weapon. Short bow, bonemold long bow, chitin short bow, steel longbow, long bow, and steel crossbow are all possible at level 1. They also have 30 additional bonemold bolts and arrows. At level five they have a chance for an Orsimer Longbow or Shortbow.
The Orsimer Mace was retextured again to fit in with the design of the other weapons.