Get all my combat mods in one place, pre-configured to work together seamlessly. Charge attacks. Timed directional attacks. Dodge "rolls". Etc. (Every component mod is individually toggle-able and configurable via the Script Settings menu.)
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Author notes
If you upload on other sites, please link back to this original mod page.
File credits
Me! Zindel, Antsan, nuew, koala, danca, and johnnyhostile for design feedback, discussion, and support. johnnyhostile for patches.
Donation Points system
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Changelogs
Version 1.15
BowAimActivate update, to allow cleaner integration with other FOV changing mods such as johnnyhostile's sprint mod.
SneakJumpDodge update, to fix jump buff to debuff properly on load if you saved during buff state.
Version 1.14
LoseMoreHealth update, to remove errant debug message that was spamming the lua console.
Version 1.13
LoseMoreHealth update, such that you can disable extra hurt during healing while resting so you can get a full night's sleep.
SneakJumpDodge update, to remove extra duplicate cost if you leave sneak early. And to add a very short duration jump buff if you crouch for long enough.
Version 1.12
SneakStepDrain update, such that your buff / debuff state depends on if you are running, walking, standing, sneaking, etc.
SneakJumpDodge update, such that the fatigue cost is only applied once, hopefully preventing the mod from decimating your fatigue.
Version 1.11
SneakStepDrain update, such that you can disable debuffs.
TimedDirAttack and WeightyChargeAttack updates, such that the mods do not run if UI is open.
Version 1.10
WeightyChargeAttack/Parry & TimedDirAttacks: Replaced endurance balancing with willpower balancing to maintain fatigue balance, for compatibility with stat-based health mods.
SneakBowAim: Sneak req removed. Renamed to BowAimActivate. New optional marksman-based fatigue drain for while zoom effect is active.
Version 1.9
Sneak Jump Dodge update, such that exiting sneak early removes the buff.
Sneak Step Drain update, such that sneak only updates with whole integers and resets to the proper value.
Sol Bodz Stat Shaders update, where having 0 max of a given stat no longer turns your screen black.
Version 1.8
SneakStepDrain update, adding repositionable charge bar UI element, rebalancing drain rate, and adjusting and expanding settings.
Version 1.7
Incorporated SolSneakStepDrain, where staying still while sneaking charges up a sneak buff, and moving drains it, based on the weight of your gear and your mobility skills.
Fixed minor bug with axe skill modifier removal in Weighty Charge Attack.
Added athletics and acrobatics buffs / debuffs to speed buffs / debuffs, but halved values of each, in StaffSpellBuffs,WeightyChargeAttacks/Parry, and TimedDirAttacks.
Adjusted weapon multipliers for Sneak Attack Buff to be a little less aggressive. They now range from 1x to 2x instead of 1x to 2.5x.
Version 1.6
Incorporated SolBodzStatShaders, which uses different shader effects to signify low health, magicka, and fatigue.
Fixed bug with Weighty Charge Attack / Parry, where loading may not properly reset stat modifications.
Updated stat modification logic in Staff Spell Buff, Jump Air Dash, Sneak Attack Buff, Sneak Jump Dodge, Swim Boost Drain, and Timed Directional Attacks.
Version 1.5
Reworked stat modifier / damage logic in Weighty Charge Attack / Parry to hopefully prevent permanent incorrect stat modification from occurring.
Version 1.4
Added fatigue cost and setting to weighty charge attack / parry, sneak bow aim, and sneak attack buff.
Implemented Esker's strength scaling equation, swim logic, better bow aim controls, and thrown weapon logic, to various of these mods.
Version 1.3
Incorporated sneak attack buff.
Added difficulty settings to ModDiffResetStats, formerly known as DebugResetStats.
Version 1.2
Incorporated sneak bow aim.
Bugfixed Weighty Charge Attack / Parry.
Version 1.1
Incorporated SwimBoostDrain and JumpAirDodge.
Reworked filestructure to ease modpack maintenance.
Updated ChargeAttackParry and WeightyChargeAttack.
Version 1.0
Initial release.
Solthas' Combat Modpack!
Deepen your combat and movement experience with rewarding and punishing stat changes depending on how you're moving when you start your attack, how long you charge it, how you're moving when you release it, and how long you wait before your next attack. Use staves as a spellcaster. Prep stealth attacks as an assassin. Save up your fatigue, and dodge enemy attacks, because they'll hit you harder, and healing is weaker. Use air dashes and swim boosts to improve how you get around the world, but watch your fatigue! Running out at the wrong time can be very painful.
[Recommendations] For more in depth information on any component mods, please visit their individual pages.
[Requirements] OpenMW 0.48+. Certain modules are better on OpenMW 0.49+.
[Description] This is the final compilation of my input-based stat modifier combat mods for OpenMW 0.48+ Lua. It is what I have been working towards this entire time. Make combat more strategic, by getting buffs depending on what directional attacks you use, how you time your attacks, how long you charge your attacks, and how you are moving when you release them. Dodge "rolls"! Staves for spellcasters! Extra heavy super charged sneak attacks, extra strong for stealth-specialist weapon users.
Every component is individually balanced by tradeoffs, but if you use them right you will be much stronger. So combat as a whole is balanced by "Lose More Health". +100 difficulty too easy for you? Now you can lose more health! Everything too easy for you? Permanently reduce all of your stats by 20%!
Every component mod is individually fully configurable and toggleable. Set them up so that they feel balanced and impactful for you. Decide whether marksman should count for the combat mods or not. I have it default to allow for heavy draw (weighty charge parry), but not directional attacks.
[Credits] Me! Zindel, Antsan, nuew, koala, danca, and johnnyhostile for design feedback, discussion, and support.