About this mod
Summoned golden saints always look stylish, as they use a long sword and a shield made of the same material (glass, ebony or daedric)
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paralyzing enchantment. They also always get a shield, which can be made from almost any material in the game. This is not
particularly critical, since the creatures in the game do not have armor. And they die faster than the shield runs out of
durability. However, the shield is not always used, since the list of random weapons includes staves, spears, halberds and
claymores.
A level 20 golden saint with a glass staff looks and fights poorly, but the enchanted glass dagger and iron shield set
isn't much better. There is a chance to get a Daedric Katana and a Tower Shield, but it is not high.
Summoned Golden Saints now always use a longsword and shield of the same material (glass, ebony, or daedric). The material
of the weapon is chosen randomly with the same probability. There are no enchanted options, but this is fully compensated by
the lack of a chance of obtaining a spear or staff.
Upon death, the weapon is now also recalled to Oblivion, it cannot be taken away even if the MCP is not installed. A small
script is used to change weapons, it consumes few resources and does not cause problems.
Compatibility:
Only Morrowind.esm required. The plugin is clean.
This mod works on vanilla engine, including MGEXE (MWSE is not required) or OpenMW (recommended).