These are the textures and normal maps extracted from the PBR mod. They are simply the best and most underappreciated Telvanni textures out there! Give HasphatAntobolis some praise, I merely repackaged them and uploaded them here (with permission).
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
I don't own these textures. Contact HasphatAntobolis if you would like to use them somewhere.
File credits
HasphatAntobolis for his textures
Donation Points system
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These are the Telvanni textures and normal maps extracted from Hasphat's PBR mod. They are simply the best and most underappreciated Telvanni textures out there! Give HasphatAntobolis some praise, I merely repackaged them and uploaded them here (with permission).
If you want to give these mushrooms a "wet" look use the Credits Hasphats Bump Crystal Hybrid texture option
Credits Hasphats HQ Telvanni Textures: - These are HasphatAntobolis' textures from Normal Map PBR
Credits Hasphats Bump Crystal Hybrid textures: -HasphatAntobolis' textures -SenebAnkh-Nelldrak Better Telvanni Crystal -Biont / Kanalhuhn Telvanni Bump Maps (primarily for the meshes and the "moist effect" + glowmaps)