About this mod
Allows Endurance from The Lady Birthsign to affect health on lvl up as in vanilla; brings back old OpenMW behavior where Attributes from Birthsigns are permanent buffs, so you can go over 100. Also works in Vanilla.
- Requirements
- Permissions and credits
- Changelogs
For OpenMW Users: 0.48+ is required.
Will also replicate old OpenMW behavior in vanilla. (See Below.)
DLC: Tribunal, Bloodmoon.
0.48 just came out for OpenMW, and now the Endurance buff from The Lady Birthsign affects health increase on level up! Yay! ...but now you can't go over 125 in an attribute from Birthsigns. Thankfully, the patch notes provide a way to fix it, so I did. Now the Endurance +25 effect from The Lady adds to your base stat as it does in vanilla, and the +25 Personality part acts like a separate, constant buff!
What my mod does:
The Endurance buff from The Lady birthsign (Lady's Grace) adds directly to your base stat as it does in vanilla Morrowind and vanilla OpenMW 0.48. That part hasn't changed.
The Personality buff from The Lady (Lady's Favor), the Speed buff from The Steed (Charioteer), and the Agility buff from The Lover (Mooncalf) all now act as a constant effect buff to your character. They cannot be dispelled, and they cannot be removed by damage/restore attribute spells. On a technical level, they are considered curses. Now you can level up as normal, and get an attribute above 100!
The mod also works in vanilla, if you use that (such as for MWSE or RTX Remix).
What my mod doesn't:
It doesn't affect the non-attribute birthsigns, and only affects the "spells" (effects) themselves with no bearing on the actual birthsigns. It doesn't affect any modded birthsigns either. If you want this for modded birthsigns, ask the mod creator. So The Apprentice is untouched, as are any spells or powers, since they aren't attributes.
Current Bugs:
Curses do not currently show their effects when selecting a birthsign, but they do work. This is out of my control, and probably an engine level bug. I've reported it, will remove when it gets fixed by OpenMW.
In vanilla, the attribute will not show up in your spell menu's active effects, but will show up in the bottom right corner (with your other active effects next to the minimap). This bug does not occur in OpenMW.
The set(attribute) command does not appear to respect the extra points from your birthsign (from the curse effects, EG the Steed), which is likely a bug and might break some modded quests/scripts.
I don't know how it will affect using the Bittercup.
Untested Situations:
When Fortify Attribute effect is taken and then your stat is damaged or drained.
Using the Bittercup.
Let me know if the mod breaks here, or you can just report it to OpenMW directly.