About this mod
This mod adds five new travel points, one for each of these Imperial towns: Ebonheart, Caldera, Pelagiad, Seyda Neen, and Gnisis. Dagon Fel and Solstheim are excluded due to it being on and island.
The travel is possible through guar-drawn carts, and each of the carts are set just outside of their respective settlements.
- Requirements
- Permissions and credits
- Changelogs
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by AbbaddoN33
Description:
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"This mod adds five new travel points, one for each of these Imperial towns: Ebonheart, Caldera, Pelagiad, Seyda Neen, and Gnisis. Dagon Fel and Solstheim are excluded due to it being on and island.
The travel is possible through guar-drawn carts, and each of the carts are set just outside of their respective settlements". ( Original description )
I've fixed some bugs, I changed the race of the coachmen to imperial; add some restrictions for experimentation ( and to make it less advantageous ), such as making it impossible to travel when the guar dies, or the weather is bad. The guar, in case of death, regenerates after 3 days. When the weather is bad, the coachman goes home, returning when the weather improves.
*Optional download v1.1b: Coachmen only give service from 6 am to 9 pm. (If you don't already have it, first download Main version 1.1)
I also experimented a bit with ai voices, and added three spoken lines to the coachmen.
* Tested in OpenMW and Morrowind vanilla
* Compatible with BCOM
Background:
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Looking for a mod that would allow me to travel to Pelagiad and Caldera, I found the mod "Imperial Cart Travel", by Enzo Dragon, but I found some bugs and I didn't find it immersive that the coachmen were Dunmers, the cars being imperial.
Version History:
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v1.1b - Totally optional download. I added a time check, coachmen only give service from 6 am to 9 pm. After all, they need rest too, right? Improve the scripts a bit. I only did it to experiment. (If you don't already have it, first download Main version 1.1)
v1.1 - Correction of a bug presented in Morrowind vanilla. (Thanks to SilvanisUE for reporting it and checking BCOM compatibility)
Correction of a spelling error in a dialogue. (Thanks to korootz)
Conversion of voice audios for correct playback in vanilla Morrowind.
v1.0 - Original release.
Credits:
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Bethesda: For Morrowind and other great games.
Original idea and cart model: "Imperial Cart Travel", by Enzo Dragon.
AI voice: Speechify My Voice