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ButchAmy

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ButchAmy

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Various small mods, replacers, or compatibility patches that don't warrant a separate page of their own.

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Ebony Rewards for Vassir-Didanat
Based off of similar changes in There Can Be Only One and One of a Kind, this mod makes it so that Dram Bero will offer you Ebony weapons as a reward for the Vassir-Didanat quest instead of Daedric weapons. I've separated this feature as I don't like all of the features of those mods, and wanted this one in particular as a standalone plugin. As a quest that does not require you to defeat any enemies or overcome any other obstacles, it's a particularly meta-gamey source of a Daedric weapon; getting an Ebony weapon as a reward for finding an Ebony mine also makes thematic sense.

Another reason to make this into a separate plugin is the optional Tamriel_Data integration - this version obviously requires you to have Tamriel_Data installed. In the base game version, the replacement weapons don't always match up - for example, there is no Ebony Battle Axe, so the Daedric Battle Axe is instead replaced by an Ebony War Axe. In the Tamriel_Data version, using the expanded weapon set, each reward is now of the "correct" type, including an Ebony Longbow and Ebony Wakizashi. In the OAAB_Data version, only the Ebony Longbow is of the "correct" type. In the combined version, the OAAB Longbow is used instead of the Tamriel_Data longbow. (I personally like having OAAB versions of equipment on Vvardenfell and T_D versions on the Mainland.)

Ebony Rewards for Vassir-Didanat Changelog:
  • 1.1: Fixed spelling error in the Core version. Added an OAAB version and a combined version.

Some of a Kind - There Can Be Several
My own take on the ideas of Mort's "One of a Kind" and Necrolesian's "There Can Be Only One". It takes a less strict approach to increasing the rarity of Daedric items, focusing mostly on getting rid of placements that were too accessible, reducing the number of Daedric items encountered *in a single location*, and restricting Daedric weapons to only the highest-ranking NPCs. Functionally this achieves almost the same level of rarity as the two original mods, though a few armor and weapon pieces still have an extra instance.

This also has Tamriel_Data and OAAB_Data versions, which include my versions of Ebony Rewards for Vassir-Didanat, as well as using weapons from those resources in some cases.

Glowing Dragonflies for BCSounds
A simple replacer that adds glowmaps to the dragonflies added by Bethesda's official Bitter Coast Sounds plugin. I personally recommend using the version from Unofficial Morrowind Official Plugins Patched, but it should work with any version of the plugin. I made this because I prefer to use all the official plugins anyway, so for me it's kind of like a lightweight, "vanilla-friendlier" alternative to mods like Glowbugs and Fireflies.

Simple Harvest Requirements
Another personal mod, based partially on Muck Harvest and Miner's Pick Requirement for Ore Mining. This requires you to have a muck shovel or pickaxe to harvest muckspunge or raw ore respectively, using the exact same scripting method used for Bloodmoon's ancient pickaxe requirements. No additional features whatsoever. The optional Tamriel_Data version, which requires you to have Tamriel_Data installed (I hope that part is obvious by now), also extends the same functionality to all raw ore containers added by that mod.

Simple Harvest Requirements Changelog:
  • 1.2 (planned): Added OAAB_Data support.
  • 1.1: Added the script to Diamond containers, and renamed them to Raw Diamond for consistency.

Tamriel_Data Armor Integration Lite
Selective integration of particular Tamriel_Data armor sets, (loosely) based on the way Quorn Resource Integration and Community Equipment Integration do it. Specifically, this only implements the Tamriel_Data sets that were also implemented by those two mods; Colovian Fur, Dreugh, Imperial Chain, Imperial Newtscale, Imperial Studded, Nordic Iron, and Nordic Trollbone. The Chitin version also integrates the Light Pauldrons and Open Helmet from Tamriel_Data; I made this optional because these don't quite "complete" sets the same way.

The base version only requires Tamriel_Data itself; use either the Chitin or No Chitin plugin, not both. The "RV's Revisions" version requires the assets (not the plugins) from Complete and Revised Imperial Studded Leather Armor and Complete and revised Nordic Iron Armor, and implements the few body part and icon changes necessary to replace Tamriel_Data's version of these sets with RuffinVangarr's revised versions. Also included is an addon for Tooltips Complete covering the newly integrated items.

Tamriel_Data Armor Integration Changelog:
  • 1.2 (planned): Adjusted changes to the armor of Imperial Guards to keep their appearance closer to vanilla.
  • 1.1: Removed some of the changes to containers and NPCs from the chitin versions for increased compatibility.

Forgotten Legend Filepath Fix
A small patch for The Forgotten Legend - A Helm of Tohan Overhaul which gives the titular helm back its unique mesh and icon path. While by default these are identical to Tribunal's adamantium helm, this enables the use of replacers that give the Helm of Tohan a unique appearance.

Grurn the Lich Sounds for Siege at Firemoth Naturalized
Essentially a recreation of PikachunoTM's "Grurn the Lich Sounds" from their UMOPP Misc Mods and AddOns, remade to work with their Siege at Firemoth Naturalized instead.