About this mod
A new playable race, Aureals (inspired by the Golden Saints that were featured in TESIV ala the Shivering Isles expansion), two new types of Golden Saints enemies (Captain and Archer), new weapons and a replacer for the vanilla Golden Saint, inspired by Oblivion.
- Requirements
- Permissions and credits
From the original read me:
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The Elder Scrolls III
MORROWIND:
Westly Presents Aureals
(Oblivion Inspired Goldem Saints)
v1.1
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Changing the Face of an Existing Character
5. Credits & Usage
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INSTALLING THE PLUGIN
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Manual Installation:
This mod is packaged/archived with 7zip. Should one desire to use
this mod, an archive programme such as 7zip, Winrar, Winace, or
Zip Genious should be used to extract/open the information/files herein.
(Although, if you are reading this, then you already know how to do
extract from archived files, so good for you ).
Once extracted/opened, just drag and drop the Data Files Folder onto the Morrowind
folder in your C:\Program Files\Bethesda Softworks directory and
they will go where they are meant to go (except the readme and Extras
Folder). All the files are placed inside folders as marked (become familiar
with manual installations, your game will thank you for it). You will then
be prompted to overwrite. Click yes/ok and the files should now be
properly installed.
Files included in this archive:
Data Files
-Textures Folder
-Meshes Folder
-Icons Folder
-Westly Presents_Aureals.esp
Extras Folder
Westly Presents Aureals README (which you are reading
right now)
The Extras Folder:
Inside the Extras folder there are two subfolders containing the mesh
files for Underwear and Nude options (the mod installs the Underwear meshes
as the default, but are included in the extras folder as back up; just
in case). To install these, simply open the appropriate subfolder in the
archive (nude or underwear) 'til you see the "Meshes" folder (if the folder
is named "GS2", then you have gone too far ). Now select the "Meshes"
folder and press Ctrl+C to copy the file. Then open your Morrowind directory
to C:\Program Files\Bethesda Softworks\Data Files. Now press Ctrl+V to paste
the previously copied "Meshes" folder into the Data Files folder (you will
be prompted to overwrite, so click yes and the race will now use the body
style of your choice ).
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PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box
next to the Westly Presents_Aureals.esp file
This plugin adds:
A new playable race, Aureals (inspired by the Golden Saints that
were featured in TESIV ala the Shivering Isles expansion)
8 male Golden Saint Head
10 female Golden Saint Head
Male and Female Vampire heads
A variety of hairs for both sexes
Race Description:
The Golden Saints are the daedric spawn of Sheogorath and
are feared for their abilities in combat. By the hand of
Sheogorath they are blessed with strong resistances to
weapons, the elements, and magika.
Stats (Male and Female)
STR-45/50
INT-35/30
WIL-40
AGI-40
SPD-30/40
END-50/40
PER-30
LUC-40
Skill Bonus-
Longblade-10
Heavy Armour-5
Medium Armour-10
Athletics-5
Block-5
Blunt Weapon-5
Destruction-5
Abilities-
Sheogorath's Hand:
Resist Normal Weapons- 5%
Resist Frost, Fire, Shock- 45%
Fortify Maximum Magika- 2pts
Fortify Attack- 2pts
In addition to the race, there is a mesh replacer for the "standard" Golden Saint.
This is located in the "r" subfolder in the "Meshes" folder (and does not make
use of this plugin to actually replace the Golden Saint creature model; AKA
a "Pluginless" creature replacer).
As far as what the plugin does by way of the "Creature Saints"
-Adds a new Leveled list to the Golden Saint creatures so that they
drop parts of the new armours added by this mod (so no shopping, here;
gotta hunt down those Saints if you want the armour)
-Adds a specific/unique creature model for the Golden Saint "Staada";
Staada will now also drop specialised Aureal gear (a sword, shield,
and "Wig/Crowns" in 4 colours).
NOTE: A male Saint creature mesh is also included with this mod, but
is not used in-game at this time (will be added to an update a bit later
on once I have cobbled the rest of the "Aureal Weapons", which will
be exclusive item drops for male Saints alone :) .
Enjoy!
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Save Games
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This plugin will not invalidate your old saved games. If you save
your game while this plugin is loaded, you may encounter error messages
when you reload the saved game without the plugin. But you will be
able to continue on with the original game.
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Changing the Face of an Existing Character
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To change the face/race of your existing character without starting a new game,
open the console and type "enableracemenu". Choose your new face and hair.
Changing your race will cause temporary problems that should resolve
themselves when you reload. Always save your game first in case of
unpredictable errors and save afterwards in a new file.
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Notes/Issues/Bugs
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-Much of the armour and many of the hairs make use of alpha channels
to define their shape (by use of tranparency). In some instances, when
another mesh that makes use of transparencies (say a waterfall mesh)
overlaps the meshes that use alphas in this mod, there might be a chance
that the hair/armour might temporarily dissappear ( this also applies
when casting spells such as Chameleon or Invisibility). This is a known
issue, and is not specific to this mod (but in all mods that make use of
alpha channeled meshes [also, in any alpha channeled "stock" mesh too]).
-Some of the longer hairstyles will clip with the body during certain
animations. Without skinning/physiquing/weight-painting
this is unaviodable, but worth the minor clip here and there for
the character of your choice :D .
-Not all of the hair meshes will fit exactly with every head mesh.
However, the variety is large, so there will certainly be a style
included that will work with most of the head meshes (Just Sayin')
-To achieve the "shine" effect of the armour, specific detail maps were
used (where the lighter parts of the detail map "glow" and the
darker parts of the detail map "recede"). This allows the armour
to gleam (even slightly in the dark)
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Credits & Usage
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Original face models by Rhedd, Robert, and Banic (in some instances,
altered further by Westly).
Original Hair meshes by Ren and IDKRR
Short/Fade Hair mesh by Mylochka (converted by Sonya)
BB v2.2 mesh by Psychodog Studios
Armor Meshes by Nioliv
Armor Boot Mesh by Silaria
Crown/Headband Mesh by Banic
Helm Mesh by Psymoniser (altered by Westly, added Golden Saint Wings and Face plate)
All Textures by Westly
A HUGE thank you to Psymoniser (who adapted these to the GS biped
before I finally learned how to do it myself; without his help, it
would have never clicked in my head as to the "how" of it all).
Thank you NifTools for NifSkope
Thank you to the community for the continuing support.
Thank you to AlienSlof for initally pointing me down the
right paths when I first began making mods.
Questions comment?
I hang around Planet Elder Scrolls and Bethesda Games Studio Forums
with my given id "Westly" (Wesadam at PES). Seek me out at these forums.
Please PM if you have any questions.
For Permissions/Usage, please contact me at the forums above (for
more important information)
---Changelog---
v1.0-
(initial release)
v1.1-
-Applied LizTail's Fixed BB models to the race to minimize the "Clawed"
look that the original BB had when combined with the base Biped animations
-Added 2 new creatures (Golden Saint Captain & Golden Saint Archer). Both
are in new leveled lists so that they can be found in the Sheogorad region and
in the various Shrines devoted to Sheogorath (encountered from player level
10-17). Also, where there was a single Saint placed originally in game, one
will encounter Archers and Captains there as well (at the player levels
stated previously).
-Added various new Aureal weapons to the new Golden Saint creature drops/loot
Most weapons will be dropped by Captains, save for Bows and arrows which will
be dropped by Archers,
-Added a new set of armour, "Aureal Captain Armour"; various pieces will be
dropped by the new Golden Saint Captain creature