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Kildozery

Uploaded by

Kildozery

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About this mod

Lore Accurate Artifacts changes a number of Morrowind's artifacts to better reflect their descriptions contained within Tamrielic Lore.

Requirements
Permissions and credits



Lore Accurate Artifacts
 does the following:

  • Amends the enchantments on certain items to better reflect the lore documented in Tamrielic Lore.
  • Adds missing functionality (via MWScript) to have items better match these lore descriptions.


Items Affected:
Staff of Magnus: "When used, it absorbs an enemy's health and mystical energy. In time, the Staff will abandon the mage who wields it before he becomes too powerful and upsets the mystical balance it is sworn to protect."
Changes made: 
Spoiler:  
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Amended the enchantment to better reflect its lore description. Added functionality whereby the staff will abandon the player if they become too powerful. There's a few warnings if you start to approach this level. The threshold is:
Spoiler:  
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Level 30 with 100 in Intelligence and Willpower.


Warlock's Ring: "It is best known for its ability to reflect spells cast at its wearer and to improve his or her speed and to restore health."
Changes made: 
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Added restore health effect to the enchantment and buffed the other effects somewhat.


Lord's Mail:"It grants the wearer power to absorb health, resist the effects of spells, and cure oneself of poison when used."
Changes made: 
Spoiler:  
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Added absorb health enchantment to better match lore. 


Dragonbone Mail: "The properties of the Cuirass allow the wearer to completely resist fire, and to damage an enemy with a blast of fire." 
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Added a Fire Shield effect to damage enemies to more closely match the lore.


Masque of Clavicus Vile: "The bearer of the Masque is more likely to get a positive response from the people of Tamriel. The higher his personality, the larger the bonus."
Changes made: 
Spoiler:  
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Added functionality where the player's base Personality directly relates to the strength of the enchantment. Please note - Due to being scripted in mwscript the helm has a slight touch of jank to it. When equipping the helm it'll instantly substitute in and equip the correct version for the PC's Personality stat. Everything gameplay wise functions perfectly.


Scourge: "The weapon has the ability to summon creatures from Oblivion"
Changes made: 
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Changed the enchantment to remove the Dremora (are Dremora truly creatures?), and made it instead summon two scamps and a clanfear.


Volendrung: "It has the ability to grant health to its wielder, but it is best known for the paralyzing and strength leeching effects it has when cast at an enemy."
Changes made: 
Spoiler:  
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Added an enchantment to match this description.


Mehrune's Razor: "This mythical artifact is capable of slaying any creature instantly."
Changes made: 
Spoiler:  
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Added functionality that grants a small chance of instantly killing the target, similar to Oblivion.



What this mod doesn't do:
  • Add any new artifacts or change how you come across them. (all item names are the same so should be very compatible)

Compatibility:
  • Compatible with MGEXE and OpenMW.
  • Compatible with everything that doesn't change the stats to these items. Load this after any other mod that might also touch them. 

Credits: 
  • MWScript for Mehrunes' Razor and Masque of Clavicus Vile - Eldax (special thanks to Eldax for his help, I wouldn't have been able to get those scripts working by myself!)