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GregorianGangsta

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GregorianGangsta

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About this mod

Balmora Rooftop Apartments by WulfShaman, now working for Nwahs and Mushrooms Team's Balmora

Requirements
Permissions and credits
Are you like me? Do you need some "Verticality" as Dark Elf Guy likes to put it.
Well I do like my Balmora to be at least a little taller. Which is why I've always loved
Balmora Rooftop Apartments by WulfShaman, and have been using it for a very long time.
  I've recently gotten a new PC so it was time for me to mod Morrowind from scratch again.
I decided this time to try out Balmora by Nwahs and Mushrooms Team. Naturally I fell in love with it, with of course my only
complaint being that..the town is simply too FLAT! I cannot live without WulfShaman's Apartments..maybe they will just work..
Sadly they did not just work. It needed modifying. Thus, I spent the day tweaking everything so it would all work and here we are!


Installation
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You will need Balmora by Nwahs and Mushrooms Team.
You will not need Balmora Rooftop Apartments, do not install it.
But, if you like this mod then you should give both of the original mods endorsements.

Simply extract and drop everything into your Data Files folder. Overwrite the original Balmora.esp



Patch Notes
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 - The South Wall Apartments have been moved up a level and the hill there has been modified to compensate. I'm not sure how anyone would normally get in here without having to go around town to hike up this hill, but I'm sure adventurers don't care all that much. If someone wants to create a proper pathway, go right ahead. :>

- Because Menus Marian's shop has been moved down a level, this created two instances of the shop. So I duplicated the South Wall Apartments and removed the vines and added a window to make it make sense in this area. I also moved the window to properly align to the interior cell.

- Since Menus Marian is lower now, I've removed his window. Since it doesn't make sense for him to have one now. In fact, I would want to rearrange this whole room to make sense with the exterior cell in mind. His door has been moved a tad since you could peek through the wall there.

- Ivrohasea Drellnim's House has been properly aligned. And the stuff that was on the roof there is now gone.

- Since Vori's House was moved, the trap door to the upper level now exists in Karlirah's House, since it lays right above her house.

- The Lucky Lockup's Storeroom no longer has an extra Creeper. It never made sense to me as to why this unique NPC now has a clone.
Instead I have simply renamed the extra Creeper into Scamp. Now the Orc will call it a "baby scamp" instead of a "baby Creeper".
Though one could make the argument that this particular Orc is just ignorant on Daedra and thought they were called Creepers after having met his friends in Caldera. While that is funny, I just don't think anyone in Tamriel could be that ignorant to Daedra. But that's just me.

- The Alchemist's Loft has been locked in the interior and exterior cell to a higher degree. It's now level 64. I felt it was too easy to abuse at only a level 5 lock.

- Milie's Fine Clothier is using the exterior cell for the upper area instead of the interior cell, and her balcony door has been properly aligned.

- The Fighter's Guild Attic exterior stairs and railings have been aligned.

- Armorer's Rooftop Apartments has been lined up properly, though it is Hlaalu territory and not Telvanni..there doesn't seem to be a natural way up there..oh well.

- That goes for Amara's House as well, it is properly aligned now but, as to how she gets in there? I mean, idk she's a Khajiit. I'm sure it's fine.


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That's Everything! :3
Thank You all so much! <3