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Under the following terms: Attribution - You must give appropriate credit. Non-Commercial - You may not use the material for commercial purposes (i.e. no payment of monetary compensation as a condition for the download).
If author(s) is/are not able to be contacted through a reasonable effort, Then you are free to copy and redistribute the material for use in The Elder Scrolls III: Morrowind
File credits
domasx2 - elevator sound effect
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Changelogs
Version 1.1.1
Removed debug messages
Version 1.1.0
Disease dialogue should no longer interfere with crime dialogue
Guards, etc. have slightly clearer dialogue (in that they cannot receive the disease)
Prupius has a response for the Pelagiad topic
Broadened Ygfa's greeting so it appears further along in the quest
Delphiara is no longer marked as Essential
Added disease dialogue to more guar
Prupius drops his notes on the ground when you convince him to leave
Delphiara no longer has Rockjoint and Five diseased rats topics available until you start her quest
Delphiara has a little new dialogue if you already have Corprus and the cure
Delphiara's rats now respawn in case you killed them
Fixed some typos
Fixed bug where player sometimes teleports to location of scales when loading the game in OpenMW
Disease spreading dialogue is now restricted to Pelagiad for compatibility
ForceGreet removed to make quest start more voluntary
Added Skyrim Style Quest Notifications (MWSE and OpenMW support)
Made elevator sound effect louder
Added custom banners to the tower interior
Added buttons at top and bottom of elevator to recall elevator
Improved scales sound script
Updated rats script so the sacks get placed on the ground
Made the scales return you to the upper chamber after you have completed Delphiara's quest
Improves directions to Prupius after he's moved to Murberius' house
Fixed bug where sometimes selecting a choice could cause issues with the dialogue window
Version 1.0.0
Initial release
A disease of an unusual nature has come to Pelagiad. Will you come to the aid of the townsfolk or let them dance until they drop? One Prupius Danulus appears to be the origin of this popular plague. But does the actual source of the disease run deeper than a man trying to cough his way to fame?
Features:
Writing by AFFA aka Douglas Goodall
Save Pelagiad from an inexplicably popular disease
Explore the surreal realm of The Eidolon of Purity
Stuff diseased rats into sacks for an impatient witch
Come into possession of a home that's so far out, it's in Oblivion!
Obtain the ability to go to and from Oblivion at will.
Collect 5 uniquely framed paintings
Over 75 new meshes and animations
Custom music track for The Eidolon cells
Potions of Disease?
Playing the mod: To start the quest, talk to Prupius Danulus in Pelagiad.
Requirements: This mod requires that you use either the latest MWSE version or OpenMW Dev build (0.49) or later.
This mod also uses both OAAB_Data 2.3.1 or later and Tamriel_Data 10.1 or later.
Compatibility: This mod is compatible with both OpenMW and MGE XE with MWSE.