About this mod
Adds companion-friendly walkways to Bamz-Amschend; so you can finally bring Calvus Horatius with you and not worry about losing him in there forever. Also adds furniture and clutter to make the ruins feel like there used to be Dwemer living here.
- Requirements
- Permissions and credits
Bamz-Amschend is incredibly empty and I wanted to make it feel like there used to be life here.
I went through each room and gave them each a theme and built it to feel like Dwemer actually lived here.
Note: Does not modify the Daedric shrine of Norenen-dur. (But I did have to move the door marker, which unfortunately counts as touching the cell.)
(Spoilers?)
You can use these console commands to skip to the quests: (Note this will break your quest progress. Only do this for testing.)
- Journal TR_MazedBand 100 ;Prepares the trigger to open the path to Bamz-Amschend.
- Wait 24 hours. Then talk to any Mournhold NPC to trigger the path opening. (But not the ladder appearing)
- coc, "Mournhold, Plaza Brindisi Dorom" ;Fight the monsters
- Journal TR_Bamz 15 ;Summons the ladder that you can use to go down to Bamz-Amschend.
or
You can teleport to the starting cell by using the console command:
coc "Bamz-Amschend, Hearthfire Hall"
Note you might not be placed in the correct starting position.
I edited the following cells:
1. Hearthfire Hall:Has been modified to be a dining hall (that got smashed).
2. Passage of Whispers: Has been modified to be a garden (that has overgrown).
3. Hall of Wails:Has been modified to be an embassy to Old Mournhold. (Does not actually let you go to Old Mournhold.)
4. Radac’s Forge:Has been modified to look more like a forge. Added more robots. Adds a secondary/secret path to Passage of the Walker.
5. Passage of the Walker: Has been modified to be flooded with water.
6. King’s Walk:Has been modified to be a courtroom.
7. Skybreak Gallery:Added some pipes to widen the bridge. Added a few statues.
8. Hall of Winds:Has been modified to be the sleeping quarters.
Adds a few items scattered throughout the ruins: (Happy hunting!)
- Radac’s Hammer:Enchanted to fortify smithing.
- Rusted Sword:Enchanted to disintegrate armor.
- Rusted Sword:Enchanted to disintegrate weapons.
- Shield of Light:Enchanted to cast light.
- Bracer of Levitation on target
- Bracer of Dispell on target
- Waterbreathing helm
- Spell Absorbing Greaves
Adds a NPC steam centurion that offers the repair service at Radac’s forge.