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Changelogs
Version 1.4
Fixed every door marker that was broken from the 1.3 move
The island is now repositioned based on data from the Morrowind Modmapper and should be compatible with just about everything
Dialogue and Journal entries changed to reflect the new position of the island
Version 1.1
Moved island northeast for compatibility with TOTSP
Fixed journal discrepancy
Fixed Vasht fire test bug
Embark on a journey to the cursed isle of Baal Duun in a quest to uncover the secrets hidden within the depths of a mythical daedric island. On the road between Gnisis and Ald Velothi, you may run into a naive yet intrepid archeologist who is in possession of a mysterious key. Will you assist him in discovering what it unlocks?
Features: -A new landmass - A quest designed by the renowned Melchior Dhark -Expansive dungeons designed by Seelof and myself -The possibility of unlocking a new travel network
Credits: Melchior Dhark for the questing and scripting Seelof for making some of the dungeons featured in this mod Dimnussens for a model OAAB Data and TR Data teams for all of the useful assets Morrowind Modding Community for the invaluable support. Myself for the exterior landscape and all of the remaining interiors