About this mod
OPENMW Mod. A complete Overhaul of the Character Generation Process, adding a ton of new ways to experience the game. Including challenge runs or just having fun making an overpowered build.
- Permissions and credits
This mod starts off with asking you questions based on how you want to play the game. The mod itself adds Overhauls to Health, Magicka, Fatigue, with complex formulas to make progression feel like a true RPG. The health overhaul makes the game more natural and doesn't hinder someone to min-max their Endurance gain for Health. You can select whether or not you want to have increased Health or Fatigue, and even adds a Cap system to stop the player from becoming too overpowered with Enchant and Alchemy. Increasing the Cap based on Level and status of being a Vampire or Werewolf. The next stage of the Mod is all about your specific class and playstyle. Keep in mind; both of these are optional.
Choosing your class is now more viable as I have made each class have 1-2 types of Armor types, Weapon or damage dealing skills, Open Lock Skills, and even Money Generation Skills. The classes are now more fleshed out and I have edited the Attributes for certain skills allowing the player to level more skills and attributes more spreadout so for example Endurance has more skills associated making it easier to level Endurance as a Attribute, Same with Luck. The classes available to NPC's are now available to the player and have been altered to make more sense, allowing for viable builds not possible before. All classes have also been given Descriptions just like the Base Game Classes. Two new classes are Re-added into Morrowind From Daggerfall. "Burglar and Ranger".
Leveling has also been adjusted to have a more complex formula. You will now need 20 Points from your Major and Minor Skills to Level-Up. You will get around the same levels with this mod keep in mind. Misc Skills now take absurdly long to level meaning you will have to train to have a viable Jack of All Trades character. Major Skills level your Attributes and count more toward your level-up than a Minor Skill does. Meaning you will want to focus on making your character who it was intended to be. In Vanilla Morrowind, you were less inclined to level certain skills so you could min-max your character, since their is now a optional derived attribute script, you no longer need to do this.
After choosing a class you will be required to select a "Job Class". Normally, you would select the class you picked during the Chargen sequence, but if you want to go a different route, that is fine too. This will generate items and spells, or even faction changes based on the job class selected. This also will add certain advantages or Disadvantages to your character depending on what class was selected. If you wish to create your own Job Class, then skip to the end of that menu and select Custom Class. You will be given questions with a point based system allowing you to select Quirks about your character that make them unique. This is almost identical to Daggerfall, but adds a ton more features than just Weaknesses and Strengths. Ever wanted to play the game as a character the size of a book? Now you can. Ever wanted to know how hard the game is when you cant use any magic at all? Or perhaps you can never Jump? These things are now possible to restrict yourself with.
After selecting your Job class, you will be given another option to answer background questions, or enable skill and attribute based equipment. The latter gives you generated items based on skills, race, gender, and attributes. Even how wealthy you were in your past life can affect what items you can receive from this.
If you answer to get Background Questions, you will be given the opportunity to answer questions based on Daggerfalls background questions. The questions you are asked is based on your Job Class. If you pick a class that is not one of 18 original classes from Daggerfall, the prompt will ask you to select a class that most closely resembles your Job Class. This will give you the questions for that Job Class. After answering these questions you will want to head to Sellus Gravius. After speaking to Sellus, he will speak to you about your Personal Effects. You will need to acquire your personal effects and give Sellus back his key to proceed. After leaving the Office for the final time, the mod will kick off, and generate your setting into the game. You are now ready to enjoy a new adventure. Have Fun!