About this mod
A Hand-to-Hand Overhaul Mod that Adds Perks
- Requirements
- Permissions and credits
- Changelogs
Monk is my favorite playstyle and unfortunately its not super popular and rarely gets any love from Bethesda, so I've made this.
By Default you get 1 perk every 25 levels (can be adjusted in MCM). The Hand-to-Hand Skill in the Stats Menu will be green when you have an unspent perk point. Clicking it Opens the Perk Select Menu.
I certainly won't promise its balanced, but I have tried to balance each perk. I would love feedback on what's too powerful/not powerful enough, and new perks that could be fun. So if you have any suggestions please let me know.
The UI aspects of the mod should also be considered very Beta. I have yet to put any work into beautifying it, but I do plan to.
Available Perks:
Sanctifier
- +5% Chance to Knockdown Undead/Corprus
- Stacking Sanctified Flame Effect: Deals extra damage over time to Undead and Corprus creatures (0.5x and 1.25x respectively).
- Absorb Undead/Corprus Souls: Converts 1/4 of a soul into Magicka on kill.
- Damage Modifiers: +15% damage to Temple members, +25% damage to the Sixth House, but -15% to Dunmer and -25% to Ashlanders.
- Absorb 10% of Damage Dealt as Health (before damage reduction).
- Absorb 10% of Fatigue Damage divided by 5 as Magicka on strike.
- -15% Damage while siphoning health.
- Absorb 20% of Damage Dealt as Fatigue (before damage reduction).
- Absorb 20% of Fatigue Damage divided by 5 as Fatigue on strike.
- -15% Damage while siphoning fatigue.
- Absorb 20% of Damage Dealt as Magicka (before damage reduction).
- Absorb 20% of Fatigue Damage divided by 5 as Magicka on strike.
- -15% Damage
While crouched in combat:
- -25% Damage Taken
- -35% Fatigue Damage Taken
- 85% Chance to Block Hit Stun
- Drawbacks: Cannot move, -10% attack speed, -15% chance to be hit, and -15% damage dealt.
- +20% Movement Speed with fists raised.
- +25% Attack Speed on top of the normal bonus.
- +15% bonus to minimum attack pullback.
- Drawbacks: -10% health damage, -20% fatigue damage, and increased fatigue cost (extra 0.5 per strike).
- Block while unarmed.
- Reflect 50% of Damage on successful block.
- Earn Block XP on a successful block.
- Drawback: -5% movement speed with fists raised.
- Extended Punch Range: Scales up to 14x with Hand-to-Hand level.
- Damage Falloff: The farther you are, the more damage is reduced, capped at -75%.
- Requires Precision: The hit cone narrows based on distance.
- 25% Chance to negate enemy hit stun.
- Chance to Steal an Item on strike: (Hand-to-Hand Level * 0.40%) up to 3 times.
- Drawbacks: -15% health damage and -35% fatigue damage.