About this mod
A new companion, Moka Akashiya, based on the anime Rosario+Vampire. Moka can level with the player, waterwalk, levitate, go invisible/chameleon, sneak, change armor and weapon types. She's also a vampire, who can be fed to increase her powers, and transform into a super vampire. She also has a unique weakness, water. Also makes random comments.
- Requirements
- Permissions and credits
A: I don't know, I've never used openmw. This mod, specifically her ring of teleportation uses MWSE functions to warp her to you no matter where you are. For instance if your in Mournhold you can use her ring to warp her from Balmora to you. As long as you don't use that ring it may work fine with openmw, though I can't confirm.
This mod adds a new companion to Morrowind, Moka Akashiya, who is based off the Rosario + Vampire series, she can be found at the Balmora Eight Plates. Moka has all the basic features of a companion as well as some very interesting and unique abilities.
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-----Inner & Outer Forms-----
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First off, Moka is in her outer form when you first find her, the rosary she wears keeps her inner vampiric self and power suppressed but not all of it. However if you remove her rosary she will transform into her inner self (an animation with sound effects is used for the transformation). Making her stronger, more resistant and agile. First though you have to become her friend, when you first meet her all you have to do is just be nice and offer to help her. If at any time you no longer want her to be your companion just click on the friends topic in her dialogue and choose "I think we should go our separate ways."
To Remove her rosary you can manually remove it with companion share or you can use the spell your given when you become her friend to automatically remove it or give it back. The spell is called -Add/Remove Moka's Rosario.
Each Moka gives you a special bonus, Outer Moka gives you her charm which fortifies your personality, speechcraft, and mercantile, but you only get this bonus when she's following you. Inner Moka gives you her dreadfulness which fortifies your willpower but drains your personality, speechcraft, and mercantile and you get this ability whenever she is in her vampire form, she doesn't have to be following you to get this ability (People don't like people who travel with vampires, plus word spreads around). Also while Moka is in her Inner form you will not be able to talk to npcs when she is within their sight instead you'll be greeted with this message "Your traveling with that vampire aren't you!? I'll have no business with you." However you can work around that by hiding her around the corner by telling her to wait there and then you can go talk to whoever you want to. This is just one way I've tried to balance out the usefulness of each Moka.
So Outer Moka provides bonuses to you for non-combat activities, is a decent fighter and will consume herbal water potions to make her immune to water (more on that later). Inner Moka is a superb fighter especially when fully fed with blood (more on that later), will make npcs hate you for traveling with a vampire and is too prideful to drink herbal water potions which may lead to her demise.
Outer Moka Inner Moka
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Restore Health +1 Restore Health +1
Restore Fatigue +1 Restore Fatigue +1
Resist Magicka +10 Resist Magicka +10
Resist Normal Weps +30 Resist Normal Weps +40
Resist Com. Dis. +30 Resist Com. Dis. +40
Resist Paralysis +30 Resist Paralysis +40
Resist Poison +20 Resist Poison +20
Strength +25
Endurance +10
Agility +25
Willpower +10
All Weapon Skills +25
Acrobatics +25
Destruction +15
Mysticism +10
Illusion +10
Fortify Attack +5 Fortify Attack +5
Sanctuary +15 Sanctuary +15
*On a side note you can only remove her collar once the rosary is taken off as it is apart the magical seal that separates both of her self's. You also can only return her rosary if she has her collar on. More on that later in the armor style section.
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-----Stats & Sync Stats Topics-----
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Moka levels with the player, when the player's level is greater than hers (she starts at level 7).
The "-Moka's Stats" topic will show you all of her attributes, skills, current/max health, fatigue, and magicka, you may have to scroll up after first picking the topic. Plus it will also show you her level and blood level (more on this later).
The sync stats topic is pretty much a level up on demand button (well more like level to the player button). It can be used whenever you wish but its purpose is to make it easy to fix Moka's stats if she levels up when your diseased or your stats are damaged (as her stats are based off of yours). So just cure yourself of the disease or restore your attributes and sync her stats to fix them. This way her stats can be easily fixed if they get out of whack like this. It can also be used to adjust her stats whenever changing her armor or combat styles, but the scripts should do that automatically, this is just a backup.
However if you give her armor or clothes with constant effect enchantments remember to remove them when she levels up and run the sync stats script through the sync stats topic and then give the items back to her (you need to do this in this situation so her stats are correct, with the added enchantments).
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-----Armor Styles-----
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You can set what type of armor you want Moka to wear (or unarmored) through the "-Moka's Armor Style topic." However she won't be able to make use of whatever armor you set her to use until you first transform her into her vampire self by removing her rosary and remove her collar after.
---IMPORTANT PLEASE READ!!!---
***The rosary and collar work together to create a magical seal that hides her vampiric nature away so she can blend into the crowd. That's the lore explanation anyway, the technical reason is that the only way I could get her rosary and collar to render on her required me to make the rosary use the right glove slot and the collar use the left glove slot. Unfortunately anything using the amulet, ring, or belt slots are not able to render onto the player/npc model, which is why I used the glove slots instead. Since her rosary and collar are an integral part of her character I wanted to make sure they are always rendered. Which is why I had to make the "magical seal" and "wardrobe" items to fill every other slot in her inventory to prevent anything from hiding her rosary and collar. Hence the reason I've scripted it so you can only change her outfit after her rosary and collar are removed.***
Once you remove her rosary you can remove her collar either through the companion share menu or select the "-Moka's Armor Style," topic. Moka will ask you if you want to change her outfit, if you say yes she'll hand you her outfit and equip some clothes more appropriate for the Morrowind setting. Now you are free to change her outfit as you see fit. And also set her preferred armor type, which works by setting her armor type stat that you want to its current level and reducing the others to 1. EXAMPLE: by default heavy, medium, light and unarmored are at level 41, if you set her to use medium armor, her medium armor skill will be 41 and heavy, light, and unarmored will be 1. If you set her armor style to "Do as you like," all her armor stats will be set back to 41.
If you change her outfit, but then want to change her back to the other Moka, you must return her collar. Which she will then check to see if you have her outfit, if you don't you'll lose 15 disposition with her, but she'll pull a spare outfit outta thin air. If you find the set you lost you'll regain 5 disposition with her.
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-----Combat Styles-----
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With the "-Moka's Combat Styles," topic you can set what weapon type you want Moka to use, provided she currently has that weapon in her inventory. Otherwise she will default to *hand-to-hand* until she has her set weapon type. By default she is set to "Do as you like," which means she'll use the best weapon in her inventory. All her weapon skills start at 41 and when you set her weapon type it'll set that skill to its current level while reducing the others to 1. EXAMPLE: by default all her weapon skills are at level 41, if you set her to use axes, her axe skill will be 41 and all other skills will be set to 1. If you set her combat style to "Do as you like," all her weapon skills will be set back to 41.
*Hand-to-Hand* works like this, if her script detects she is fighting H2H she will automatically be given an invisible dagger to use (This is to simulate H2H damage similar to the anime) and an invisible shield to block with (its AR is 0). I did this so it appears she is fighting with her hands (when shes really not. If she is in her suppressed form she will equip an invisible dagger that does average damage, but if she is in her vampire form it will do excellent damage). However this simulated H2H isn't limited to this combat style, if she is detected using H2H while in any other combat style the H2H supersedes the style that was currently being used but after the combats over her style will go back to what you last set it as.
Moka's Fist
Outer Moka Inner Moka
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Chop 1-25 1-65
Slash 1-15 1-55
Thrust 1-35 1-75
If she is detected using any weapon other than her set combat style that weapon style supersedes the style that was currently being used but after the fighting is over her style will go back to what you last set it as.
For example if she was using an axe with combat style set to axe, but that axe breaks and she then switches to a spear her axe skill at 41 will be set to 1 and her spear skill will be set to 41. After combat is over spear will be set to 1 and axe will be set back to 41.
Ranged causes Moka to use any marksman items in her inventory plus her invisble shield (her hand) if she currnetly does not have one equipped. If she runs out of ammo or her weapon breaks and she starts to fight H2H she will be stuck with using H2H cause there is a bug with the game engine where the game does not realize that she has run out of arrows and started to fight H2H, as the game still thinks she's using a bow. If this happens cast the -Moka Stance Fix spell to fix her combat style (it can also be used to calm her if you accidentally hit her too many times).
**And Lastly there is KOTV, Kiss of the vampire, a spell that Moka has that absorbs health. However she can only use this spell once every 20 seconds (as it is quite powerful). I made it like this so she isn't spamming it. But she can only use this spell when she isn't in the ranged combat mode (cause if she could use it then she would run up and cast the spell rather than stay at a distance).
KOTV - Absorb Health 3 secs Mag. 10-30 (On touch)
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-----Feeding and Blood Level-----
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Before you can feed Moka your blood you must ask her about the topic "vampiric needs," once you do it'll unlock the blood topic.
You must feed her at least 80% of your max health every 48 hours (which is 2 large drink or 4 small) otherwise her disposition will go down by 10 points. For every small drink you lose 20% health, raise her disposition by 4 points, and raise the bloodcount by 1. For every large drink you lose 40% health, raise her disposition by 10 points and raise the bloodcount by 2. She cannot drink you below 40% of your max health, so need to worry about dying from overfeeding.
For Moka to increase in blood level her bloodcount has to go up by 4. She has a total of 3 blood levels. Once she gains a blood level you will to have to increase the bloodcount by 4 every 2 days or her blood level will drop by 1. So you have to feed her 80% of your max health every 48 hours for her to keep her blood level.
She will remind you to feed her every 24 hours and at 48 hours without feeding her she will be upset with you resulting in -10 disposition.
Here are the Bonuses She Gets for each blood level.
Outer Form
Blood Level 1 Blood Level 2 Blood Level 3 Total
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Restore Health +1 Restore Health +1 Restore Health +2 4
Restore Fatigue +1 Restore Fatigue +1 Restore Fatigue +2 4
Resist Magicka +10 Resist Magicka +10 Resist Magicka +10 30
Resist Normal Weps +10 Resist Normal Weps +10 Resist Normal Weps +10 30
Resist Com. Dis. +10 Resist Com. Dis. +10 Resist Com. Dis. +10 30
Resist Paralysis +10 Resist Paralysis +10 Resist Paralysis +10 30
Resist Poison +10 Resist Poison +10 Resist Poison +10 30
Strength +5 Strength +5 Strength +5 15
Endurance +5 Endurance +5 Endurance +5 15
Agility +5 Agility +5 Agility +5 15
Willpower +5 Willpower +5 Willpower +5 15
All Weapon Skills +5 All Weapon Skills +5 All Weapon Skills +5 15
Acrobatics +5 Acrobatics +5 Acrobatics +5 15
Destruction +5 Destruction +5 Destruction +5 15
Mysticism +5 Mysticism +5 Mysticism +5 15
Illusion +5 Illusion +5 Illusion +5 15
Inner Form, has the above bonuses plus these below
Blood Level 1 Blood Level 2 Blood Level 3 Total
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Fortify Attack +5 Fortify Attack +5 Fortify Attack +5 15
Sanctuary +10 Sanctuary +10 Sanctuary +10 30
***Plus You can also increase her disposition by asking her about the friends topic and by telling her that yes were still good friends, which raises her disposition by 10 points, however that only works once every 2 days.***
If her blood level is at least 1 or greater she will give you some of her vampire blood when your health is 33% or lower which gives you bonuses as well as healing you (however she won't be able to heal you again for 60 seconds and she will drop 1 blood level), but if her blood level is zero she can only heal you (but she can heal you continuously).
Here is the blood spell she uses to heal you. Plus the non blood spell heal.
If Blood Level == 0 If Blood Level >= 1
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Restore Health 1 secs Mag. 9999 Restore Health 1 secs Mag. 9999
Restore Health 60 secs Mag. 2-4
Fortify Attack 60 secs Mag. 5-10
Fortify Strength 60 secs Mag. 5-10
Fortify Endurance 60 secs Mag. 5-10
Fortify Speed 60 secs Mag. 5-10
Resist Magicka 60 secs Mag. 10-20
Sanctuary 60 secs Mag. 10-20
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-----Water Damage/Herbal Water Potions-----
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Yes Moka does not take sun damage but she does take water damage. Now what that means is when ever its raining or she steps in water, the water damage script kicks in. At first she will only take fatigue damage (She'll tell you when she's being affected by the water) but when her fatigue reaches zero she starts to take health damage, and will continue to take both fatigue and health damage until she gets out of the rain or steps out of the water whichever the case may be (She'll also tell you when she begins losing health from the water). Also her disposition will go down by 10 points when ever she is exposed to water, but only once until she is no longer exposed to the water and is exposed to it again, or she begins taking health damage from the water.
Now there are 4 different water damages one for the rain, one for stepping in water, and both of Moka's forms are affected differently by each rain and water.
The Outer Moka takes double the water damage that her Inner vampire form does, plus when her fatigue reaches zero she will faint. When she faints she will fall to the ground and be unable to move.Now when this happens you can use a "pickme up," to help her back to her feet or give her a herbal water potion if you have one (more on these later). Also You can turn her into her inner vampire form which will give her her strength back and time to get her to shelter.
Plus she will automatically drink a herbal water potion if there are any in her inventory and if she hasn't gone over her limit, but only when she's in her Outer form.
The Inner vampire Moka takes half the damage that the Outer Moka does, however she does not faint when her fatigue reaches zero and she refuses to drink herbal water potions (her pride doesn't allow her to accept help from anyone or thing).
Here is the damage they take from water.
Outer Moka Inner Moka
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Rain Damage
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Fatigue Damage 30 Fatigue Damage 15
Health Damage 8 Health Damage 8
Water Damage
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Fatigue Damage 60 Fatigue Damage 30
Health Damage 16 Health Damage 16
The Pickme Up System: What this does is it allows the player to give a hand to Moka when she faints (the outer one). In order to do so the player must press the spacebar to "activate her" upon doing so Moka's fatigue will be restored, which would give you more time to get her to shelter. However you can only use 2 "pickme ups," every 24 hours. But be wary, if you transform her from her vampire form to her suppressed form in the water or in the rain you'll be sacrificing one of her pickme ups.
Herbal Water Potions: These potions are created by using Moka's mortar and pestle which can be found in her inventory. The ingredients that are used to make these potions are fire petals and bittergreen petals. Once you have these, either set her mortar on the ground and activate it or equip it in your inventory to start the potion making process.
Whether or not you actually make a potion though is based on your alchemy skill. Plus if you do make one it will increase your alchemy skill by 0.1.
Now what it does. The potion makes Moka completely immune to the effects of water for 1 minute (She can even go swimming if she drinks one). However she can only drink 3 herbal water potions every 24 hours, plus she can only drink them if she is in her outer form. Her inner form is too stubborn and prideful to rely on them.
She will automatically drink a herbal water potion if there are any in her inventory and if she hasn't gone over her limit.
Weather Identification: There are 2 ways you can tell what the weather is whether your outside or inside. First you can just ask Moka what the weather is or she can teach you a spell that when cast will tell you what the weather is. **However there is a slight bug with this when your inside an interior cell, the weather outside may be changing but the weather will still be what it was when you first entered the interior cell as told by the console or Moka or the weather spell, but when you go outside the weather will actually be different.
Interior Cells that act like Exterior Cells: The scripts for the weather rain damage will only work with these kind of cells when Mournhold is where Moka is at. However any mod added cells of this kind will not work as intended with the rain damage.
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-----Moka's Ring of Teleportation-----
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Moka has a ring of teleportation in her inventory. When its in the player's inventory the player is given the spell "-Moka's Ring of Teleportation." When that spell is cast you can dismiss Moka if she is currently following you to any of these locations:
Balmora, Eight Plates
Ald-Ruhn, The Rat In The Pot
Vivec, Black Shalk Cornerclub
Sadrith Mora, Fara's Hole In The Wall
Dagon Fel, The End Of The World
Fort Frostmoth, Imperial Cult Shrine
Mournhold, The Winged Guar
Or if she isn't following you, you can summon her to your current location. Special effects included.
You can also activate "Smart Following," which means Moka will be warped to you no matter where you are or your method of transportation, including console commands, script functions, or Intervention spells. So with Smart Following active you should never lose her.
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-----Addtional Notes/Bugs-----
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1. Moka uses a new race which is just a modified version of the Breton Race. I had to make a new race for her so her vampire face would be the one I wanted it to be rather than the Breton vampire face
2. There is bug with the game engine when it comes to weather. For example Lets say it was just raining but the weather changed to sunny skies, visually it takes the game about a minute for the change to be completed but technically it takes about 3 minutes. So even though it appears its not raining the game still thinks it is, just wait a minute or 2 and it'll go back to normal.
3. Also there is only 1 circumstance when the "step in water" water damage doesn't work correctly, however this is rare and unlikely that you'll run into it, but this is more of a exploit than a bug cause it only happens in interiors and if you cast levitate before you step in the water cause the script must first identify that there is water in the cell by detecting the "in water sounds" (like footsteps in water, etc.) however if you levitate in the water those sounds are never played. So I just ask that you don't abuse this exploit, it kinda ruins the whole water damage thing. But let me say this again this only happens in interiors.
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-----FAQ-----
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Q: I remember a mod like this in the early 2000s...
A: Yes, the 1.0 version of the mod was called Acashiea Moca made by me and uploaded to PlanetElderScrolls under the name bbslayer_07. Back then I thought simply creating a mod with the same name as a character from another franchise would break copyright (I was 17 and didn't really understand copyright then). I've worked on the mod off and on since 2009. Version 2.0 was made in 2014 and was a complete rewrite to iron out the bugs. This version should be very near to having no bugs. Though I've probably missed something.
Q: Will you add the ability for the player to become a ghoul like in the manga?
A: I have plans to, and several ideas on how to implement it, but life is really busy for me right now. So I don't know when I'll get to it. Its already partially implemented with Moka's blood levels and her healing blood spell. It'd just be a matter of scripting a shader to appear that makes it look like your character is thirsting for blood, while playing a creepy sound effect so it seems like your going insane. While force equipping an invisible dagger and shield similar to Moka's onto you and preventing you from casting spells or opening your inventory etc. until her blood wears off. Well, that's one idea I have anyway.
Q: Can you remove the water damage?
A: Yes, but its kinda part of what makes Moka, well Moka. Its meant to balance out just how powerful she is, without it there would be almost no downside to keeping her in her inner form. Except for the negative reactions from other npcs.
Q: Will you expand the mod so she is quest and location aware?
A: She currently will make random comments any time you move to a different cell (25% chance), but to make her location and quest aware would be a lot more work. Possibly hundreds of new lines of dialogue and code, which I just don't have that much time for...
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-----Credits-----
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Psychodog Studios, for the better body meshes and textures
Ren, Cait & Rhedd, for Moka's hair. Here is the credits included in their mod that I got the hair from (Louis BeautyShop).
Original face models are made by Rhedd, remodeled by Ren.
Original face and hair textures are made by Ren.
Animated heads are converted to nif format by Cait.
Contact '-Ren-' (www.elderscrolls.com/forums)
Golgotha, for the face that Moka uses, which came from RTS Pretty Seductive Headpack - Humans and Elves, breton head 2gg_bret_018
Smite_Plight, for his slave collar mesh
Korana, for the alternate outfit dresses, the peach dress, red & black dress, and shoes
Grumpy, for his companion 3.1 script, Which has pieces included in the script moka_spells
???, The companion warping using MWSE to warp an NPC from one cell to the player's current cell. Not Sure if this also came from Grumpy or somewhere else. Included in the script Mokas_Ring_Script_2
The sound files in the folder Shareel from MCA, I have no clue who the author of these sounds are, I checked MCA's readme but no info on these sounds were given, so if anyone knows just tell me and I will glady add them to the credits.
Seato39 (formerly bbslayer_07 on Planet Elderscrolls), I've made the mesh and texture for the rosary, the textures for her shirt, skirt and shoes. The mesh for the skirt is a vanilla mesh with modded UV maps. The skirt I also cut back the length of in nifskope. The shoes and shirt I can't recall where the mesh for those came from. I've worked off and on this mod for years and can't remember. Her ring is a vanilla mesh retextured by me. I've made all of the new icons. As well as all the new scripts.
Bethesda Softworks, for Morrowind of course
Akihisa Ikeda and GDH K.K., for Rosario + Vampire and its creation.
USAGE: You may use anything in this mod that was created by me (Seato39) for whatever you wish, just credit me.
As for everything else in this mod either contact the authors or check their readmes for their terms of usage, however I think you could go ahead and use them as long as you give credit where it is due, cause all the readmes of modders' whose materials I've used said they can be used in other mods so long as their given credit, however it wouldn't hurt to ask them.
Also please do not redistribute this mod without my permission.